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Attribute concept

Attribute Point Status Concept:

This concept depends on how many monsters we kill and fight strong Boss monsters and get quite a lot of EXP. For example, Leveling up 1 - 40 Akira can get 10 Attribute Points

Level 50 - 60 = Can get 100 Attribute Points

Level 70 - 80 = Can get 200 Attribute Points

Level 90 - 100 = Can get 500 Attribute Points

Adding up all the points:

- Total points from level 1-40: 400 points

- Total points from level 50-60: 1100 points

- Total points from level 70-80: 2200 points

- Total points from level 90-100: 5500 points

Total Overall Attribute Points:

400 + 1100 + 2200 + 5500 = 9200

Attribute Point Skill Concept:

So Akira, Akira Skill Starlight Sanctuary At level 1 for example 1 Attribute Point Skill (APB) Can issue damage of 500

APB 5 Skill = 1,000 Damage

APB 10 Skill = 5,000 Damage

APB 15 Skill = 10,000 Damage

APB 20 Skill = 15,000 Damage

APB 25 Skill = 20,000 Damage

APB 30 Skill = 25,000 Damage

APB 35 Skill = 30,000 Damage

APB 40 Skill = 35,000 Damage

APB 45 Skill = 40,000 Damage

APB 50 Skill = 45,000 Damage

APB 55 Skill = 50,000 Damage

The way to add APB is if Akira uses the skill too often and gets EXP from killing monsters.

Attribute Names:

STRENGTH ( STR )

AGILITY ( AGT )

VITALITY ( VIT )

INTELEGENCE ( INT )

WISDOM ( WDM )

ENDURANCE ( EDR )

LUCK

MANA ( MP)

CONSTITUON ( CONST )

STAMINA ( STM )

ATTACK ( ATK )

DEFENSE ( DEF )

ACCURACY ( ACR )

SPEED

The concept of Attribute function

STRENGTH: Focuses on the physical strength of the character.

ATTACK: Total attack power that includes physical strength and other factors such as weapons.

Attack is derived from strength, but this attack is additional damage from weapons.

So the total STR damage is actually united with ATK (using a sword weapon for example), if the ATK point is 0 then there is no additional damage from the weapon.

AGILITY: Focuses on the ability to move quickly and efficiently, especially in terms of changing direction and maneuvering. (quick magic attack combo and moving nimbly around the battle).

VITALITY: Focuses on the total amount of health.

INTELEGENCE: Magic power or magical ability. Can also affect how much the character learns new skills (learning new magic)

WISDOM: The character's ability to make good decisions, understand complex situations, and use magical abilities based on intuition or faith.

ENDURANCE: Focuses on endurance and the ability to endure prolonged physical activity or withstand attacks without experiencing significant fatigue.

STAMINA: Focuses on physical energy that allows the character or to do physical activity for a certain period of time, Total Stamina.

Endurance and Stamina are combined, Endurance stamina endurance and Stamina is the total stamina he has (Total Stamina 1500 & Total Endurance stamina endurance 500)

LUCK: Luck, chances of getting rare items, success in certain actions, and avoiding enemy attacks.

Mana: The total amount of magical energy a character can use.

CONSTITUON: Focuses on overall physical endurance, including HP regeneration and resistance to debilitating physical conditions, The character's total HP.

DEFENSE: Focuses on reducing damage taken from attacks.

ACCURACY: The character's ability to attack accurately. Affects how often attacks hit targets accurately

SPEED: Focuses on moving speed in a straight line or reaching a destination quickly. (chasing enemies, escaping quickly, reaching a location quickly.)

Note: If adapted to Manhwa/Anime Attribute Concept only displays STR, AGT, VIT, INT, Luck, Mana, Const, Defense & Speed ​​And the attribute points also change in the revision.

This is the MP & Heal Concept:

For example, level 10 mp that can be owned = 1,000

Level 1-4 = 200

Level 5 = 500

Level 10 = 1,000

Level 20 = 2,000

Level 30 = 3,000

Level 40 = 4,000

Level 50 = 5,000

Level 60 = 6,000

Level 70 = 7,000

Level 80 = 8,000

Level 90 = 9,000

Level 100 = 10,000

Increase per 1,000 if level up increase per 10

If Const

For example, level 55 const/HP that can be owned = 8,800

Level 1-4 = 300

Level 5 = 800

Level 10 = 1,600

Level 20 = 3,200

Level 30 = 4,800

Level 40 = 6,400

Level 50 = 8,000

Level 55 = 8,800

Level 60 = 9,600

Level 65 = 10,400

Level 70 = 11,200

Level 80 = 12,800

Level 90 = 14,400

Level 95 = 15,200

Level 100 = 16,000

Mana Depends on Level so mana becomes 5,000 (this is not called Attribute points, this is based on a certain level, the higher the level, the more mana)

This concept is the same as CONST

The Concept of Getting Coins Money

There are 4 different types of coins including:

- Coin type (Gold) 1 Coin gets Rp1,000,000 money.

- Coin type (Silver) 1 Coin gets Rp1000,000 money.

- Coin type (Copper) 1 Coin gets Rp20,000 money.

- Coin type (Bronze) 1 Coin gets Rp10,000 money.

Note : If there is any unfinished story line, I will update it :)

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