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Codex Glossary: Chapter 1–20 Edition

📉 SYSTEM INTERFACE TERMSCodex Interface

A soul-bound, evolving system that records, analyzes, and manipulates spiritual data. Accessible only by Roth and those he authorizes. Appears as a floating, transparent interface visible to the user.

Soul Grade Gauge

Displays the user's cultivation level and progress within that realm. Example format:

[ Qi Initiate ▓░░░░░░░░░ 4% ]

Each realm is subdivided by internal thresholds marked by Codex progression.

Sect Favor

A percentage meter indicating how loyal and synchronized a follower or disciple is with the Pavilion and Roth's Codex. Higher favor unlocks:

More access to Codex functions

Passive Spirit Point generation

Shared talent benefits

Favor can increase through loyalty, contribution, or cultivation breakthroughs within the Pavilion.

Spirit Points (SP)

Energy currency used by the Codex to perform actions such as:

Copying or fusing talents

Running scans or system upgrades

Fueling certain high-tier talents

SP regenerates slowly over time, faster in Spirit-rich environments or via Spirit Nodes.

Affinity Wheel

Displays Roth's elemental alignments:

Fire, Water, Earth, Spirit (initially)

Later expanded to include Wind, Metal, Shadow, etc.

Stars beside elements indicate depth of affinity. Copying talents often enhances associated affinities.

Talent Slots

The Codex can store up to 20 talents. Slots are divided into:

Core: Central to combat/personal style (1 slot max)

Active: Trigger-based skills or techniques

Passive: Always-on enhancements or resistances

More slots unlock as Roth and the Pavilion evolve.

Active Alerts

Real-time warnings and status effects. Examples:

Rival Scan Detected: Another system user is probing nearby

Shard Corruption Imminent: Talent fragment becoming unstable

Cosmic Threat: Detection of high-realm spiritual fluctuations

Codex Actions

Scan: Analyze a person, creature, or artifact to learn talents or properties.

Copy: Adds a scanned talent to Codex, consuming Spirit Points.

Fuse: Combines two or more compatible talents into a new one.

Evolve: Upgrades a talent's tier (locked until Tier 2).

Archive: Logs battle data, growth history, and disciple activity.

[⚙️Settings]: Adjust Codex preferences, visual overlays, and privacy protocols.

✨ CULTIVATION & SYSTEM STRUCTURE

Cultivation Realms (As of Chapter 20)

Qi Initiate: Entry-level. Awakens spiritual perception.

Soulroot Stage: Forms a Nascent Soul. Enables Codex fusion trees.

Foundation Core: Builds stable internal cultivation circuit.

(More realms will unlock post-Chapter 20)

Codex Pavilion Tier

Indicates the growth level of the Thousand Codex Pavilion:

Tier 0: Manual interface, no passive functions.

Tier 1: Unlocks disciple management, basic fusion tree.

Tier 2(future): Allows remote talent deployment and territory interface.

Pillar Masters

Core cultivators who represent a specific domain or system tree within the Pavilion. Gain access to:

Personalized fusion paths

Talent sharing with Roth

Leadership roles over disciples

🔹 TALENT SYSTEM

Talent Tiers

Common: Basic martial or elemental techniques

Uncommon: Slightly refined with better scaling

Rare: Cultivation-clan-tier arts

Epic: Powerful skills bordering on forbidden

Legendary: Foundational or divine inheritance-level

Mythic: Reality-altering abilities (not unlocked yet)

Talent Types

Core: Defines Roth's combat approach. Often fused or evolved.

Active: Must be manually triggered. Often short-duration, high-impact.

Passive: Always in effect. May affect perception, regeneration, defense, etc.

Talent Shard

A fragment of talent essence scanned or copied from others. Used to:

Install into Talent Slots

Fuse with compatible shards

Share with disciples (Tier 2+)

Fusion Tree

A branching system where talents can be combined and evolved into unique hybrid forms. Example:

Emberlash (Common) + Steel Bloom (Uncommon) → Flame Chain (Rare)

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