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Divine Origins

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Synopsis
The idea is like Percy Jackson: Divine Origins is an emotional, character-driven fantasy set in the myth-woven sanctuary of Camp of Realms, where the children of gods from across all pantheons—Greek, Norse, Egyptian, and beyond—train, clash, and search for purpose. Among them is Rell, a quiet and uncertain camper who believes herself to be the daughter of a dark god like Hades or Set… but her true origin is far more mysterious and forgotten. Unbeknownst to her, she is the child of Wendy, a little-known goddess of wind, love, truth, loss, and the forgotten. As trials test strength, wits, and hearts, Rell and her fellow campers—like Astrid, a bold daughter of Loki; Kaelen, the enigmatic child of foresight and paradox; and Cameron, the somber child of Thanatos—grapple with legacy, identity, and what it truly means to belong. Through rivalries, fragile friendships, dangerous challenges, and moments of crushing self-doubt, each camper must confront their past and choose who they wish to become—not who fate demands they be. Blending mythic stakes with raw emotional depth, Divine Origins is a story for anyone who’s ever felt out of place, searched for identity, or questioned the shape of their soul.
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Chapter 1 - Divine Origins draft (sucks just wanted thoughts on the story)

Main Cast Introduction:

Rell – Believes herself to be the child of Hades or Set, but is truly the daughter of Wendy, a little-known goddess of love, forgotten things, wind, truth, loss, and kindness. Struggles with belonging and identity. Her journey is central to the story.

Kaelen – Child of foresight and paradox. Cryptic, thoughtful, and enigmatic. Speaks in riddles, offering truth in fragments.

Astrid – Proud daughter of Loki. Confident, mischievous, and emotionally aware. She becomes a romantic interest for Rell and challenges her to accept both the chaos and clarity in herself.

Theo – Noble-hearted child of Athena. Burdened by perfection and logic, he eventually breaks from his own expectations.

Cameron – Child of Thanatos. Quiet, haunted, kind. Struggles with their connection to death and what it means to wield power over life.

Luckless Camper (Marlo) – Child of a god of luck, yet is profoundly unlucky. Seeks to find meaning in constant misfortune.

The Masked Camper (Echo) – Like Rell, has no known godly parent and revels in it. Claims a different divine parent every time they're asked, delighting in the ambiguity. 

Chapter 1 – Orientation

The gate closed behind Rell with a whisper like breath being held. The moment she stepped fully inside Camp of Realms, the air shifted—warmer, more vibrant, tinged with magic. Not the kind you cast, but the kind that lived in places.

Her boots crunched over a gravel path winding between buildings that looked like they'd been pulled from different worlds. A Norse longhouse with a roof covered in glowing runes sat beside a sandstone courtyard full of papyrus. She passed a Roman-style arena and then a glass observatory floating above a spiraling column of wind.

Rell clutched the strap of her bag tighter. She didn't belong here. Not with gods. Not with heroes. Maybe not anywhere.

"New camper?" a voice asked behind her.

She turned. A boy her age, maybe a year older, stood with relaxed confidence. Sandy brown hair, sharp green eyes, one hand stuffed in his hoodie pocket like he had all the time in the world. His Camp ID badge was already clipped to his belt.

"Theo," he said, offering a hand. "Child of Hermes. Or Mercury, if you're fancy."

"Rell," she replied, not taking the hand.

Theo raised an eyebrow but didn't push. "Cool. Mysterious type. You'll fit right in."

Before she could say something awkward, a girl with sharp cheekbones and a stormy presence appeared from the side trail. She wore a cloak made of feathers and shadows, and her eyes gleamed with fox-like mischief.

"This the lost lamb?" the girl asked, glancing at Rell. "She looks terrified. That's usually a good sign."

Theo rolled his eyes. "Astrid. Child of Loki. Be nice."

"I am being nice. I haven't even stabbed her emotionally yet."

"Yet," Theo muttered.

Astrid smiled at Rell. "You're not claimed, are you?"

"No," Rell said quietly.

