[System Rebooting…]
> Analyzing Fatal Event...
Cause of death: [Words]
> Analyzing Legacy...
Fear: [Words]
Pain: [Words]
Stress: [Words]
Karma: [Number]
Saved: [Number]
Defeated: [Number]
> Evaluating User Intent...
Protocol: "[Words]"
> Loading Pack...
[#### Pack Granted]
> Rewinding Local Timeframe…
> Status: Reinserted into Timeline – [Day] — [Time of day]
> Welcome back, Warren Wade.
> Try again.
Core Principles
Higher Karma = Better Packs.
Final karma earned = base karma × cumulative multiplier.
Rules
— People that are saved turn into karma if he doesn't die in the act or shortly after.
— Packs quality depends on Karma. More good Karma better Packs
— Karma resets each death as to not spam packs.
Karmic Retribution
Saving someone's life (Low-Risk): +50
- Person must survive
Saving someone's life (High-Risk): +100—150
- Helping in Fire, fighting villains, etc.
Helping someone (Basic): +10
- Tutoring, giving directions, helping carry something, etc.
Helping someone (Moderate): +25—40
- Protecting from bullies, stopping a fight, helping an injured person, etc.
Emotional support: +1—30
- Must be genuine; superficial attempts may give little or nothing.
Forgiving: +10—100
- Depends on the weight of the offense.
Telling the truth: +20
- Only if it costs him socially, emotionally or physically.
Letting someone suffer: -5—100
- Especially if he could've stopped it.
Lying to protect himself: -1—30
- Context matter.
Fear-Pain-Stress Categories
Negligible: x1.00 (No change)
- Barely noticeable. Everyday discomfort.
Mild: x1.05
- Uneasy but manageable. Some discomfort.
Moderate: x1.10
- Noticable distress or damage. Affect focus.
Severe: x1.25
- Intense Pain/Fear/Stress. Impacts performance.
Crippling: x1.50
- Overwhelming—trauma, panic, agony.
Example
Saving someone (+100 karma)
While in:
Severe Pain (×1.25),
Moderate Fear (×1.10),
Mild Stress (×1.05)
= 100 × 1.25 × 1.10 × 1.05 = 144.38 karma
Skill Tiers
Novice: Basic
- Reliable but simple.
Intermediate: Trained
- Sharper Execution. More effective.
Advanced: Skilled
- Intuitive use, adaptive responses.
Expert: Elite
- Pro-Level efficiency.
Master: Mastered.
- Borderline Superhuman technique.
Example
Combat Skill (Basic) → Combat Skill (Trained) → Combat Skill (Elite). Basic stuff.
Boost Tiers
Minor
- ~5—10%
Moderate
- ~15—25%
Enhanced
- ~35—50%
Superior
- ~60—80%
Zenith
- ~90—100%
Example
Pain Tolerance (Minor) → Pain Tolerance (Moderate) → Pain Tolerance (Enhanced).
[Starter Pack]
– Combat Skill (Basic)
– Pain Tolerance (Minor)
[Hunter Pack]
– Acrobatic Skill (Basic)
– Stealth Skill (Basic)
– Tracking Skill (Basic)
[Firefighter Pack]
– Fire Resistance (Slight)
– Heat Resistance (Slight)
– Lung Capacity Boost (Moderate)