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Spells: Magus

[SPELL SHOP:

(Locked)

]

[SPELL SHOP>Magus]

[Purchase Cost: 300 Influence Points Per Item]

[MAGIC POINTS:

MP: Buy additional Magic to increase your total MP limit(x10). (MAX:30)] 

[MAGIC REGENERATION:

MP Regen: Regenerate your MP Faster by(x10). (MAX:30)] 

[ATTACK MAGIC:

1. Magic Javallin: Summon a powerful Magic Javallin to strike your enemies. Range: 100 Meters.

2. Magic Weapon: Conjure a melee weapon condensed with magic for close combat. I.e. sword, spear, dagger.]

[DEFENCE MAGIC:

1. Reflection Shield: Reflect all the incoming damage back to your attackers. Duration: 5 minutes.

2. Ward: A wide range dome of magic protects your and your allies from harm. Range: 10MP/10 meters diameter.]

[ELEMENTAL MAGIC(300 Influence points per Element Purchased):

1. Elemental Strike: Summon powerful Elemental power and strike your enemies. 100% Chance of an Elemental debuff upon contact.

2. Command Element: Gain the ability to freely command the elements of the world. Duration: 10 Minutes.

Available Elements: Fire/ Water/ Lightning/ Earth/ Wind/ Undeath.]

[HEALING MAGIC:

1. Regeneration: Regenerate health and parts of the body.

2. Cure All: Heal major ailments, diseases and poisons. Even magical ailments can be cured.]

[TELEKINETIC MAGIC:

1. Crush: Crush the target, imploding it with telekinetic force, focused on a singular point.

2. Burst: A powerful directional telekinetic shockwave strong enough to blow away a small building. Range: 10MP/50 Meters.

[MIND MAGIC:

1. Dominate: Turn your target into a servant. Duration: 60 Minutes. 10MP/Person.

2. Command: Engrave a command into your target's unconscious mind. 10MP/Command]

[NECROMANCY:

1. Command Undead: Command the undead.

2. Legion: Create a commander from your undead servants with the power to create and command the lesser undead.]

[TRANSFORMATION: 

1. Transform II: Turn yourself or your target into any non-magical/magical animal or creature of the same Species. Duration: 10MP/Day.

2. Shapeshift II: Turn yourself or your target into any non-magical/magical animal or creature regardless of their original species. Duration: 10MP/Day.]

[MOVEMENT:

1. Fly: Become untethered and soar. Duration: 3 Minutes.

2. Blink: A short range teleportation spell. Range: 20 Meters.]

[ENHANCEMENT:

1. Strengthen: Increase the strength of the target. 10MP/30% Increase.

2. Agilize: Increase the agility of the target. 10MP/30% Increase.

3. Invigorate: Increase the Vitality of the target. 10MP/30% Increase.]

[RITUAL MAGIC(Can be cast combined with any other spell):

1. Over Cast: Cast a lower level spell as a higher level spell, unleashing greater power at greater cost. No MP cost.

2. Ritual Cast: Forgo the time advantage of your spells and unleash their true potential. Duration delay for Apprentice Spells: 1 Minute. Duration for Magus Spells: 10 Minutes. No MP cost. Notice: Physical movement would interrupt the spell and you will lose the MP used.]

[CURSE(Requires Personal Object of Target):

1. Malicious Element: Curse your target with an elemental affliction.

2. Bloodlust: Target feels an unquenchable bloodlust.Gluttony: Target feels a constant, endless hunger.

3. Blood River: Any wound sustained will not heal and blood will flow endlessly.

4. Sleepless: Nightmares will haunt the target.

5. Terror of Nights: Curse your target to become a creature of the night.(Vampire/Werewolf. 300 points per item)

[ANTI-MAGIC:

Dispel: Dispel magic, enchantments, curses, and blessings from anything.]

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