Astrid didn't smirk, didn't mock her. She just tilted her head. "That's rare. Mysterious. Could be dangerous. You'll be popular." Then she added with a wink, "If you survive orientation."

Before Rell could ask what that meant, the camp bell rang.

The Gathering Hall

The campers gathered in a vast circular hall shaped like an amphitheater, its ceiling painted like the night sky but shifting with real constellations. At the center stood a marble platform. Upon it stood a woman with silver hair braided with threadbare ribbons, and eyes that shimmered with knowledge too heavy for this world.

"Welcome to the Camp of Realms," the woman said. "I am Ione, your Seer."

Her voice rang like chimes in wind. She turned in a slow circle, scanning the new arrivals. Rell felt her gaze pass over her like sunlight through leaves—warm but uncomfortably revealing.

"You are here because you are not ordinary. You are born of gods. Or..." She paused. "...of something that does not yet wish to be known."

Several heads turned toward Rell. Her cheeks burned.

"This week is yours to learn, to survive, to be seen," Ione continued. "In five days, you will face your first Trial. The gods will judge your nature. Until then, make friends. Make enemies. Just don't get eaten by the Basilisk near the lake. Again."

A few older campers chuckled. Rell did not.

After the Gathering

As the crowd thinned, Theo nudged Rell's shoulder. "You'll be okay. Orientation week's wild, but it's survivable. Mostly."

"Don't listen to him," Astrid added. "He cried during the Flame Trial."

"It was fire! Literal fire!" Theo said defensively.

"Point stands."

Before Rell could reply, another camper caught her attention. A tall boy stood apart from the others, hair black as ravens and eyes like a still pond. He wore black clothes and a pin shaped like a poppy flower. He didn't look at anyone. But Rell felt him watching.

"Who's that?" she asked.

Theo followed her gaze. "Cameron. Child of Thanatos. He doesn't talk much. Or at all."

"He talks," Astrid said, quietly. "Just not out loud."

Rell's skin prickled.

Later That Night

Rell sat alone in the dorm she'd been assigned—neutral, unclaimed, built for the ones with no houses. Her bunk felt too big. The room too quiet.

She held the windchime pendant she always wore, the one she'd found the day her mother left and never came back. It chimed even without wind. It never told her anything useful.

She lay down, eyes open in the dark.

"You'll be seen," the Seer had said.

Rell wasn't sure she wanted to be.

Chapter 2 – The First Lesson

The sun didn't rise in the Camp of Realms—it arrived. One moment, the sky was night-black and brimming with stars; the next, it was alight with gold, as if Helios himself had flicked a switch. Birds sang in languages Rell didn't recognize. Somewhere, a centaur yelled for someone to put his hoof oil back.

Her day began in the Training Circle, a stone amphitheater hollowed into a crater, ringed with shifting runes. Campers gathered in half-sleepy clumps, many in armor, some still in pajamas. A fox-shaped kite circled overhead, guiding lost campers to the center like a shepherd.

"Morning, sunshine," Theo said as Rell sat down beside him. He was juggling three daggers with infuriating ease. "You sleep?"

She shook her head.

"Same," said a voice behind them. Astrid dropped onto the stone step above, chewing on a piece of black licorice. "There was a banshee in the girls' dorm last night."

"Astrid was the banshee," Theo whispered to Rell.

"I heard that."

Before their banter could escalate, a booming voice silenced the arena.

"You are all here because war lives in your blood."

A woman in gleaming crimson plate stepped into the circle, sword at her back, her braided hair the color of rusted iron. Her presence radiated like a forge—hot, unrelenting.

"I am Varya. Child of Ares. I lead the first lesson: The Shape of War."

She pointed to the far end of the arena, where three massive boards appeared—each carved like a game, each unique.

The first was a traditional Capture the Flag field, complete with magical traps and illusionary beasts.

The second resembled a giant chessboard, the pieces humanoid and enchanted with magical effects.

The third was something stranger: a map of interconnected threads, glowing lines drawn between abstract symbols—like fate woven into strategy.

"You will rotate through all three," Varya said. "Because war is not just strength. It is choice. It is consequence."

