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Chapter 1229 - Chapter 1153 “Are you Sure About That?” 

By night, it was already 18:57, and the official ZAGE YouTube channel was completely packed with viewers waiting for the March game trailer event. The trailer itself would begin at 19:00 sharp, but the live chat was already moving so fast that it almost looked unreadable. People from Japan, the United States, Korea, Europe, China, and many other regions had gathered together, all waiting to see what ZAGE would reveal after Apple and Microsoft had already dominated the day.

"DAMN! What could ZAGE be cooking?"

"Probably just the usual monthly game trailer, right? I mean, ZAGE games are always amazing, but Apple and Microsoft might be leading today. They just released some really strong footage for their consoles after all."

"Well, that means you don't know ZAGE at all, bro!"

"Exactly. Every time people think ZAGE is going to be normal, Zaboru appears and destroys somebody's marketing plan."

"Apple showed iPlay, Microsoft showed Xbox, and now ZAGE is going last? That timing is suspicious as hell."

"Bro, ZAGE is not even hiding it anymore. They are smiling while holding the knife."

"Maybe it's just five normal games."

"Normal? From ZAGE? Are you new here?"

The chat continued exploding with jokes, predictions, and arguments. Some viewers were still hyped about Xbox, others were curious about iPlay, but many longtime ZAGE fans already had the same feeling.

If ZAGE chose this exact night to release its March trailer...

Then there was no way it would be ordinary. 

As the chat continued exploding, the clock finally reached 19:00. The countdown on the screen hit zero, the music suddenly faded in, and the ZAGE logo appeared with its usual clean silver glow. Thousands of viewers immediately spammed the chat even faster, but before anyone could properly react, the camera shifted to Zaboru standing in front of a simple black background.

As usual, he was smiling. He wore a casual suit that made him look relaxed but still sharp enough to remind everyone that he was the boss of ZAGE. His long hair was tied neatly, and the faint grin on his face already made longtime fans suspicious. Whenever Zaboru smiled like that, it usually meant someone in the gaming industry was about to suffer.

"Hey, everyone! I'm here!" Zaboru said while waving casually at the camera. "And well, you already know what this is. It's our March game trailer event, our usual monthly showcase whenever we have new games ready for release." He paused for a moment, then leaned slightly closer to the camera with a playful grin. "But I know what everyone is thinking."

"Oh no... I don't think I can buy ZAGE games this March..." Zaboru suddenly said dramatically while pretending to panic. Then he changed his voice again. "'I want to buy a new console and their launch games!' Or maybe..." He leaned closer to the camera. "'Will these games even be worth it?' Hahaha!"

Zaboru chuckled shamelessly while the live chat immediately exploded.

"BRO HE'S ATTACKING OUR WALLET!"

"MY BANK ACCOUNT IS ALREADY DEAD!"

"ZABORU PLEASE HAVE MERCY!"

Meanwhile, Zaboru simply smiled brighter.

"Well... the consoles are definitely new," he admitted casually. "And yeah, Apple and Microsoft are huge companies too. Their games honestly look great." He paused dramatically before raising one eyebrow. "But if we're talking purely about games compared to ZAGE..."

Zaboru slowly spread both hands.

"Which one is bigger?"

The chat instantly became complete chaos.

"HE'S SO SMUG!"

"BRO IS FARMING CONFIDENCE POINTS LIVE!"

"XBOX AND APPLE EXECUTIVES ARE SWEATING RIGHT NOW!"

Even Zaboru started laughing after reading the reactions.

Then he suddenly pointed toward the camera. "Hey! That doesn't mean I'm saying you shouldn't buy them, okay!?" he said quickly while laughing. "Honestly, they both have great games overall! I actually love seeing new consoles myself, and I definitely want to play them too."

For a brief moment, his tone became more genuine.

Because he truly meant that.

Zaboru genuinely loved seeing the gaming industry grow stronger. Competition created better games, better technology, and better ideas. Apple entering gaming seriously and Microsoft pushing Xbox aggressively was exciting for him as both a businessman and a gamer.

But then...

His grin returned.

"But..."

The chat immediately slowed down.

"Not this month."

The audience instantly lost their minds again.

"NOOOOO!"

"MY WALLET IS CRYING!"

"THIS MAN IS EVIL!"

"Because this month," Zaboru continued proudly, "ZAGE will release five games."

Then he leaned so close to the camera that only his face was visible now.

"So the real question is..."

He smiled.

"If you want to buy a new console..."

The music behind the trailer slowly intensified.

