[SPELL SHOP:
[SPELL SHOP>Magus]
[Purchase Cost: 300 Influence Points Per Item]
[MAGIC POINTS:
MP: Buy additional Magic to increase your total MP limit(x10). (MAX:30)]
[MAGIC REGENERATION:
MP Regen: Regenerate your MP Faster by(x10). (MAX:30)]
[ATTACK MAGIC:
1. Magic Javallin: Summon a powerful Magic Javallin to strike your enemies. Range: 100 Meters.
2. Magic Weapon: Conjure a melee weapon condensed with magic for close combat. I.e. sword, spear, dagger.]
[DEFENCE MAGIC:
1. Reflection Shield: Reflect all the incoming damage back to your attackers. Duration: 5 minutes.
2. Ward: A wide range dome of magic protects your and your allies from harm. Range: 10MP/10 meters diameter.]
[ELEMENTAL MAGIC(300 Influence points per Element Purchased):
1. Elemental Strike: Summon powerful Elemental power and strike your enemies. 100% Chance of an Elemental debuff upon contact.
2. Command Element: Gain the ability to freely command the elements of the world. Duration: 10 Minutes.
Available Elements: Fire/ Water/ Lightning/ Earth/ Wind/ Undeath.]
[HEALING MAGIC:
1. Regeneration: Regenerate health and parts of the body.
2. Cure All: Heal major ailments, diseases and poisons. Even magical ailments can be cured.]
[TELEKINETIC MAGIC:
1. Crush: Crush the target, imploding it with telekinetic force, focused on a singular point.
2. Burst: A powerful directional telekinetic shockwave strong enough to blow away a small building. Range: 10MP/50 Meters.
[MIND MAGIC:
1. Dominate: Turn your target into a servant. Duration: 60 Minutes. 10MP/Person.
2. Command: Engrave a command into your target's unconscious mind. 10MP/Command]
[NECROMANCY:
1. Command Undead: Command the undead.
2. Legion: Create a commander from your undead servants with the power to create and command the lesser undead.]
[TRANSFORMATION:
1. Transform II: Turn yourself or your target into any non-magical/magical animal or creature of the same Species. Duration: 10MP/Day.
2. Shapeshift II: Turn yourself or your target into any non-magical/magical animal or creature regardless of their original species. Duration: 10MP/Day.]
[MOVEMENT:
1. Fly: Become untethered and soar. Duration: 3 Minutes.
2. Blink: A short range teleportation spell. Range: 20 Meters.]
[ENHANCEMENT:
1. Strengthen: Increase the strength of the target. 10MP/30% Increase.
2. Agilize: Increase the agility of the target. 10MP/30% Increase.
3. Invigorate: Increase the Vitality of the target. 10MP/30% Increase.]
[RITUAL MAGIC(Can be cast combined with any other spell):
1. Over Cast: Cast a lower level spell as a higher level spell, unleashing greater power at greater cost. No MP cost.
2. Ritual Cast: Forgo the time advantage of your spells and unleash their true potential. Duration delay for Apprentice Spells: 1 Minute. Duration for Magus Spells: 10 Minutes. No MP cost. Notice: Physical movement would interrupt the spell and you will lose the MP used.]
[CURSE(Requires Personal Object of Target):
1. Malicious Element: Curse your target with an elemental affliction.
2. Bloodlust: Target feels an unquenchable bloodlust.Gluttony: Target feels a constant, endless hunger.
3. Blood River: Any wound sustained will not heal and blood will flow endlessly.
4. Sleepless: Nightmares will haunt the target.
5. Terror of Nights: Curse your target to become a creature of the night.(Vampire/Werewolf. 300 points per item)
[ANTI-MAGIC:
Dispel: Dispel magic, enchantments, curses, and blessings from anything.]