Rell's stomach turned. War had always been something far away in stories. Not something you studied like poetry or math.

The Flag Field – Trial One

Rell's team was chaos.

Theo kept vanishing and reappearing on rooftops, stealing flags and snacks alike. Astrid set illusions that turned trees into giant snakes. Rell, unsure what to do, mostly ran—dodging enchanted darts, avoiding a screaming camper on fire (intentionally, apparently), and nearly falling into a pit that whispered secrets in her ear.

"Hey, wind girl!" someone shouted.

Rell turned. A boy with crimson tattoos—Kaelen, she later learned, child of Sekhmet—threw her a glowing orb. "Toss that at the banner!"

She obeyed. The orb burst in wind and light, flinging back defenders.

They won the round. Rell still didn't know what she did right.

The Chessboard – Trial Two

Here, Rell was assigned a "bishop" role—indirect movement, limited power.

Cameron, silent as ever, stood across from her as a knight. He didn't speak, but when their paths crossed, he raised a hand and placed it lightly against his chest.

A nod.

An understanding.

Rell moved like a whisper, guiding others, watching plays unfold. She wasn't loud, wasn't flashy, but by the end of the match, her moves had allowed their queen—Astrid—to make the final check.

Afterward, Astrid clapped her on the back. "Not bad, unclaimed girl. You're sneakier than you look."

"Thanks, I think," Rell muttered.

The Thread Map – Trial Three

This was the hardest.

Campers were grouped by affinity, then asked to make moral decisions and tactical calls. Each thread they chose—self-interest, protection, sacrifice—lit a different path.

At one point, Rell was asked: Would you sacrifice one friend to save ten? She refused.

The Seer, who monitored this trial, simply nodded. "We remember what choices cost us," she whispered.

Kaelen chose sacrifice. Theo chose trickery. Astrid refused the question entirely.

And Cameron? He just walked into the center of the web and stood still. Every thread bent toward him, as if drawn to silence.

Rell didn't understand what it meant. But it felt important.

After the Trials

Back in the dining hall, campers ate under floating lanterns. Stories were swapped, victories exaggerated. Rell sat with her new… not friends, exactly. But not strangers either.

Theo told a story about how he'd once stolen Ares' war horn. Astrid roasted him mercilessly the whole time.

Cameron arrived silently and passed Rell a folded note: You're stronger than you let yourself believe.

She didn't ask how he knew. She just held the note tightly in her palm.

Later, she slipped outside alone and sat by the lake, letting the quiet wrap around her.

The wind picked up slightly, curling through her hair.

"Who am I supposed to be?" she asked the air.

It didn't answer.

But something unseen listened.

Chapter 3 – Masks and Mirrors

Astrid didn't like mornings.

They smelled like dew and sincerity.

She lounged under the shade of the moonflower tree even though it was well past dawn. Her hair was tied up in a haphazard braid, and her black-and-green jacket bore faint scorch marks from yesterday's chess match.

She was watching Rell.

Not in a weird way. In a curious way.

"New girl broods like a professional," she said, twirling a rune-etched coin between her fingers.

Theo, perched in the tree above like a cat, peered down. "You're one to talk. You once stared into the campfire for three hours because you said it insulted you."

"It did. Very passive-aggressive."

They both watched as Rell sat on a stone bench, tracing the edges of her palm. She looked… distant. Fragile, maybe. Like a statue waiting to crack.

Astrid flipped the coin again.

Tails.

That meant intervene.

In the Forge Caverns

Later that day, the camp's schedule allowed "free period"—which was code for "don't die doing whatever you want." While most campers took the chance to nap or train, Astrid dragged Rell toward the Forge Caverns, a massive underground network of magic-infused workshops and glowing lava tubes.

"Why are we here?" Rell asked, a little breathless from trying to keep up.

"Because no one's real face shows above ground," Astrid replied with a grin. "Down here, things bend. And when things bend, truths slip out."

They passed a boy with spider legs making armor for his teddy bear. A dryad argued with her sentient hammer. Sparks danced like fireflies.

