The options four, five, and six are called "Capping."
Triggered when the maximum continuous number of points is four, five, and six, the effect is to take damage not from Miaosa.
Meanwhile, one, two, and three are quite compatible, called "Guarantee," with the effect that at least you won't fail to break the opponent's defense.
In other words, assuming the opponent's defensive power is max, Life Force is 1000, life recovery speed is 1000...
Then below the fortieth floor, you can at least ignore defenses, inflict five points of damage, and nullify the opponent's life recovery speed.
"Interesting options. If in this Deceit Tower exploration journey, I encounter some monsters whose mechanics can't be broken, can't I disrupt the mechanics and violently kill them?"
In the game, many NPCs are untouchable, but with this guarantee, you can become a game-breaker.
Although Quality Upgrade is tempting, as the saying goes, choose new over old.
