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Appendix: Gods

Balu – Goddess of Monsters. A principal pillar of the Concordant Church, she is openly venerated across the Trifectorate. Her shrines decorate frontier forts, and the city keeps alike. Temples to her celebrate the might of her spawn as also to placate the Mother lest she loose them in wrath.

Cogogee – Goddess of the Sea, Storms, and the Depths. Sailors throughout the realm maintain disciplined devotions to her, believing that a tithe of song and salt keeps hulls afloat beneath her shifting moods. She is acclaimed as both guardian and executioner; an azure hand that steadies the keel and the black tempest that smashes it.

Nege –Goddess of Trickery. A principle pillar of the Concordant Church, she enjoys lively worship from travelling troupes, smugglers, and quick-witted duelists who prize guile over force. Supplicants ask her blessing when slipping past monsters – or authorities – on a silver tongue and a shadowed road.

Valaris – Goddess of War. A principle pillar of the Concordant Church, her standards crown every Trifectorate parade ground, and no blade is drawn without her salute. Soldiers beseech her for strength, commanders for discipline, and rivals for the honor of a true duel sworn beneath her gaze.

Vantara – Goddess of Darkness, the Night, and Secrets. Twin of Yaelin, she lacks a public hierarchy, yet thieves, spies, and lonely watchmen share clandestine rites in moon-drowned alleys. Parents invoke her hush to still restless children, while conspirators barter secrets in her raven shadow.

Yaelin – Goddess of Light, Day, and Healing. Twin of Vantara. Although Duskmere offers her only scattered chapels, the distant Empire across the sea maintains grand basilicas where dawn lit choirs sing her praise. Travelers, healers, and the infirm seek her mercy at first light, trusting in balm and clarity carried on the sun's rays

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