"Hey, looks like I'm still alive! Shocking, right? I was sure I'd get killed off between chapters, but nope—I've been spared once again to dump lore on you. This time, we're talking about Mages (aka the fireball-flinging, library-dwelling, robe-wearing maniacs) and Priests (aka 'please-don't-smite-me' types).
Let's start with Mages, because at least their path makes sense. Mostly."
🌀 The Mage Path
Stage 1: First to Third Circle Mage
"This is the kiddie pool of spellcasting. You form your first Circle (a kind of internal mana circuit), usually around age 10 if you're gifted.
By the time most people enter the academy, they're in the Third Circle. That's the novice cap.
What you get: Beginner spells—unstable, mana-guzzling, and exhausting. Basically, you set one tree on fire and then nap for three days.
Reality check: Most of my classmates are here. Yep, Third Circle—that's where the academy picks us up."
Stage 2: Intermediate Mage (Fourth–Fifth Circle)
"This is where magic gets juicy.
Mana control sharpens, spells get cleaner, and you unlock mid-tier elemental techniques.
Fourth and Fifth Circle mages can actually fight without blowing themselves up. Pretty important skill, trust me."
Stage 3: Ultimate Mage (Sixth Circle)
"Welcome to professor-level stuff. Multi-element casting, advanced constructs, and bending magical rules.
This stage is basically the 'minimum entry ticket' for big-name mage guilds or councils.
Translation: If you want to wear fancy robes, be smug, and get paid for thinking, Sixth Circle is where you need to be."
Stage 4: Archmage (Seventh Circle)
"Now we're talking. These guys reshape battlefields. One Archmage = one army.
Abilities: splitting rivers, whipping up temporary storms, and tearing down castles for breakfast.
Best part? No incantations needed anymore. Just raw willpower. You want fire? Boom. There's fire.
At our academy, maybe a dozen Archmages lurk around. Professor Seraphina? Youngest Archmage here. Genius and terrifying. (Please don't tell her I said that.)"
Stage 5: Overlord Mage (Eighth Circle)
"This is where people start sweating. Entire nations get nervous when an Overlord Mage appears.
They can distort natural laws—slowing time in an area, spiking gravity, stuff that makes even strong warriors cry.
Some ambitious final years dream of this, but it's rarer than free food at the academy cafeteria."
Stage 6: Transcendent Mage (Ninth Circle)
"And finally—the 'what even are you?' stage. Only two known in the whole continent:
The Tower Master of the Magic Tower.
Our very own Dean.
At this level, mages stop being people and start being… forces of nature. Or plot devices. Same thing."
✨ The Priest Path
"Now here's where things get messy. Priests don't fit neatly into stages like warriors or mages. Why? Because their power isn't just about training—it's about faith.
A Priest can follow the Warrior Path or the Mage Path . Their physical or magical growth looks similar to the stages I explained earlier.
But here's the kicker: their miracles, blessings, and holy spells scale with belief. The deeper their devotion, the stronger their divine channel.
That's why some priests can outclass warriors or mages of higher stages—faith can break limits… or collapse completely if they lose it. But most of them are healers anyway, with no fighting powers, complicated right?
In short: Warrior + Mage stages are the backbone, but faith is the jet fuel. Messy, unpredictable, dangerous.
"And that wraps up Mage and Priest power structures! Complicated? Maybe. But hey, I made it entertaining, right?
Anyway, before I get dragged into the background again, I'll sign off. See you in the next one—with even more lore to dump. Ugh, somebody save me."