đ THE COSMIC DESIGN OF CREATION:
đ§ THE STRUCTURE OF CREATION (From Bottom to Top)
Creation exists not as a sphere or a plane, but as a vast, layered horizontal and dimensional expanse, centered around the World Tree, and bound by cosmic walls of logic, time, space, and potential.
1. The Abyss (Bottom)
Location: Beneath the roots of the World Tree.
Nature: Realm of decay, despair, and corrupted remnants. Where failed or unnecessary elements of creation are devoured.
Purpose: Maintains the balance of destruction to keep overgrowth in check.
Arbitrator Link: Farfarella (Illusion, Madness, Devourer's Veil)
2. Inner Creation (Middle)
Includes: All Worlds (Wuxia, Xianxia, Void, Divine, Technological, etc.)
World Tree: Connects all worlds via its branches, nourishes them with creation energy.
Traversable by: Gods, Immortals, Cultivators, Higher Beings.
Inhabitants: Mortals, demi-gods, beasts, devils, angels, and lower-tier gods.
3. Dante Gate (Top Wall)
Nature: The ultimate ceiling. A cosmic boundary made of solid grey divine stone.
Purpose: Prevents uncontrolled ascension or foreign incursion.
Can Only Be Passed By: Arbitrators or Asteru.
Guarded by: Altana, Arbitrator of Gatekeeping and Magic.
4. Vast Darkness (Beyond the Gate)
Nature: Ocean of black void where no star exists.
Function: Holds creation afloat. Within it, Noah Castle is docked.
Inhabitants: Nothing but incomprehensible creatures of destruction, save for Asteru.
5. Nothingness (The Outer Beyond)
Definition: The true beginning and endâwhere laws, logic, and even time cease to exist.
Origin of: Asteru, and the seed of all creation.
đď¸ HIERARCHY OF CREATION (Low to High)
1. Mortals â Farmers, warriors, monks, scientists, and common folk of worlds.
2. Cultivators/Warriors â Qi/Ki users, sect members, spiritualists, bloodline heirs.
3. Immortals â Beings who transcended mortality through cultivation or divine blessing.
4. Lesser Gods â World-bound deities tied to specific lands, concepts, or races.
5. High Gods / Celestial Lords â Rule pantheons in Divine Realms, granted power by World Tree.
6. World Tree Itself â A semi-sentient divine structure that connects all creation.
7. The Seven Arbitrators â Astral beings who maintain balance, law, growth, decay, and order.
8. Asteru â The Astral Ruler, reborn of Nothingness. Overseer of all Arbitrators. The origin of all power. The ultimate failsafe.
đŞ TYPES OF WORLDS (Expanded List)
đż Wuxia Worlds
Low-power, deep honor, swordplay, dynasties. Often used as starting realms for cultivation.
đĽ Murim Worlds
Mid-tier martial sects. Korean style of inner Ki and rebellion arcs. Great for hidden techniques.
đ Xianxia Worlds
High fantasy cultivation realms. Celestial dragons, flying swords, alchemy, immortal sects.
đĽ Xuanhuan Worlds
Chaotic evolution. Fusions of magic, swords, fantasy kingdoms, and divine beasts.
đ Divine Realms
Pantheon-based higher worlds. Gods rule here, often forgetting their own creators (the Arbitrators).
đłď¸ Abyssal Realms
Near-Abyss broken worlds. Dead timelines, twisted beasts, unstable reality. Decaying.
đ Void Realms
Border worlds touching Dante Gate and Vast Darkness. Often lawless or collapsed. Time/space glitches.
đ§Ź Technological Worlds
No magic, pure science. Space-faring civilizations or apocalyptic Earth-like worlds.
âŁď¸ Apocalyptic Hybrid Worlds
Races and species from multiple mythos. Ruined lands with chaotic survivalism.
đĄď¸ THE SEVEN ARBITRATORS & THEIR COSMIC FUNCTIONS
Each Arbitrator was born from the nature of their element, which was created by Asteru. Their purpose is not just to govern, but to enforce the fundamental laws of creation.
To put it simply:
The Arbitrators of Creation are primordial entities far above gods, demigods, or celestial beings. They weren't born in creationâthey shaped it. They are the original cosmic regulators of existence itself, each one controlling a foundational element of the multiverse. Where gods govern, Arbitrators define.
