Got it! Here's a System-style power registry for your main characters — formatted like in-universe data entries:
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📑 System Power Registry: Core Party Units
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[USER_ID: 0001-JADEN]
> Class: Variable Anchor
Ability: Echo-Stabilization
Description: Emits stabilizing pulses that suppress or alter System glitches. Synchronizes with emotional residue to anchor corrupted zones.
Trait: Unreadable by System algorithms
Status: Unquantifiable
[USER_ID: 0002-SILAS]
> Class: Fallen Celestial
Ability: Radiant Impact / Winged Suppression
Description: Uses divine light constructs for aerial mobility, shielding, and high-intensity strikes. Wings function as weapon and barrier.
Trait: Legacy Access: Heaven Layer
Status: Unregistered Entity
[USER_ID: 0003-AYA]
> Class: Ash-Binder
Ability: Reactive Bloom
Description: Generates and commands flora from scorched terrain. Vines adapt to movement, emotion, and proximity threats.
Trait: Passive Zone Healing
Status: Environment-Compatible
[USER_ID: 0004-KAEL]
> Class: Flame Construct
Ability: Combustion Burst
Description: Converts stored kinetic energy into high-temperature attacks. Short-range flame arcs and area denial zones.
Trait: Emotion-Fueled Ignition
Status: System Hazard (Controlled)
[USER_ID: 0005-ROWAN]
> Class: Memory Coder
Ability: Tactical Loopcasting
Description: Deploys scripted attacks through anomaly-paper scrolls. Calculates enemy rhythm and interrupts logic paths.
Trait: Predictive Combat Mapping
Status: Analysis Priority Level: Medium
[USER_ID: 0006-NIKO]
> Class: Echo Illusionist
Ability: Residual Phantoms
Description: Projects false duplicates of allies and enemies. Can weaponize forgotten or suppressed memories to disorient.
Trait: High Emotional Sync
Status: Reality Layer: Unstable Reflection