Rell hesitated. "I don't think I belong here."

"Good." Astrid gestured dramatically. "None of us do. That's the point."

They entered a quieter corridor filled with glass panels. Each one shimmered—some with runes, others with shifting reflections. At the end of the hall was a wide circular mirror, cracked down the middle.

"This," Astrid said, "is the Mirror of the Half-God. It shows you not just who you are… but who you pretend to be."

Rell flinched. "I don't want to—"

"Yeah. Me neither. But we're doing it anyway."

Astrid went first.

She stood tall in front of the mirror. Her reflection shimmered… and shifted. She was still Astrid—but her hair was wild flame, her grin sharp with too many teeth. She looked like a story people told to frighten kings.

Rell stepped forward, slowly.

Her reflection stayed still.

Then it blurred.

It flickered through images—wind, water, dust, shadow. A thousand faces. None of them hers. All of them possible.

She staggered back.

"I don't have a face," she whispered. "I don't even have a name that means anything."

Astrid caught her wrist. Her grip was firm, grounding. "Rell, you're not broken. You're becoming."

Tears threatened at the edges of Rell's eyes. "But who?"

Astrid didn't smile. For once, she was entirely serious.

"Whoever you decide."

The Camp Ball Announcement

That night, a new decree went up on the notice board. Written in golden ink and perfume-scented scrolls, it read:

THE BALL OF BONDS

In honor of the pantheons of love—Aphrodite, Freyja, Oshun, and more—we welcome all campers to an evening of masks, mystery, and magic. Come as you are, or as who you wish to be.

Your presence may change your fate.

Astrid laughed when she read it. "Of course they're throwing a divine masquerade right after we look into our souls."

Rell stood behind her, trying not to tremble.

The mask. The dance. The pressure.

She hated all of it.

But something inside her whispered: Go anyway.

Back at the Dorms

Later that night, Rell sat cross-legged on her bed, sketching with soft charcoal. Her page was covered in designs for masks—none quite right. None hers.

Cameron entered, carrying a bundle of fabric. He silently placed it beside her, then made a motion like tying a knot.

Rell unfolded it.

It was a mask—simple, windswept, carved from wood and painted in blues and silvers. It looked like a sky waiting to change.

She blinked. "Why?"

Cameron shrugged.

He pointed to her chest, then made a sweeping motion outward. Like something waiting to be released.

Then, for the first time, he smiled.

Rell didn't cry.

But her hands shook as she clutched the gift close.

Chapter 4 – The Battlefield Isn't Always Bloody

Theo liked being strong.

It was simple. Easy. When you were strong, people didn't ask questions. They didn't look too hard at the cracks.

But lately… cracks were all he could see.

The War Trial Announcement

The horns blared across the sky just before dawn. A sound like thunderclaps wrapped in steel.

"All campers report to the Arena. Today, we honor the gods of war."

Rell rubbed sleep from her eyes. Astrid groaned and pulled a pillow over her face. Kaelen had already slipped into his boots, eyes narrowed like he'd expected this.

Theo stood by the window, back straight.

"I thought this wasn't for another month," he muttered.

Kaelen glanced at him. "They moved it up."

"Why?"

Kaelen shrugged. "War waits for no one."

The Arena

The Arena wasn't just a battleground. It was a message.

Every wall bore murals of conquest. Names of ancient warriors—Achilles, Horus the Avenger, Skadi's Spear, Guan Yu. Glory and death tangled together in painted splendor.

Campers filled the stands. Weapons hummed with magic. Some people laughed. Others looked like they were about to throw up.

Theo's name was called first.

He stepped into the ring.

But there was no opponent.

Just a shimmering grid on the ground. Floating tokens. Glowing pieces.

"A battle of strength," the war god's emissary announced. "But also of wit."

Theo froze.

Kaelen, in the stands, leaned forward, whispering, "It's chess."

Theo didn't know how to play chess.

Round One: Confusion

Theo was paired with a quiet boy with sunken eyes. His tokens moved like flowing water—graceful, strategic. Theo, meanwhile, moved by instinct. Smash. Block. Advance.

