Flosf explained, "There are commonalities within these Spell Models, a significant portion of which lies in the transformation between flesh and stone.
Have you noticed that many ancient notes, traveler biographies, and even fairy tales often contain similar accounts...
'The people of a certain kingdom offended an evil Wizard and were cursed into stone statues... A brave hero ventured to a legendary land to retrieve a sacred artifact to lift the curse'?"
Roy nodded thoughtfully.
This was a classic trope in adventure stories.
Setting aside the ideological tendencies of the authors, a careful analysis of their content reveals that Petrification and Fleshification are reversible.
The secret of Petrification is hidden within these tales.
Of course, "a king fell in love with a stone statue he carved, and the two had children"...
is another story altogether.
"In fact, these spells are all derived from the Petrification model. The Stone Skin, which increases defense, is also largely related to it.
And Petrification is often closely linked to the Animation Art.
Almost all Wizards or Mages who know how to craft Golems will naturally master these in the end," Flosf told Roy.
"I know a particularly good Stone Skin Wizardry called Diamond Skin, which is impervious to physical attacks below the divine level!
Combined with another near-magic immunity technique, it can seal oneself in times of danger to ensure survival..."
"Such a thing exists?"
Roy's eyes lit up!
However, after some discussion, Roy did not aim too high, pursuing those things.
These spells and related knowledge have a clear hierarchical structure and must be learned step by step to be mastered.
What Flosf was telling him now was the essence of the Animation Art, which involves extracting a type of Wizardry Energy known as Animation Energy.
According to Roy's understanding, it is something akin to heat.
Just as heat and cold are opposites.
The more heat an object possesses, the higher its temperature, and vice versa.
Extracting all the heat results in absolute zero.
Animation Energy is similar.
When Wizardry Energy from the Animation Art is infused into an object, it becomes animated, exhibiting fluidity and activity.
Conversely, extracting it causes the object to gradually stiffen, turning into stone.
All things in nature possess varying degrees of natural activity.
But through this spell, it can be regulated.
Roy was not concerned with the ideal effect of "reversibility."
What he sought was an Art of Alchemy that could transform flesh into stone.
But to pursue these things, one inevitably comes into contact with the corresponding knowledge.
Their interconnectedness is immense.
...
"So that's it. I had already grasped the related content earlier. If applied correctly, I can master it quickly.
It won't be as troublesome as the Shrinking Art!"
With further in-depth understanding, Roy gradually solidified his confidence.
Skilled Wizards can adjust formulas to alter the specific properties of Flesh Fossils, but when first learned, they are often very fragile, like clumps of dirt, easily shattered.
Moreover, creating such things is time-consuming and labor-intensive. Without solving the issue of material costs, they cannot compare to natural stone.
This is enough for an ordinary Wizard to study for a lifetime.
His teacher, Flosf, is a typical example.
Roy doesn't believe that his knowledge and abilities can match even 1% of his teacher's, but there is one advantage that even his teacher cannot surpass.
That is the Blackening brought by his Alchemy Talent!
Now, as he gradually masters it, combined with the various enhancements brought by his increasing Wizard level, he can even dissolve stone materials.
Drawing from his previous experience with artificial meat, creating this kind of Flesh Fossil is no problem at all!
To conduct experiments, Roy immediately had people purchase a batch of cattle and sheep, and together with Atedia, he went into the mountains to hunt deer, elk, wild boars, and other ordinary creatures for testing.
...
Over the next month or so, Roy made attempt after attempt.
Constantly failing, constantly summarizing.
He was gradually approaching success.
On his desk, his private notebook lay open, and the Magical Quill automatically wrote, sketching one Willpower Rune and Wizard Array pattern after another, following his thoughts.
He was beginning to understand that in the system of Willpower Runes, the incantation for Petrification shares similarities with Animation Art.
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Among them, "" is the pronunciation of the second rune, Uruz.
It points to the inherent will and power of an object.
"" is the pronunciation of the eleventh rune, Yiza.
It means "ice" and "seal," symbolizing the suppression of freezing and undesired activity.
When combined, they mean "the freezing of power," which, by extension, leads to petrification and solidification.
",..."
With Mental Strength, knowledge, and abilities far surpassing his apprentice days, and with some Spell Models and casting principles being interconnected...
Roy's speed in mastering this spell was already much faster than the past half year.
It was also much smoother than learning Shrinking Art.
This time, after just over a month of contemplation, he had gained some insight.
In front of a basin of freshly prepared Flesh Chunk, Roy chanted the incantation.
Moments later, a brown light flowed, and the flesh suddenly underwent a drastic change in color, with its material structure and the active energy within it completely transformed.
"It seems like it worked!"
A hint of joy appeared on Roy's face as he picked up a lamb leg and tapped it with his hand.
It was indeed rock-hard!
The lamb leg had solidified like cement, turning into something akin to a Gargoyle, a demonized creature.
But moments later, when Roy picked it up from the basin and squeezed it with force, it crumbled into powder.
"This strength...
Without incorporating the Energy Particles of the earth element, it's really not up to par!
It seems the next step is to adjust the formula, change the strength, and improve the magic conducting properties.
All the details I considered earlier need to be addressed one by one; otherwise, even if I create a stone statue, it won't have much combat effectiveness."
The application scenario Roy envisioned was to combine it with artificial meat, freely molding petrified materials, and then transforming them into Golems for combat.
At the very least, it could be used as concrete—of course, a demonized, high-strength concrete.
In the future, if war breaks out, it will surely come in handy.
These Golems are quick to produce, suitable for crafting some crude, mass-produced soldiers.
If one aims to achieve the natural standard of Enchanted Cloudstone and cast elite Golems like Kassad and Marcel, or even Wizard-level Golems such
as the "Golem Overseer" and "Bloodhoof Kairon," it is not to say that it is impossible. However, the cost advantages, performance benefits, and other factors would be completely lost.
There is a reasonable range for its application.
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