Ficool

Celestial±Records

Perk (0y)

- 10 CP every 4 day + 400 CP every birthday

- Perk draw every 4th day

- Achievements = CP

Shop (12.5y)

- Shop reset 8th day

- Marvel Multicross

- Price Varies

Gacha (15y)

- Gacha draw every 40th day

- 1 GP every 4 day + 40 GP of purchase between every draw

- Exchange something of worth for GP

Ex. Monster bodies, reagents, soul, artifacts etc.

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Starter_Perks

An Order To Things (Gunnerkrigg Court) (800CP)

You can understand how things fit together in abstract or practical ways. Understand how somebody lives (and where they would hide things) by how they set the items around their dwelling, deduce feelings from handwriting, grow a robot, decipher languages too complex for normal humans. Though things that you seek to make happen, rather than deduce where or how it happened, are much harder to pull off. You can see how someone else grew a robot but doing it yourself would take experimenting and progress, though these things move much faster than you.

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Archon (Draka Series) (600CP)

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Greenfinger (Starbound) (600CP) 

You have a great power, the ability to commune with and control any and all forms of plant life. Beyond even that, however, is your ability to grow plants under your control which can mimic the effects of technology. You need some understanding of the underlying principles, but once you have that, organic teleporters, plasma weapons, spaceships, and more are all possibilities.

 These technologies can retain benefits of their plant-like origin, including photosynthesis, regeneration, and other plant-based attributes.

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Sane Science (Superman the Animated Series) (600CP)

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Ambient Magic: Smith (Circle of Magic) (400CP)

A form of Fire Magic, it allows the sensing and manipulation of metals, ores, and other materials used in Smithing (like coal), resistance to fire and burning metal, resistance to smoke damage to lungs, and varying levels of fire manipulation. It is practiced by Daja and Dedicate Frostpine. Not only are Smithmages immune to normal fire and being pierced by nonmagical metal, they can craft supernaturally sharp blades, future scrying mirrors, and any number of charms from engraved metal or twisted wire.

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