"Are you sure about that?"

The moment he said those words, the screen instantly shifted.

Then the title list appeared.

Games releasing this March from ZAGE.

Vagrant Story (NIWA)Valkyrie Profile (NIWA)Trails in the Sky 2nd Chapter (NIWA)Age of Empire 2 (Tempest)Ran Online (Dynasty)

The live chat exploded so hard that YouTube itself almost looked like it was lagging.

The list appeared on screen, and the first game immediately started with RAN Online.

The moment the gameplay footage began, the live chat instantly exploded again.

The trailer showcased a massive modern-school MMORPG world filled with students, rival campuses, flashy combat, gangs, clubs, training grounds, and crowded online city areas. Unlike traditional fantasy MMORPGs filled with castles and knights, RAN Online looked far more modern and stylish, making it stand out immediately.

Then bold text appeared on screen.

"RAN ONLINE"

"NEW MMORPG AVAILABLE ON STEAM."

The music intensified.

"FIGHT OTHER CAMPUSES FOR GLORY!"

"DEFEND YOUR CAMPUS!"

The trailer then showcased large-scale campus battles with dozens of players fighting each other simultaneously. Characters rushed through school hallways, rooftops, gym areas, and urban environments while skills exploded everywhere with flashy visual effects.

And honestly?

The graphics looked surprisingly good for an MMORPG.

Character textures looked clean, the lighting effects were solid, and the animations felt smooth and aggressive. Compared to many current online games, RAN Online immediately looked modern.

Then the class showcase began.

"CHOOSE YOUR CLASS!"

"BRAWLER!"

A muscular character immediately appeared punching enemies with metal fist weapons while using brutal close-range combos. The combat looked fast, heavy, and satisfying.

"SWORDSMAN!"

The screen shifted again, this time showing stylish blade combos, rushing attacks, and large sweeping slashes cutting through multiple enemies.

"ARCHER!"

A female character jumped backward while rapidly firing glowing arrows across the battlefield.

"SHAMAN!"

Then magic attacks exploded across the screen with buffs, curses, and elemental effects covering entire groups of enemies.

The trailer continued becoming more insane with every second.

Then another text appeared.

"4 CLASSES."

"3 PATHWAYS."

"POWER."

"DEXTERITY."

"INTELLIGENCE."

"EVERY BUILD CHANGES YOUR EXPERIENCE!"

The footage immediately started showcasing completely different fighting styles depending on the chosen stat pathway. Power-focused characters became heavy damage monsters, Dexterity builds moved much faster with combo-heavy gameplay, while Intelligence builds amplified magical attacks and special abilities.

The chat absolutely lost its mind.

"STEAM MMORPG!?"

"BRO THIS LOOKS INSANE!"

"WAIT THIS IS ACTUALLY COOL!"

"CAMPUS WAR MMORPG!?"

"MY SOCIAL LIFE IS FINISHED!"

And the craziest part?

This was only the first game.

Then the screen changed to the next game.

AGE OF EMPIRE 2.

The moment the title appeared, the entire chat immediately shifted from MMORPG chaos into strategy-game panic. Age of Empire 2 was being introduced as a completely new strategy game in this world, and from the very first footage, it was obvious that Team Tempest had prepared something far more ambitious than a simple historical RTS.

The trailer opened with a quiet village at sunrise. Workers chopped wood, gathered food, mined gold, and slowly built a civilization from nothing. Then the camera pulled back, revealing larger maps filled with rivers, forests, cliffs, trade routes, wild animals, resource points, and enemy settlements hidden behind the fog of war. The basic idea looked easy to understand, but the scale already felt enormous.

Then the gameplay shifted into war.

"BUILD YOUR CIVILIZATION."

"CONTROL YOUR ECONOMY."

"COMMAND YOUR ARMIES."

Rows of knights charged across open fields while archers fired from behind wooden walls. Siege weapons rolled forward slowly, smashing stone gates as infantry pushed through burning defenses. Naval battles appeared next, with warships firing across the ocean while transport ships carried soldiers toward enemy shores. The scale looked massive, but the camera still kept everything readable enough for players to understand what was happening.

Then the trailer revealed something even more surprising.

"HOME CITY SUPPORT."

The footage showed players receiving shipments from their empire's capital city. Resources, special units, technologies, reinforcements, and unique bonuses could be sent during matches depending on the player's civilization and strategy. To the audience, this looked like a fresh and impressive feature that made the player's empire feel connected to a larger world beyond the battlefield.

