Ficool

Chapter 4 - Chapter 3 To build a system

Okay. I have built a base system for you utilizing your desires to modify the code of A variant upgradeable The Gamer system. Your personal desires for this system required a full wish to achieve due to how ridiculous it can be. Even then, I could only do so much.

The standard being non- sentient with an admin packet to ping me if it needs any attention. It has an interface that only you can see. It also has a help menu just in case you forget any of its functions. Both of these can be found on the system tab. 😁

"HOW DO YOU KEEP SPEAKING IN EMOJIS, AND WHY CAN I UNDERSTAND IT"?

Simple answer. I want to, so don't worry about it.

Moving on.

The initial input is set to mental command with manual confirmation. If you try to ignore the system prompts and aren't in danger they won't go away. You can modify the settings to touch or voice command, but I advise using caution. No need to let the universe know about how it works unless you plan on dragging them along with you.

Before we get to the rest of this build, I am going to activate the feature that required the full wish utilization.

System. Core file 0. Save Game at this point.

Game saved. Please Enter a name for the save file.

Save as: Back to the beginning.

File Back to the beginning created. Warning file cannot be saved over or erased. Please enjoy your game.

Excellent. This is your Save/load tab. It is limited to 5 save slots per play.

Now for the rest of the system. Your subconscious mind wants to explore and experience as much as it can without being constrained by mandatory missions, but you also desire to have visual goals to keep you focused. So, to make sure you are getting the best experience you'll have a quest tab!

Now, quests can be broken down into one of five sub categories. Goals. Optional. Emergency. Chaos. Balance.

The first three should be self explanatory. The final two are unique. They will be assigned by beings like myself and can be completed or ignored if you want to achieve specific things or recieve the reward offered by the quest creator. These quests are offered by beings at the omniversal level and higher, that are too strong to enter a given area any more. These quests once completed in a playthrough cannot be done again in new playthroughs.

The next tab we'll discuss is the inventory tab. Too often people use an inventory to abuse loopholes in the rules about not directly gaining power, so we'll have to have limits placed on it unless you can find your own method to bypass those rules through your own power. 😉

So first and foremost the inventory will function on active thought. You will have to consciously add or remove things from it. At our level, we firmly believe in personal property and as a result, no one below the level of the creator can remove anything or add anything to your inventory without your express permission. In addition to that your inventory can only be detected by you. And nothing can remove that knowledge.from your mind 😉.

Your inventory is not a fixed size and can expand as needed. But to help keep things organized it is setup on a grid system. Duplicate items can stack on top of each other, time doesn't pass inside, etcetera. Fairly standard. Loot and quest rewards will be auto deposited here unless otherwise specified in your system tab. Please see the system tab for additional options.

Next we have your Mental Library tab!

This section is based off of the mind palaces described in various media you encountered in your life. It is a mix of Books, films, computer files, scrolls, and so on on one side. This contains your part life experiences and the full collection of the media you consumed while in the prime up until its natural end. You have full access to the parts available to you up until you left the prime. The rest can only be accessed by experiencing ot yourself OR as a reward from a higher level being. The other side is for all of the things that you will experience and learn on your new playthroughs. It will be limited to the things you've learned in that playthrough until you've achieved the appropriate power level to access the other information for previous runs.

This allows a near eidetic memory without over burdening your mind as you grow. It'll also allow you a reference point for things you've studied in the past. Which can be very useful if you decide to try and join the interdimensional library.

Next up is your Skills tab. It is broken down into sub categories based off of the skills you'll have access to in a playthrough. This is an information based tab that can be used to view the solid you've learned and have access to at any time.

Next up is your Status tab. It can be viewed to see how your stats are lining up and depending on your chosen play method can be used to assign stat points, up until you reach multiversal level strength. Past that its just a guide to help you see how you're progressing.

The next six tabs are the System-Shop tab, Map tab, Live stream tab, Party tab, the Chats tab, and the multiversal jump point tab. These should be self explanatory. These tabs are locked for now.

Your final tab is your Character tab. This is the default screen when you open the system features. It displays you in full and can be used to alter your character before entering. Here is where you'll decide on your appearance at transmigrateing or reaching your awakening as a reincarnator.

While here in this space it can also be used to adjust the background parameters of your character in the new world.

Rich, poor, young, old, orphan, loving family.

Power system: Are you a wizard trapped in a cyberpunk hell space? A knight in the old west? A demon hunter in a land of dragons? An ancient daoist cultivator in the modern age? The possibilities are endless.

Your system is not meant to be and end all be all. As such, it will evaluate you and let you know if your current path has met is end. That is largely why it is designed the way it is. That way you can fully explore and experience what's out there and see what is the best fit for you.

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