Arbitrators aren't worshippedâthey're obeyed.
When a god causes cosmic-scale damage, an Arbitrator comes to judge. If the Arbitrators withdraw, the creation weakensâdimensions break down, time fractures, and space becomes unstable. They cannot be bribed, only respected (though some are, admittedly, chaotic in their own rightâlike Biblia or Farfarella).
Time flows differently to Arbitrator's than mortal, god's and other beings world, like for them a year is equal to a billion years in mortal world, so the moment the world created atleast thousands of works are created simultaneously.
đ 1. Biblia â Arbitrator of Records
Location: Eternal Library (Infinite Archive at the Heart of Creation)
Function: Records everything. Life stories, fate lines, timelines, even future probabilities.
Power Nature: Knowledge is order. Without record, chaos thrives.
Flaw: He can observe, but cannot rewrite what's set in universal law (unless with Asteru's permission).
âď¸ 2. Dues â Arbitrator of Divine Law & Judgement
Location: Heaven's Library (Records & writes divine rules)
Function: Makes rules for gods, maintains oaths, and punishes divine transgressions.
Power Nature: Justice and Destruction. Law exists to preserve divine order.
Flaw: Can grow ruthless without Aetheria's balance.
đł 3. Aetheria â Arbitrator of Life / The World Tree
Location: World Tree (The Central Root of Creation)
Function: Governs the flow of life, divine birth, and blessings to gods.
Power Nature: Life Energy and Control of Divine Evolution.
Flaw: Too empathetic. Cannot interfere easily without affecting others' growth.
đď¸ 4. Altana â Arbitrator of the Dante Gate
Location: Dante Gate (Only Gate to exit Creation)
Function: Oversees the Gate. Allows only certified exits, and keeps monsters out.
Power Nature: Magic Control, Gatekeeping, Cosmic Barrier Creation.
Flaw: Her curiosity for outside knowledge may lead her astray.
âł 5. Radix â Arbitrator of Time
Location: Luminous Castle (Located far west)
Function: Time flow in realms. Determines birth, decay, history, and loops.
Power Nature: Deterministic logic. Calculates all potential timelines.
Flaw: Emotionless, relies only on probability. Can miscalculate emotional-driven chaos.
đ¸ď¸ 6. Farfarella â Arbitrator of the Abyss
Location: Griseous Castle (Bottom of creation)
Function: Devours unnecessary worlds, ideas, or anomalies.
Power Nature: Illusions, Fear Projection, Nightmare Energy.
Flaw: The Abyss grows if Farfarella falters or becomes emotionally unstable.
đ 7. Libik â Arbitrator of Space & Dimensions
Location: Adamantium Castle (Far East)
Function: Creates space, expands dimensional boundaries, generates worlds.
Power Nature: Warps space, creates dimensional physics.
Flaw: Curious and emotional. Can allow anomalies to manifest if unchecked.
đłď¸ THE ROLE OF ASTERU â Ruler of All
Born from: A prior creation, destroyed by Nothingness. Asteru carried forward the seed of memory and will.
Power: Nothingness â Origin of all. Infinite. Can create, destroy, reverse, reimagine.
Purpose: To do what he wants(I mean it's his world now.)
Castle Noah: Last Bastion. Floats outside creation, powered by Asteru's own core.
Simple way:
A group of powerful beings who judge and rule over the creation, acting as a governing body with a long history. They are not just judges; they also have messengers who inform them of events, they are called as Heavenly troops.
They are creatures that appear randomly or can be summoned. However they only appear to Arbitrators, they obey the Arbitrators commands, and convey messages such as inform the Arbitrator of emergency summons led by Aetheria or Asteru.
đ HOW CREATION FUNCTIONS
1. The World Tree connects everything: life, spirit, time, dimensions.
2. Time (Radix) moves the cycle of birth and death forward.
3. Space (Libik) creates new space as life expands.
4. The Dante Gate (Altana) guards against foreign threats.
5. The Abyss (Farfarella) eats decayed things to maintain equilibrium.
6. Rules (Dues) protect divine order.
7. Records (Biblia) ensure that no action is forgotten.
8. Life (Aetheria) ensures birth, evolution, and divine bloodlines.
At the center of it allâwatching, sleeping, and readyâis Asteru, the one constant, the one variable, the only being not governed by the laws he created.