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God of Dreams

Name: Somnius

Title: God of Dreams

Domain: Dreams, Imagination, Inspiration

Role: Son of Aether (Primordial Sky) and Nyx (Night), Elder Brother of Lyra (Moon)

Appearance

Body: Muscular and statuesque, his form shaped with divine strength yet softened by an aura of serenity.

Skin: Pale silver with shifting hues of soft lavender and midnight blue, like mist woven from starlight and moonlight.

Eyes: A luminous golden-blue, swirling endlessly like dreams in motion—always reflecting visions unseen by waking minds.

Hair: Flowing and weightless, dark as midnight clouds streaked with silver strands that shimmer like dream-dust.

Height: 2.3 meters tall, towering and broad-shouldered, more solid and powerful than his mother, yet carrying his father's skyborn majesty.

Aura: Warm and surreal, like slipping into a comforting dream—equal parts mystery and safety, drawing mortals into boundless creativity.

Personality

Nature: Smart, inventive, and endlessly creative, his thoughts drift through countless dreamscapes, weaving both beauty and strangeness.

Towards Lyra: Protective and fond, often crafting gentle dreams for her followers when her moonlight shines brightest.

Towards Aether & Nyx: Takes after Aether's skyward brilliance more than Nyx's mystery, though he deeply respects and cherishes both.

Temperament: Calm and visionary, rarely angered, but when provoked his dreams can turn to nightmares that unsettle even the bravest souls.

Habits: Constantly shaping new dream-creatures and symbols within his realm, experimenting with possibilities never seen in waking life.

Creative:Somnius is endlessly inventive, weaving dreams with the mind of an artist and the precision of a craftsman. He delights in transforming the ordinary into the surreal, seeing possibilities where others see limits, and shaping visions that inspire, bewilder, or guide mortals in ways they could never expect.

Powers

Dream Weaving: Shapes visions, illusions, and dreamscapes to inspire, protect, or warn mortals.

Oneiric Blessing: Grants artists, poets, and inventors visions that guide their creativity.

Nightmare Veil: Can invoke protective nightmares that scare away threats or reveal hidden fears.

Dream Passage: Allows chosen souls to walk safely between the realms of dream and waking.

Eternal Canvas: Can manifest dream-born creatures, though only with the God of Creation's permission may they cross into the waking world.

Realm

The Dreaming Halls: His personal divine realm, an endless shifting expanse of glowing skies, floating islands, and oceans made of mist. Here, the dreams of mortals take shape—sometimes beautiful, sometimes terrifying.

Mortals who enter his realm find themselves surrounded by living constellations, surreal landscapes, and creatures born of imagination.

At its center lies the Pillared Palace of Slumber, where Somnius rests, creating infinite possibilities within the weave of dreams.

Symbols

Primary Symbol: A closed eye with a silver tear turning into stars, encircled by a golden spiral—representing the beauty of dreaming and inspiration born from sleep.

Other Icons:

A silver feather quill – for imagination and writing dreams into reality

A mirror-cloud – reflection of hidden desires and fears

A dreamcatcher woven with starlight – protection from corrupted dreams

A winged hourglass – the fleeting but eternal nature of dreams

Worship & Belief

Worshippers: Artists, poets, inventors, philosophers, children, and travelers who pray for peaceful dreams.

Temples: Rare and hidden, often built inside quiet caverns or beneath starlit skies, filled with dream-painted murals and silken tapestries that shift like visions.

Rituals: Offerings of dream journals, whispered prayers before sleep, and the burning of herbs to invoke prophetic visions.

✨ Somnius is both a guardian and a muse, the bridge between imagination and reality, a god who blesses mortals with visions but keeps the deepest truths of dreams hidden in his ever-shifting realm.

The Dreaming Sanctum

Realm of Somnius, God of Dreams

Nature of the Realm

The Dreaming Sanctum is the boundless expanse where every mortal and divine dream takes form. It shifts endlessly—forests of glass, seas of liquid starlight, mountains carved from memory, and cities that vanish at dawn. Nothing is fixed except the central seat of Somnius' throne. Unlike the Sandman's Dream, this realm is not only shaped by mortals' subconscious but also by Somnius' own artistry, blending mortal imagination with divine invention.

