But extending immersion time will inevitably bring heavy burdens.
Even buying a regular cup, from entrance to exit, often takes about ten minutes.
This inevitably leads to a lack of incentive mechanisms, causing customer dissatisfaction with Mayer Furniture.
Therefore, Louis designed a reward mechanism within the furniture store.
Just like in a game, completing a certain task would yield an unexpected reward.
That is a range of extremely cost-effective products.
For instance, a coffee table that the average citizen can afford, a frying pan for ten copper coins, or a mug for a few copper coins.
These products are everywhere from entrance to exit.
It's like telling the customer, keep going forward and see what's ahead!
Lord Rom closely followed behind Louis, listening to Louis talk about the Mayer Furniture experience.
Of course, the ultimate touch was that Louis also set up an Easter egg at the end of the mall.
An ice cream for just 1 copper coin.
