The players' death efficiency is directly proportional to their speed of dying.
People arrive in the morning, and when they leave, it's usually around breakfast time.
Indeed, Atomic City is much larger than the maps in Crossfire, but the problem is, the mutated 'Undead' are increasing in number, far beyond what players can handle.
Moreover, players gradually discover that the 'Undead' are even more difficult to deal with than 'robot NPCs'.
After all, NPCs only operate in a fixed range, and if you can't beat them, you can run away; however, these 'Undead' are different. They were players in life, and after death, their 'thought processes' remain the same, with ambushes and sneaky tactics exactly like when they were alive.
What's even more disgusting is that these 'Undead' cannot be killed, as their Life Value has turned into the Durability of their Prosthetic Equipment, and only by destroying the equipment can they truly be defeated.