But for Zaboru, who was watching quietly behind the scenes, he understood exactly what kind of monster Team Tempest had created. In his previous life, this game clearly combined the strongest feeling of Age of Empires 2 with several ideas that reminded him of Age of Empires 3. The public did not know that, of course. For them, this was simply Age of Empire 2, a new ZAGE strategy game with an absurdly rich system.

The chat instantly exploded.

"WAIT, YOU CAN CALL SUPPORT FROM YOUR CAPITAL!?"

"BRO THIS LOOKS HUGE!"

"TEAM TEMPEST IS COOKING TOO HARD!"

"STRATEGY PLAYERS ARE NOT SLEEPING THIS MONTH!"

Then the trailer showcased several civilizations, each with different strengths, unique units, architecture, and technology paths. One civilization focused on cavalry dominance, another specialized in gunpowder and artillery, another used powerful navy and trade routes, while another relied on defensive walls and economic growth.

What made it even crazier was the time progression. The game had an age-up system where civilizations advanced through different eras, unlocking stronger formations, improved cannons, early firearms, naval upgrades, and empire-wide policies that could change how the player's economy and military functioned.

Zaboru's influence was obvious to anyone who understood ZAGE's development style.

This was not just a historical RTS.

It was a civilization-building war game that started from simple villagers and slowly escalated into full imperial warfare.

Then the trailer ended with one final massive battle. Cannons fired from a hill, cavalry charged through smoke, musketeers formed lines behind infantry, and siege weapons tore apart a fortified city while ships bombarded the coast from afar. The music swelled dramatically as text appeared on screen.

"FROM VILLAGE TO EMPIRE."

"FROM SWORD TO CANNON."

"AGE OF EMPIRE 2."

"AVAILABLE THIS MARCH ON STEAM."

For a moment, the chat could only spam one thing.

"ARE YOU SURE ABOUT THAT!?"

Then the screen changed again.

TRAILS IN THE SKY – 2ND CHAPTER.

The moment the title appeared, JRPG fans in the chat immediately exploded.

"NO WAY!"

"ESTELLE!"

"JOSHUA YOU BASTARD COME BACK!"

The trailer instantly continued the heartbreaking cliffhanger from the first game, where Joshua suddenly left Estelle behind. The opening scene showed Estelle standing alone during sunrise, holding the harmonica Joshua left behind while the wind quietly moved through the grass around her.

The atmosphere immediately felt emotional.

Soft piano music began playing in the background while narration text slowly appeared.

"THE JOURNEY IS NOT OVER."

Then the trailer shifted rapidly between multiple scenes.

Estelle traveling across different regions.

Train rides through massive cities.

Secret organizations moving in the shadows.

Airships crossing the sky.

New allies joining the adventure.

And brief glimpses of Joshua himself appearing with a far colder expression than before.

The chat was already emotionally collapsing.

"BRO WHY DOES THIS LOOK SO SAD!?"

"JOSHUA STOP RUNNING FROM YOUR FEELINGS!"

"ESTELLE DESERVES HAPPINESS!"

The gameplay footage then appeared, showcasing improved turn-based combat, larger environments, smoother animations, combo attacks between party members, and more advanced magic systems. Cities looked more alive, character portraits had improved expressions, and several boss fights looked significantly more cinematic than the first installment.

Then one final scene appeared.

Estelle running desperately through the rain while shouting Joshua's name.

The music suddenly stopped.

Then the title appeared again.

"TRAILS IN THE SKY – 2ND CHAPTER."

"THIS MARCH."

The chat instantly became complete emotional damage.

Then the screen changed again.

VALKYRIE PROFILE.

The moment the title appeared, the atmosphere shifted completely.

Unlike RAN Online's chaotic campus battles or Age of Empire 2's massive war strategy, Valkyrie Profile opened with silence. A dark sky filled with falling snow appeared first, followed by a ruined battlefield covered with broken weapons, shattered shields, and bodies lying beneath pale moonlight. Then a woman with long silver hair slowly descended from the sky, her armor reflecting the cold light as angelic wings of blue energy spread behind her.

The chat immediately froze for a second before exploding again.

"WAIT THIS LOOKS BEAUTIFUL!"

"WHO IS SHE!?"

"NIWA IS COOKING AGAIN!"

A deep narrator's voice echoed as the camera moved closer to the silver-haired woman.

"When the world of mortals reaches its final breath…"

The woman opened her eyes.

"A Valkyrie descends."