Appearance of the Realm

Skies: A constant twilight canvas, painted in shifting hues of violet, gold, and deep indigo, dotted with living constellations that rearrange themselves to tell stories.

Grounds: Every step leaves behind glowing sand, like footprints of starlight, which fade after a few moments.

Structures: Castles made of ink, towers of spiraling glass, and dream-bridges woven from song and memory.

Heart of the Realm: Somnius' Throne of Slumber, a colossal bed carved from obsidian and moonstone, where rivers of silver sand cascade around it like flowing time.

Guardians and Inhabitants

The Somnari: Shapeless beings of shifting dream-stuff, guardians of the sanctum who patrol its edges and repel nightmares that grow too wild.

The Dreamborn: Creatures Somnius crafts himself—birds with parchment wings, wolves stitched from clouds, statues that walk when no one looks—designed as both guides and storytellers.

Nightmares: Not banished but carefully curated by Somnius, nightmares dwell in shadowed valleys. He permits them to exist, believing fear is necessary to inspire courage and creativity.

Function of the Realm

Birthplace of Dreams: Every dream begins here before flowing into the minds of sleepers. Mortals borrow fragments of Somnius' realm each night, though most forget upon waking.

The Weaving Halls: A hidden chamber where Somnius records and shapes particularly important dreams into divine prophecies, guiding mortals or warning gods.

Mortals' Passage: Souls in sleep wander here unconsciously, sometimes glimpsing wonders or terrors of their own making, but always under Somnius' watchful gaze.

Tone and Atmosphere

The Dreaming Sanctum is neither peaceful nor chaotic—it is possibility itself. At once beautiful and unsettling, it is the space where imagination runs free. Unlike mortal realms, it has no "true form," only what is dreamed at that moment, blending creation, memory, and divine whim into a living, breathing canvas.

🎬 The Dream Studios

Purpose

Within the Dreaming Sanctum lies the Dream Studios, an endless sprawl of surreal "movie studios" where dreams are crafted, rehearsed, and projected into mortal minds. Unlike the playful, limited dream productions in Inside Out, these studios are vast, countless, and specialized—each one devoted to a different type of dream experience.

Design and Atmosphere

Layout: The studios stretch across an infinite cityscape, their architecture blending fantasy and impossibility—floating domes of crystal, shadowed amphitheaters carved from bone, and golden halls where sound itself is sculpted.

Operation: Beings called Somnarchs—small, ever-shifting dream-artisans—manage these studios, taking fragments of memory, emotion, and imagination to craft nightly visions.

Distribution: Once a dream is finished, it is projected through shimmering "dream-gates," each linked to the sleeping mind of a mortal or god.

Types of Studios

There are far too many to count, but some of the most notable include:

The Studio of Wonders – Produces surreal, imaginative dreams where logic bends and the impossible feels natural.

The Studio of Echoes – Crafts dreams based on memories, replaying past moments in strange or symbolic ways.

The Studio of Longing – Creates dreams of desire, hope, and ambition, often giving mortals glimpses of what they yearn for most.

The Studio of Fear – Specializes in nightmares, blending shadows and subconscious fears; its creations are carefully monitored so they guide, not destroy.

The Studio of Prophecy – Rare and sacred, this studio forges divine dreams that carry glimpses of the future, only under Somnius' direct supervision.

The Studio of Nonsense – Produces chaotic, comedic dreams, stitched from absurd imagery and playful imagination.

The Studio of Creation – Reserved for inventors, artists, and thinkers, where dreamers are gifted with flashes of genius or new ideas.

Unique Differences from Inside Out

Scale: There are not a handful but thousands of studios, each dedicated to a different nuance of human and divine dreaming.

Flexibility: Unlike static sets, these studios rebuild themselves nightly, shifting according to the dreamer's mind and the influences of Somnius.

Divine Oversight: Somnius personally inspects dreams of great importance, especially those that might shape fate or history.

Dream Recycling: Old or unused dreams are stored in the Vault of Forgotten Visions, where they sometimes leak into reality as myths, legends, or artistic inspiration.

