A light blue thread connected our two systems, with a contract emerging from both systems giving us a preview.
Here was the contract preview:
Elizabeth agreed to limit her dungeon to "two modifications per month."
Elizabeth promised to add treasure chests every two to three months, with increasingly higher-quality items depending on the number of floors.
The Guild renounced any attempt to research or seize the dungeon's core crystal.
The Guild would refrain from mapping or publishing detailed information about the dungeon.
The Labyrinth Dungeon would be officially recognized as an independent rank B establishment.
The contract applied only to the current Labyrinth Dungeon.
I looked at this contract and smiled inwardly! But outwardly, I remained completely neutral, as if everything was proceeding naturally—without the little loophole I had discovered.
I smiled at the Guild Mistress, then I signed with my name, Elizabeth Delareine, and placed my fingerprint on the contract.
The Guild Mistress did the same, with her name and fingerprint. After that, we both smiled broadly.
"Good cooperation, Guild Mistress!"
"Good cooperation, Elizabeth!"
We shook hands, but my smile was much wider! From the corner of my eye, I saw Alicia looking at me with a frown, clearly noticing my big smile. She seemed to suspect that something wasn't right... But! Eh! Too late, my dear!
After the large group split up with their respective people, I returned to my dungeon. The dungeon resumed its normal activities—territorial wars, hunting, and so on. At the same time, the system made itself heard.
[Congratulations for winning the war and establishing a contract!]
[You gain 10,000 dungeon points for winning the war.]
[You gain 20,000 points for winning the war against multiple human factions!]
[You gain 5,000 points for creating a contract with another faction!]
I now have a total of 45,000 dungeon points, counting what I had left from the war and what I previously spent. Not bad at all!
"System, spend 25,000 dungeon points on yourself!"
[The system is evolving!]
[Please choose the Rank F system upgrade:
Ability to manually mark locations on the explored map,
Simple filters to only show certain types of information,
Ability to share map vision with a nearby ally,
...]
"I choose the first one!"
[Choice made, the system evolves to Rank F!]
From now on, I can create up to five custom points on my system map. Sure, it's not very useful yet, but for my future plan, it will be!
And so, several years passed! Several months spent improving my dungeon within the existing floors and building a new floor!
First of all, I immediately exploited the loophole I found to make major upgrades all at once. For example, I added a bunch of monsters at once:
Queen of the Hydraflux — a demi-boss, each of her seven heads has a unique power: pressure, currents, temperature, salinity, gravity, and creation of air/water bubbles, all coordinated by the central head! Her level is Rank B!
Then I added her minions! The Hydraflux Servants—humanoid beings of densified water, summoned by the Queen as her personal guard. Their semi-transparent bodies are coursed with flowing currents! I also added a queen among them, like slime queens, capable of giving birth on her own! They are Rank D, with the queen being the strongest at Rank C!
In addition, I added a king and queen of Gravitational Pufferfish, which I initially only had as a single school. The king and queen are Rank E.
I also placed several traps, such as:
Gravitational Inversion Bubbles – floating bubbles that, when touched, flip adventurers to the ceiling of water, forcing them to find other inversion bubbles to return to the normal ground.
Rapid Flood Corridors – these flood certain labyrinth paths with ceiling water for three full minutes, after which the water returns to the ceiling along with monsters and explorers.
And for effects, I added:
Aquatic Mirages – illusions created by floating bubbles in certain sections of the labyrinth, hiding real paths and creating false ones that either lead to dead ends, loop back to the start, or cause adventurers to crash into walls!
Synchronized Disorientation Fields – in zones with multiple hidden Gravitational Pufferfish, a combined field is generated that distorts balance and causes explorers to lose their sense of direction—confusing up and down.
And this is just for the third floor! Meanwhile, I added traps and monsters to the already existing floors!
As for the fourth floor, it's not a true floor per se—it's more for the future, a future boss, which will become the final floor, the boss floor.
This floor will always be the final one as I add more floors. So what is this final floor now? It's my crystal room! Yep, I had to spend a lot of points for this because it was originally just an integrated room in the labyrinth, so I had to invest a lot of points.
But it was totally worth it because it's an incredibly stylish room, with towering pillars reaching the ceiling, torches lit with dancing blue flames, carvings of slimes resembling me, and a throne!
I also plan to modify this room once the boss is purchased so it matches the boss more—basically, a room in my image!
But with the loophole in the contract, the Guild Mistress came to me—furious—inside my dungeon!
"ELIZABETH!"