Behind every game, there's a group of people working tirelessly, even if Lin Miao doesn't need to code.
[Waterlot: With the joint efforts of players and the development team, version 0.4 has left numerous marks in an industrial area corner of Santo Domingo—gang dealings, bounty hunts, scavenger elimination, and sewer explorations. Whether good or bad, they will ultimately be recorded in the city's history, because this is everything you've created. I believe players now have some vague understanding of the globally renowned City of No Night]
[Although we encountered some minor BUGs during the journey, like oversized monsters in the sewers and slightly overpowered strategies for the final boss, not enough to fully entertain players, our production team chooses to compensate with more gaming experiences in the new version!]
[I'm sure our dear players will forgive the programmers, right?]
[Alright, let's look at the content in the new version]