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chapter 0-part 1 :The four worlds before the merge

The world as humanity knew it was diverse, shaped by the different realms and lands that existed separately from one another. Each world had its own history, its own struggles, its own beings. However, the existence of these worlds was far from ordinary. Four separate realms, each with its unique inhabitants and laws, lived their own lives without awareness of the others. That is, until the event that would change everything forever.

The Murim World was the most ancient, steeped in tradition, martial arts, and cultivation. Here, the very air seemed to hum with the energy of Qi, a powerful force that granted cultivators extraordinary abilities. Those who could harness Qi became warriors, sages, and even gods. This world was not only home to humans but also to Divine Races, beings with ancient bloodlines far more powerful than normal mortals. They were revered as gods by many, and their abilities were far beyond human comprehension. These divine races, though similar to the elves of other worlds, were unique in their connection to Qi, which allowed them to transcend mortal limits and attain immortality. The world was one of strict hierarchies, where the strongest ruled, and those who could not cultivate were relegated to the fringes of society.

In contrast, the Fantasy World was one of magic, rich in ancient artifacts, mystical creatures, and sorcerers. This realm was more fantastical, with wizards casting spells, dragons flying in the skies, and enchanted forests where magic pulsed in the trees. Though not as focused on physical prowess as Murim, the people of this world were masters of the arcane, wielding the forces of nature itself. The magic here was something that permeated the very fabric of reality, shaping not just the lives of the people but the world itself. Races like elves, dwarves, and orcs roamed freely, each with their own powers and societal roles. The mystical energy of the world was abundant, and many sought to learn the arts of magic to either protect their homelands or expand their influence.

The Steampunk World was a blend of the old and the new, where magic had advanced alongside technology, creating an intricate web of both. This world was one of steam-powered machines, mechanical wonders, and magical beasts. Magic was incorporated into every facet of daily life, from flying airships to the enormous mechanical golems that roamed the cities. The people of this world were innovators, inventors, and creators, pushing the boundaries of what was possible by merging magic and technology. Here, Magical Beasts roamed wild, creatures of incredible power that were both feared and revered. Some were used as pets or mounts, while others were kept as the ultimate weapons by the powerful aristocrats of the world. It was a world where industrialization and magic went hand in hand, and the strength of one's inventions or magical prowess could make or break an empire.

Finally, there was the Modern World, where humanity had risen to power through sheer intellect and technology. In this world, there were no gods, no magic, and no divine races—at least, not in the conventional sense. The world was filled with people who relied on their minds and their hands to shape their destiny. While the people of the other worlds had access to Qi, magic, or beasts, the people of the modern world had only their weapons, their knowledge, and their technology. The laws of physics and science governed their world. Weapons of mass destruction, digital advancements, and innovation were their strength, but they lacked the mystical forces that dominated the other realms. In the modern world, survival was about outsmarting the competition, controlling resources, and understanding technology.

For centuries, the four worlds existed separately, with no real connection or understanding of each other. The champions of each world were unknown to the others, each believing themselves to be the most powerful force in existence. The Murim World held onto its ancient traditions, the Fantasy World focused on magic and adventure, the Steampunk World blended technology and sorcery, and the Modern World lived in a constant state of progress and innovation.

But then, something changed. The system appeared, and with it, a shift in the very fabric of reality. The worlds would no longer be isolated from each other. They were about to collide, and no one was prepared for what would follow. It was all good until the system appeared,

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