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Prologue

This is a story about change, for life is a virtue of change, and change we shall.

The start of this story takes place in a realm consisting of one very large continent, irregular ovaline in shape and divided by a great river and its four distributaries. There in the Fractured West lies an archipelago that seemed to be a fragmented part of the land. Dark clouds covered the somber north; these clouds have existed since the dawn of this land. There was a great desert in the Desolate East, one filled with ruins that stood as a shadow of its past majesty; they are the remains of the last empire that graced this land. The Affluent South is a green land of fertile ground; it is known for its highlands and cloud-piercing mountains in the far south, and for the great forest in the east.

The current world has no empires, those are a taboo, as the last three did not fare a good end. Instead, it is divided into cities and great citadels, with small settlements situated just a small distance away; as for the lands surrounding those cities, those are no man's.

The great citadels are large governing cities that command the cities surrounding them, and it is very rare to find a city with no allegiance to any.

The old form of bureaucratic hierarchy has fallen with the fall of the last empire in the Dawn War; though nobles are still widespread across the continent, there are no discrepancies between a high or low noble, on paper at least.

The world has no empire; all has fallen, but one kingdom has persisted the tests of history. That kingdom is situated on the western coast of the Somber North; it is known as the Blacklands for the dark color of its soil and grass.

The general lifespan limit of the population on the continent is a hundred and fifty years; they seem long-lived, but that does not hold for all, as death awaits no man.

It is a Mystical world, inhabited by different bizarre beings; some are humans, and some are not.

Some animals and Odd creatures, if they lived long enough, might have the chance to incarnate and become Mystical creatures; most have a higher being as a forefather, but if the blood was pure, for blessing or curse, some might develop to become beings of power; the unfortunate, however, might have lingering information of that being in their blood that induces connection to the higher being and knowledge from them. At that stage, madness is inevitable. And those creatures would become Eldritch; a name chosen to describe their odd and unsettling behavior more than anything, and although they might still have some resemblance to their old species, some characteristics of their forefathers will appear at random, making the grotesque representation of an Eldritch.

This story takes place fifty-three years after the Dawn War. Most of the world is in a state of relative peace, with the exception of the warring Archipelagos in the Fractured West.

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