This wasn't something I could decide on impulse.
From a practical standpoint, the advantages were obvious. Accepting them would push me closer to meeting the required number of Chosen, and from there, it would only take a few more goblins to complete the count needed for the King's Games. On paper, it was efficient… almost too convenient.
But that wasn't the part that bothered me.
It was the risk.
Letting them into the clan wasn't just about numbers or strength—it meant bringing in individuals with their own loyalties, their own histories, and, more importantly, their own intentions. No matter what they said, no matter what oaths they swore, that didn't automatically erase what they felt or what they might choose to act on later.
And goblins with even a trace of hostile intent…
That kind of presence could rot a clan from the inside.