He lost in minutes.

A murmur ran through the crowd.

Theo clenched his fists. He hated losing. Hated being seen failing. He tried to walk off with dignity, but shame crawled across his skin like a second shadow.

Rell met him at the edge. "You did fine."

"No, I didn't."

"Then learn."

A Talk at the Practice Range

That evening, Kaelen found Theo alone, throwing spears at a distant target. One after another, perfect form. Perfect rage.

"You don't get it," Theo growled. "I'm supposed to be the warrior. The strong one. And I looked like a fool out there."

Kaelen didn't argue.

He just said, "You ever notice how no one ever wins a war by themselves?"

Theo blinked. "What?"

Kaelen sat beside him. "You're strong. But war isn't just fists and blades. It's timing. It's trust. It's knowing when not to fight."

Theo looked down at his hands. Calloused. Bloodied from training. Built to break things.

"What if that's all I am?" he whispered.

Kaelen tossed him a small wooden pawn from the day's trial. "Then start building something else."

Back at the Dorms

Later that night, Rell sat with Theo in the common room. She was sketching again—this time, the Arena.

"I didn't know you could draw," Theo said.

Rell gave a shy smile. "You didn't ask."

He chuckled softly. "You think I'm an idiot?"

"I think," Rell said carefully, "you're someone who thinks strength means not asking for help."

He didn't answer. But he didn't leave either.

Chapter 5 – Threads in the Weave

Kaelen didn't sleep.

Sleep left too much room for dreams, and his dreams were never quiet.

Tonight, they screamed.

Visions That Pull Like Hooks

He wandered the edges of camp before sunrise, as mist curled between the trees like the breath of something ancient.

The visions had come again—shattered mirrors, a red moon, Rell crying in the dark, a chessboard on fire, Cameron walking away barefoot into the fog.

Visions always came in pieces.

A laugh. A door slamming. Astrid's silhouette walking into a storm.

Kaelen had learned not to chase them. Just remember. Observe. Let the pattern emerge.

But this time… something felt off.

This time, he wasn't in any of them.

A Visit to the Seer's Hollow

Kaelen entered the Seer's Hollow, a small circle of standing stones hidden behind the amphitheater. The only place in camp older than the gods who sent their children here.

He didn't come for answers—just silence.

But today, someone else was already there.

Rell.

Sitting on one of the mossy stones. Staring at the sky.

"You're not supposed to be here," Kaelen said softly.

Rell didn't flinch. "Neither are you."

He hesitated, then sat across from her.

She looked up. "Ever wish you didn't have to know anything? That you could just… be?"

Kaelen was quiet for a long time.

Then: "Every day."

The Thread Game

Later, the campers gathered for a bonding activity called The Thread Game, hosted by a cheerful child of one of the Fates. Each camper tied a colored thread to another person's wrist, saying something they saw in them.

Some threads were light—admiration, trust, teasing.

Others were heavier.

Astrid tied one to Rell: "You don't give up. I respect that."

Theo gave Kaelen a red thread. "You look calm. Like someone who doesn't get rattled." Kaelen winced.

When it came time for Kaelen to tie his, he froze. There were so many possibilities. Too many paths. Too many futures.

Rell, standing nearby, whispered, "It doesn't have to mean everything. Just one moment."

So he chose her.

He tied a pale blue thread—like sky after a storm—to her wrist.

"Because even when you're lost," Kaelen said, "you're still looking. That's more than most."

A Quiet Breakdown

That night, Kaelen sat under the stars, unraveling a length of thread in his fingers. His hands trembled.

All his life, he'd seen futures. Threads tangled with pain, joy, death. The others had choices. But Kaelen had predictions.

Until now.

Now the threads had stopped.

No visions. No flickers. Just blankness.

Was that freedom?

Or oblivion?

He didn't know.

And not knowing terrified him.

But when he looked down, Rell's thread still sat tied around his wrist. Tightly knotted. Unmoving.

He didn't untie it.

Not yet.