(Some people reacted that we shouldn't stop here, so let's add another chapter today. Celebrating 1680 followers. It's a good number. Today and tomorrow, please keep following.)
The Barbarian Berserker has two branching abilities: one is the Adrenaline Burst, which enhances overall, and the second is Frenzy, which significantly boosts strength and physique, but comes with a negative rage status. Duncan doesn't plan to engage in close combat with the enemy, so Adrenaline Burst is the best solution, although the physical enhancement is not as obvious as Frenzy.
The Barbarian Berserkers charge freely on the battlefield and are basically uncontrollable, but their combat prowess is formidable. Once they enter Frenzy, you can take your hands off the keyboard, and they'll charge and chase down the enemy on their own.
In ancient Rome, the barbarians were armorless. If the Roman legion could withstand the first wave of impact, they could slowly grind them down.
Now, the barbarians also have armor, greatly increasing their survival ability, making them much harder to deal with.
Energy bar locked.
From a God's-eye view, Duncan seemed to have infinite stamina. During the duration of the Adrenaline Burst, the energy bar directly soared and locked at a full state.
The crosshair in the projection screen remained motionless.
The bow was like a full moon!
An arrow pierced through the air, directly aiming at the hidden monastery cultivator not far away. He seemed to be preparing a spell too, because he stayed at the back of the enemy. However, his spellcasting involved holding a cross in one hand and praying, similar to witches needing ritual tools to prepare real magical power.
Headshot!
Duncan shot and blew up his head with one arrow.
All spellcasters in this world with supernatural powers must prepare in advance. If they wait for a warrior to get close before casting, they would have been slashed to death long ago.
Even the Holy Hall of the Hermitage had a grave expression at this moment.
They hadn't lost this many men even when hunting witches.
At this moment, Duncan had consecutively shot three people, making him more dangerous than the two fleeing witches. If they didn't deal with him first, everyone would be shot to death by him.
——Resting Horse Arrow.
Just like continuous fire, after killing the hermit with one arrow, Duncan immediately turned and aimed at the heretic judge. The enemy held a knight's shield and a one-handed heavy short sword, weapons obviously used by the elite Roman legion.
Clang.
The arrow was blocked by the shield. The heretic judge's reaction speed was astounding, having already anticipated Duncan's Frank's flying axe.
One shot didn't kill him.
The enemy's reaction speed was too fast, and he had a shield, making it extremely challenging to take him out.
At the same time.
On the battlefield, the Holy Hall of the Hermitage pulled a javelin from a dead warhorse, continually locking onto Duncan's position, trying to get closer. The javelin was already at a sixty-degree throwing angle.
This guy might also have been a Roman legion elite; otherwise, he couldn't have locked the javelin so steadily.
Duncan didn't dare to stay in one position, nor to retreat too far, because if he retreated, Severus would be almost certainly dead.
The Druid let him have the horse; Duncan couldn't just watch him die here.
At this moment.
Severus suddenly roared, as he engaged the heretic judge, wielding an oak shield to fiercely slam him, the powerful force flipping the opponent over, making his steps falter and exposing a clear vulnerability.
Opportunity!
——Resting Horse Arrow.
Without hesitation, Duncan spun 180 degrees on horseback and shot behind him, as if he had eyes on the back of his head. He seized the opportunity, notching the arrow and drawing the bow; the bowstring stretched tight, and an arrow whizzed through the air, directly hitting the enemy's chest.
With a full draw, the burst was astounding, piercing through the enemy's armor and causing a spray of blood.
In the projection screen, a javelin streaked through the air.
Without a moment's hesitation, Duncan leapt off the horse, landing in a roll, grunting, while the warhorse neighed sorrowfully. The javelin, with remarkable accuracy, pierced through the warhorse. If Duncan hadn't dodged, the javelin would have gone straight through him.
"Is this even human strength?"
Nearly a hundred-meter distance, the javelin pierced through the warhorse's spine; if it hit a person, it would go straight through the body.
Two against one.
Severus crushed the enemy's head with a hammer blow, closing in on Duncan with an oak shield. Here, perhaps only he could face the Holy Hall of the Hermitage head-on a few times, but the opponent's close combat strength was truly astonishing, and even the Druid might not withstand a few exchanges.
Distant hoofbeats approached.
The two witches had returned, and on the map not far away, another cavalry squad was rapidly approaching.
——Arian Sect Cultivator.
——Arian Hermit (one star).
——Witch Hunter Instructor (two stars).
——Frankish Holy Knight (Heavy Cavalry) (one star) (three people).
——Arian Holy Hall Warrior (two stars silver-gray). [Note: Knights of the pre-Medieval era's sanctuary. Initially derived from the Polytheism 'Holy Sanctuary' concept, they were top warriors guarding the 'Holy Sanctuary' at the time. In the Barbarian Race, this role was filled by retired high-tier warriors and chieftain guards. The Holy Sanctuary was probably the core temple worship area of a Divine Spirit. In B.C., Barbarian Race's temple sanctuaries helped train warriors, and the temple of ancient Greek Artemis could train archery.
In B.C. era, many civilizations' core was 'national affairs, only in worship and war,' among which worship refered to large national ceremonies held at the 'Holy Sanctuary'.]
Damn!
Duncan couldn't help but curse out loud at this point.
The Arian Sect and Roman Catholic Church were at odds due to doctrinal disputes, but when it came to dealing with the old era's Polytheism, they were allies on a united front.