You dream of the tribes. What if the Shadow Lords reject you? What if, after beholding their Patron Spirit, you find yourself spiritually incompatible with them? Who else might you join?
The Black Furies, wolves who guard the weak against those who would prey on the vulnerable.
The Bone Gnawers. A tribe of survivors and secret-hunters, mistrusted by other Garou for their ability to survive anywhere, even in the urban wastelands of major cities.
The Galestalkers. Tireless Wyrm-slayers, relentless Bane-hunters; patient and brutal.
The Ghost Council. Mystics and seekers, willing to fight the Wyrm using the Wyrm's own dark secrets.
The Glass Walkers. The future: techno-shamans and corporate raiders who pit the Weaver—the cosmic principle of order and machinery—against the depravity of the Wyrm.
The Hart Wardens, a tribe of laughing warrior-poets dedicated to the untamed beauty and grandeur of the natural world.
The Red Talons. Brutal and implacable foes of humanity's endless spread, they alone speak for the wolves in their own voice.
The Silent Striders. Travelers of the hidden ways. One of those ways must hold the answer to the only question worth asking: How do we save Gaia?
The Silver Fangs. Kings of the Garou Nation, once fallen to lethargy and madness, now looking for new blood.
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