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~ I'm planning to increase the number of advanced chapters to +50 this weekend!
~ I've edited some of the previous chapters to remove anything you might consider "cringe" or "unnecessary." I'll continue reviewing them from time to time!
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Thankfully, the third floor of the facility was almost entirely self-contained and possessed a bathroom and food and water supplies. It had been designed as both as an emergency bunker in case someone invaded the place for whatever reason and as a fallout shelter in case of a serious lab accident. Anyone on the upper floors would flee through the factory exit, which was airtight, while those on the lower floors would seal themselves in the Purification room and either wait for the emergency protocols to clear the labs, the distress beacon to call in a clean-up crew, or the danger to pass naturally.
None of them had wanted to deal with zombie remnants of their former co-workers, particularly since their weapons would likely be ineffective against an undead enemy, so they'd sat tight and waited for the beacon to bring in a cleansing team. Instead the red-armoured freak had shown up. The choices were to either try to wait him out as well, or try and deal with him themselves.
They'd apparently made the wrong decision.
The first two Flints charged in and received a truncheon to the abdomen each as a reward. As they slumped down, clutching their stomachs and wheezing, the freak hit each of them on the back of the head, knocking them out like lights.
Then he went of the offensive, wielding his batons like swords and beating down the next three Flints to attack him with almost contemptible ease, one Flint even being sent flying into the wall three meters away by one careless blow.
"Re-retreat!" Rokka squeaked, backpedalling with almost indecent haste. 'He's a freak! A real freak!'
Before she made it more than three steps, the last two Flints were beaten unconscious and the red armour man was looming at her. Not over her, because they were about the same height, but looming at her. His very presence was intimidating!
"Had enough yet, fanatic?" he asked in that bland, inflectionless voice of his.
Nia's eyes rolled back into her head as she fainted from terror, pissing herself as she did so.
"Gross." Was the last thing she heard before blackness took her.
Back with Issei
Issei looked down blankly at the scientist, who had just pissed herself, fainted and was now sprawled on the ground like a puppet with its strings cut.
"Gross." He deadpanned. Evidently, Rokka Nia was very much one of those people who talked the talk, but couldn't walk the walk. One of those people who could throw insults and threats out like confetti, but folded like a wet tissue when actually confronted.
A coward in other words.
'Well too bad for her.' The Sekiryūtei thought with a snort. Not wanting to touch the woman, not after she pissed herself, Issei opened up the [Gamer's Store] and utilized some of his newly gained loot to purchase several lengths of rope and a new spell: [Rope Binding Prison].
[Rope Binding Prison] (Instant) [LV1, 00.00]
A tricky spell first developed in the Middle East, this modern version allows the user to bind targets with rope. If the rope is conjured, it is temporary and fairly easy to break. If the ropes are in the area, or in your inventory, the cost is severely reduced…but the prison is still easy to break for a supernatural of modest power. If the target(s) are conscious and mobile, then there is a chance for them to resist and thus mitigate the effects of the prison.
MP Cost: 30
Range: 5 Meters.
Number of targets: 1
Optional Requirement to Cast: Length of rope long enough to bind target, either in surrounding area or in inventory.
- If cast without rope, conjures rope enough to bind the arms and legs of the target. The rope binds the target and lasts for three minutes.
- If cast with rope, the rope is sent at the target from the surroundings or, if the rope is in your inventory, via a small portal leading to your inventory. The target is bound without limit, aside from the durability of the rope itself and the target's ability to wriggle out of the ropes, cut them or otherwise undo the knots and remove them from their person.
- If the target is mobile and conscious, there is a 50% chance of them resisting the binding, with a further 75% chance of them keeping one or more limb free of the binding.
A very useful little spell. Even if the main purpose of the spell was a flop, it would at least momentarily distract and restrict any enemy that Issei targeted with it. Well, any that weren't strong enough to snap rope like twine, anyway. He hadn't come across many that could do that, aside from the Rat Ogres that is. Possibly Byral Warfang as well, but that one was definitely in the maybe pile.
"[Rope Binding Prison]!" he muttered, pointing a truncheon each at two Flints.
Much to his surprise, two holes opened in mid-air and shot lengths of rope out. They wound around the arms and tied off, severing themselves somehow before moving to the ankles and tying them up too. Once the legs were securely tied, the ropes were cut off again and retreated back into the portals before the little apertures into his inventory closed themselves up as if they had never been there.
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