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Glossary: Power System / Days & Month Cycles / Etc.

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Stone Classification System

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Tier I – Basic Stones (Common Affinities)

These are the most widely used by summoners. Often form early in training or after bonding with elemental beasts.

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Element | Stone Name | Color / Visual

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Fire | Ember Core | Deep red with flickering embers 

Water | Tide Crystal | Deep blue, fluid swirling interior 

Wind | Gale Shard | Pale green, faint whirlwind inside 

Land | Life | Stoneheart Gem | Brown-gold, layered like sediment 

Ice | Frost Pearl | Milky white, emits subtle chill 

Lightning | Storm Spark | Yellow-white, flickers with static 

Nature | Verdant Seed | Mossy green, root-like filaments 

Shadow | Nightglass | Glossy black, absorbs light slightly 

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Tier II – Rare Stones (Specialized or Hybrid Affinities)

These are difficult to find and often linked to elite summoners or gifted bloodlines.

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Element | Stone Name | Color / Visual

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Illusion | Whisper Stone | Pale gray, shifting mist inside 

Dream | Mirage Orb | Soft white fog, pulses with calm light 

Spirit / Soul | Elar Stone | Silver-blue glow, drifting wisps 

Sound | Echo Crystal | Copper-gold, emits faint ringing 

Light | Halo Shard | Golden-white, glows faintly 

Blood | Pulse Core | Dark crimson, throbs like a heartbeat 

Metal | Forge Pearl | Bronze sphere, slightly magnetic 

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Tier III – Forbidden / Unstable Stones (Very Rare or Dangerous)

These stones are unstable, taboo, or require mastery to use safely. Often tied to ancient powers or unique fates.

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Element | Stone Name | Color / Visual

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Void | Null Prism | Shifting prismatic light, warps space 

Time | Chrono Fragment | Smoky glass, ticking aura 

Mind | Thoughtcoil | Transparent gem, faint whispering inside 

Chaos | Flux Shard | Constantly changing color and shape

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Days of the Week – Elar'un Calendar System

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1. Solunae(Day of Light and Reflection)

Aspect: Light

Symbolism: Clarity, guidance, spiritual offerings

Common Activities: Planning, temple visits, summoner meditations

Ravari Use: A day for silent reflection or honoring ancestors

Hum Use: Public addresses, schooling begins

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2. Emberin(Day of Flame and Courage)

Aspect: Fire

Symbolism: Passion, renewal, challenge

Common Activities: Combat training, forging, declaration of duels

Ravari Use: Best day for hunts or trials of strength

Hum Use: Combat classes, blacksmiths open early

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3. Terraday(Day of Stone and Hearth)

Aspect: Ground

Symbolism: Stability, building, nourishment

Common Activities: Farming, crafting, settling disputes

Ravari Use: Tanning, repairs, internal tribe work

Hum Use: Market cycles often peak here

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4. Velwyn(Day of Wind and Exchange)

Aspect: Wind

Symbolism: Trade, communication, freedom

Common Activities: Messenger dispatch, travel, political decisions

Ravari Use: Rarely hunted on this day—seen as sacred to the breath

Hum Use: Formal summons, contract signings

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5. Veydra(Day of Fate and Change)

Aspect: Illusion / Dream

Symbolism: Choices, turning points, hidden truths

Common Activities: Summoning tests, evaluations, spiritual games

Ravari Use: Spirit-based rituals, offerings to the unknown

Hum Use: Students take exams, diviners give readings

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6. Abyssol(Day of Shade and Rest)

Aspect: Darkness

Symbolism: Endings, contemplation, inner self

Common Activities: Quiet rituals, mourning, night hunts

Ravari Use: Nighttime ceremonies, stories by fire

Hum Use: Libraries and temples crowded; few public events

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7. Myrridan(Day of Flow and Renewal)

Aspect: Water

Symbolism: Cleansing, healing, community

Common Activities: Bathing, healing magic, feasts

Ravari Use: Gathering by the river, washing spirit totems

Hum Use: Bathhouses, community events, the main rest day

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