Atmosphere

The Dream Studios hum with endless creativity. The air is alive with laughter, whispers, sobs, and songs—the collective voices of billions of dreamers. Every doorway leads to a different genre, and the whole complex feels like an infinite film festival where imagination itself is the director.

🎭 Dream Studio Workers

Somnarchs (General Workers)

The base workforce of the Dream Studios.

Shapeshifting beings made of smoke, glass, and starlight.

They change form depending on the type of dream they're crafting: warm and glowing for happy dreams, jagged and shadowed for nightmares, fluid and shifting for surreal dreams.

Specialized Roles

The Scriptweavers ✍️

Writers of dreams. They spin storylines from strands of memory, fragments of emotions, and sparks of imagination.

Their tools are quills made of feathers plucked from Somnius' wings, dipped in pools of subconscious ink.

The Dream Directors 🎥

Oversee the "filming" of dreams. They ensure transitions feel natural, timing flows correctly, and symbolic imagery appears when needed.

They resemble tall, cloaked figures with lanterns for heads, able to tilt the "light" of a dream to shift mood instantly.

The Editors of Sleep ✂️

They trim unnecessary details, shorten long dream sequences, and stitch together unrelated fragments into one coherent vision.

Their fingers are made of silver scissors, endlessly snipping and rejoining threads of thought.

The Nightmare Wardens 👁️‍🗨️

Guard and regulate dreams of fear. Their task is not to remove nightmares, but to balance them so they serve purpose (warnings, self-discovery, or teaching resilience).

They wear masks of bone and have eyes glowing like hot coals.

The Prophets ⏳

Rare beings who are allowed to craft prophetic dreams.

They look like mirrors shaped into humanoid form, reflecting countless timelines in their glassy bodies.

Only answer to Somnius himself.

The Archivists 📚

Record keepers of all dreams created.

They catalog dreams in endless libraries made of crystal memory-orbs.

Mortals who have déjà vu or recurring visions are often tapping into dreams the Archivists preserved.

Atmosphere of the Workforce

Unlike mortals, these workers do not tire—they thrive on the energy of imagination itself.

The studios are filled with noise: the scratching of pens, the sound of doors opening into new dreamscapes, whispers of rehearsed dialogue, and thunderous applause when a dream is completed and "released" to a sleeper.

It is said mortals occasionally see these workers when half-asleep—strange silhouettes at the edge of their vision, editing or stitching something unseen.

🌟 Legendary Dream Studio Workers

✍️ Elythar the Inkborn (Head Scriptweaver)

Body made of liquid starlight that drips and reforms constantly.

Writes with a quill that never dries, said to be made from Somnius' first dream-feather.

Known for weaving the most profound, symbolic dreams mortals remember forever.

🎥 Vaelor the Lantern-Eyed (Dream Director Supreme)

Towering figure whose head is a great lantern holding an eternal blue flame.

Directs the flow of dream-narratives with hand gestures, bending "scenes" like film strips.

Often inserts hidden metaphors that later inspire great artists and thinkers.

✂️ Severin the Silver-Hand (Chief Editor of Sleep)

His hands are giant scissors of shimmering moon-metal, clicking softly as he works.

Specializes in cutting nightmares down to manageable size while preserving their meaning.

Believed to be the reason most dreams are forgotten upon waking.

👁️ Nytheris the Masked (Nightmare Warden Captain)

Always seen wearing a cracked porcelain mask, with smoke leaking from the cracks.

Maintains the balance of fear, ensuring nightmares do not overwhelm mortals.

Sometimes slips fragments of nightmares into heroic dreams to test courage.

📚 Mnerya the Crystal-Scribe (Master Archivist)

Appears as a woman made entirely of shifting crystal, her body glowing with countless stored dreams.

Catalogs every dream ever dreamed, placing them into the Dream Libraries.

She can retrieve a dream and "replay" it, which explains recurring dreams mortals experience.

PS:These legendary workers are semi-divine, second only to Somnius himself, and are revered even among the other dream beings. Mortals sometimes glimpse them in prophetic visions, mistaking them for gods or spirits.

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