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Chapter 35 - Information Dump 1 (Not a Chapter)

šŸ“š World Information: The Celestrian Calendar, Seasons, Measurement System & Ashport Infrastructure

Welcome to Celestria! For readers curious about the world's inner workings, here's a breakdown of the calendar, climate, measurements, and the structure of Ashport.

šŸ—“ļø The Celestrian Calendar

The Celestrian calendar marks time from the birth of Elandor the Ascendant, the legendary figure who uplifted humanity and became the symbolic start of modern civilization.

1 Aureval Orbit = 13 Nyxaral Cycles + 1 day

Each Nyxaral Cycle (lunar cycle) has 28 Rotations (days).

That's 365 Rotations per Orbit, plus:

Unity Day (a holiday unaligned with any cycle)

Every four Orbits, an extra day—Ascension Day—is added to align celestial rhythms.

This four-orbit period is called a Celestial Loop.

The final quartermoon (week) of the loop is Ascension Week, a time of global rest and reflection.

During this week, the Ascension Games are held to celebrate Elandor's legacy and humanity's potential.

Terminology:

A Quartermoon = 1 week (7 Rotations)

A Halfmoon = 1 fortnight (14 Rotations)

No traditional day names are used.

šŸŒ Celestria's Seasons and Sunlight

Celestria rotates on an axis nearly perpendicular (90°) to its orbit around Aurexia, its sun. This means:

Sunrise and sunset are constant, around 6:00 AM to 6:00 PM across the globe, regardless of season or location.

Seasons are global and determined by Celestria's elliptical orbit, not axial tilt.

Seasons & Start Dates:

🌱 Renewal (Spring): Begins C01 / R17

šŸ”„ Hot/Burn Season (Summer): Begins C04 / R25

šŸ‚ Death Season (Fall): Begins C08 / R04

ā„ļø Cold/Frost Season (Winter): Begins C11 / R11

Note: Ashport's climate is predominantly tropical. Only during the deep Cold Season does it dip below freezing—usually just at night, and only in some regions.

āš–ļø Weights, Measurements, and Temperature

Celestria uses the Solaran System, created during the golden age of the Empire of Solara. Most units are tied to Elandor and water:

šŸ“ Length

Elan (El): Equal to Elandor's height.(For comparison: 1 El ā‰ˆ 2 meters on Earth.)

āš–ļø Mass & Weight

Aqual (Aq): The mass of a 1x1x1 El cube of pure water.(ā‰ˆ 8,000 kg on Earth.)

Tonnel (Tl): The weight of one Aqual at sea level.

šŸŒ”ļø Temperature

Veylmark (V): A 100-point scale between water's freezing and boiling points.

0V = absolute zero

275V = freezing point of water (0°C)

375V = boiling point of water (100°C)

Conversion:Celsius = Veylmark – 275

šŸ™ļø Ashport's Infrastructure & Social Order

Ashport is the capital of the Dravaran Protectorate, built around a militarized hierarchy where power and protection define privilege.

The ruling class—military, police, and political elite—designed laws and infrastructure to make their lives easier… and everyone else's harder.

šŸš— Transportation & Road Laws

Ashport's interior (within the outer wall) has a highly controlled, tiered transportation system:

Sidewalks: Pedestrian-only

Bike Roads: Human-powered vehicles (bikes, rickshaws, etc.)

Main Roads: Powered vehicles only

Most citizens can't afford motorized transport due to:

Licensing fees

Storage taxes

Restricted access laws

These laws keep roads clear for the elite.

In addition:

šŸš‡ Subway System: Affordable and functional for the public.

šŸš Sky Mana Rail System: High-speed mana-powered transport used by the elite and commercial industries.

šŸš™ Mana Cars: Hybrid flying/road vehicles. Can switch between surface travel and mana rail. Very rare and expensive.

šŸŒ† Ashport Layout

Outer Wall: 24 KiloElons (48 km) from west to east.

Brinewatch District: 4 KEl (8 km) from the wall to its westernmost slum edge.

Outer Regions (Beyond the Wall): Dirt roads, informal markets, and lawless zones governed by community-made rules or brute force.

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