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World Building: The System Categories

1. Heroic Systems

Given to protagonists, saviors, and chosen ones. Often loud, golden, and filled with motivational spam.

Examples:

Sword Saint Protocol

Fatebound Savior System

Legendary Inventory Management Suite

Common Features:

Auto-healing, plot armor, passive charisma boosts.

Destiny-altering quests like "Slay the Demon Lord" or "Seduce the Dragon Queen."

2. Villainous Systems

Given to final bosses, tyrants, or misunderstood edgelords. Usually overpowered, but emotionally unstable.

Examples:

Corrupt King System

Bloodline of the Abyss

Revenge Arc Simulator 9000

Common Features:

Curse stacking, dark affinity, instant angst aura.

Gets stronger the more people hate you.

3. Utility Systems

Support systems given to alchemists, clerks, healers, crafters, librarians—people who exist to make plot items.

Examples:

Pantry God Cooking System

Chrono-Archivist System

Dungeon Chef: Mythic Meals

Common Features:

Specialty XP gain, crafting bonuses, 100-tab UI windows.

Often ignored until a main character needs a god-tier potion.

4.Chaotic Systems

Glitched, hijacked, or world-breaking systems usually attached to modern-world souls. They're unstable, confusing, and often sentient.

Examples:

Player Interface (Beta)

Patchwork Parasite System

[ERROR] Timeline Detected System

Common Features:

Abilities like save-scumming, RNG buffs, reality warping.

Often leads to collapse of local economies or timelines.

5. Extra Systems

Assigned to world-fillers, side NPCs, or people with no destiny. Made to stay unnoticed and maintain balance. Some get lucky, some just get very unlucky.

Examples:

Background Presence Optimization System (BPOS)

F-Rank Maintenance Package

Common Features:

Minimal-to-no stats. EXP gained from staying out of attention.

Anti-aggro, passive forgettability, clutter cleaning.

Actually OP, but just a background character.

SYSTEM RANKINGS

<1>S+ Rank (Narrative Core Systems)

World-changers. The system itself is practically a god.

Can rewrite fate, raise continents, or bend genre rules.

<2> S Rank

Legendary systems meant for major players.

Exclusive questlines, divine sponsors, full plot immunity.

Standard protagonist material.

Heroic boosts, high stat growth, big fanbase.

Background adventurers or skilled side characters.

Some specialization, but not strong enough to carry arcs.

Bare-bones utility or beginner's systems. Often temporary.

Usually upgraded or replaced by stronger systems.

Bottom of the barrel. No combat, no charisma, no quests.

Usually meant to disappear into the narrative. Or die early.

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