Ficool

Stats and Magic Basic Rundown:

--------[STATS]--------

Tier: I (Lowest) -> X (Highest)

Str(Strength): 0(G) -> 1000(SSS)

End(Endurance): 0(G) -> 1000(SSS)

Mag(Magic): 0(G) -> 1000(SSS)

Dex(Dexterity): 0(G) -> 1000(SSS)

Agi(Agility): 0(G) -> 1000(SSS)

Magic Affinity: ??? %

Skills: ??? (G)

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Rank:

G: 0 - 99

F: 100 - 199

E: 200 - 299

D: 300 - 399

C: 400 - 499

B: 500 - 599

A: 600 - 699

S: 700 - 799

SS: 800 - 899

SSS: 900 - 999

Tiering Up: To Tier up to a higher Numeral, have one stat to reach S rank but doing this will cause that specific stat to be more stronger than the rest as they will be strengthened proportioned from their initial value after Tiering Up. And the value will be reset.

For Example:

Tier: I -> II

Str(Strength): I 576 (B) -> II 0 (G)

End(Endurance): I 321 (D) -> II 0 (G)

Mag(Magic): I 798 (S) -> II 0 (G*)

Dex(Dexterity): I 605 (A) -> II 0 (G)

Agi(Agility): 684 (A) -> II 0 (G)

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{STATS EXPLANATION}:

Strength: An indicator for Physical Strength, and Physical Attack potency.

Endurance: An indicator for Vitality, Body Toughness, Regeneration and Stamina.

Magic: An indicator for Magic Capacity, Magic Attack Potency, and Magic Regeneration.

Dexterity: An indicator for the Body Coordination, smooth efficiency when performing an action, and Attack speed.

Agility: An indicator for Speed, Balance and Reflexes.

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Magic Affinity: An indicator of how Intune the person is with a specific Magic Type, and the efficiency performing spells along with the amount of Mana being used can be reduced.

Magic Affinity is Quantified by Percentage.

[Magic Type]

Fire Magic

Wind Magic

Earth Magic

Water Magic

Metal Magic

Light Magic

Dark Magic

Shadow Magic

Time Magic

Space Magic

Holy Magic

Healing Magic

Blood Magic

Necromancy Magic

Spirit Magic

Nature Magic

Dream Magic

Mind Magic

Illusion Magic

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Skills: A special ability that a person is able to perform whether they have magic or not.

Some requires Magic, some requires Stamina, there are those that need Mental Energy and such.

But the Lucky ones will get a Skill that doesn't require anything to be exchanged to activate.

They can be obtained through Monster Cores, Enlightenment, Life or Death experiences, repeated Practice or plain Lucky enough to be born with one.

Skills also have the chance to rank up like stats either through Repeated uses or Reaching another Enlightenment but this is rare.

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