The trailer then revealed the game's concept. Players would follow Lenneth, a Valkyrie chosen to gather the souls of fallen heroes before the coming war of the gods. The footage showed her traveling across ruined kingdoms, snowy villages, ancient temples, cursed forests, and battlefields where warriors died with regrets still buried in their hearts.

What made the trailer feel different was how dramatic every character introduction looked. One scene showed a young knight dying while protecting his homeland. Another showed a sorceress standing alone after being betrayed by her own teacher. A third showed a mercenary laughing bitterly as he fought against impossible odds. Each of them seemed to carry a tragic story before Lenneth appeared to guide their souls.

Then the gameplay finally appeared, and the chat went insane again.

Valkyrie Profile used side-view exploration inside detailed 2D-style environments mixed with cinematic battle scenes. Characters jumped across platforms, solved dungeon puzzles, broke crystals, avoided traps, and entered strange ruins filled with monsters. But once combat started, the screen shifted into a dramatic party-based battle system where each party member attacked with different button commands, allowing players to chain attacks together into long combos.

The trailer showcased swords, spears, bows, magic, and divine attacks exploding across the screen. Then Lenneth raised her weapon as light gathered around her, and the entire battlefield became covered in glowing runes.

"NIBELUNG VALESTI."

The attack landed with such dramatic force that the chat immediately lost control.

Then the trailer turned quiet again, showing Lenneth standing alone under a pale sky while the souls of warriors floated behind her like fading stars. Text appeared slowly.

"GATHER THE FALLEN."

"CHOOSE THEIR DESTINY."

"PREPARE FOR RAGNAROK."

Then the title appeared again.

"VALKYRIE PROFILE."

"THIS MARCH."

And just like that, JRPG fans suffered another direct hit.

Then the screen changed once again.

VAGRANT STORY.

The moment the title appeared, the atmosphere shifted into something darker and heavier. Unlike Trails in the Sky's emotional journey or Valkyrie Profile's tragic myth, Vagrant Story opened with a silent stone corridor lit only by torches. The camera slowly moved through an ancient city filled with gothic architecture, cracked statues, narrow alleys, underground chambers, and massive cathedral-like ruins covered in shadows.

Then a man with short hair and sharp eyes stepped into frame, carrying a weapon while wearing armor that looked practical rather than flashy. His presence felt completely different from the heroes shown before. He did not look like a chosen savior, a cheerful adventurer, or a divine warrior. He looked like someone who had already seen too much blood and no longer expected the world to be kind.

Text appeared slowly on screen.

"IN THE CITY OF LEÁ MONDE..."

"TRUTH IS BURIED BENEATH BLOOD."

The trailer showed the protagonist, Ashley Riot, moving through dark streets and abandoned halls while investigating a dangerous conspiracy. There were glimpses of cultists, political intrigue, mysterious magic, and monstrous creatures lurking inside the ruined city. The camera cut quickly between scenes: Ashley dodging a massive beast's claw, clashing weapons with a masked enemy, discovering ancient writings, and standing alone beneath a broken stained-glass window as rain poured outside.

The chat immediately became confused and excited at the same time.

"WAIT THIS LOOKS SO DARK!"

"IS THIS JRPG OR ACTION GAME!?"

"BRO THIS FEELS LIKE A MOVIE!"

Then the gameplay appeared, and the audience finally understood why Vagrant Story felt so different. Instead of normal turn-based combat, Ashley targeted specific body parts of enemies in real time, choosing whether to strike the head, arms, legs, or torso. Each weapon had different reach, timing, and damage type, while enemies had different weaknesses depending on their body structure, armor, and monster class.

The trailer showcased chain attacks, weapon crafting, risk management, and tactical positioning inside tight dungeon spaces. Every battle looked slower and heavier than normal action games, but also far more deliberate. Players were not just swinging weapons randomly. They needed to think, aim, prepare, and understand their enemy.

Then the trailer showed the crafting system. Weapons could be dismantled, reforged, combined, and improved based on materials and enemy types. Swords, axes, spears, crossbows, and other weapons appeared on screen with different stats and affinities. The footage made it clear that Vagrant Story was not trying to be simple.

It wanted players to master it.

The music grew darker as Ashley faced a giant dragon inside an enormous underground chamber. The dragon's wings spread wide, flames lit the stone floor, and Ashley stood alone beneath the monster like a man fighting a nightmare with nothing but skill and stubbornness.

Then one final line appeared.

"EVERY SECRET HAS A PRICE."

The title returned.

"VAGRANT STORY."

"THIS MARCH."

For a moment, the chat did not even know how to react.

Then it exploded.

"NIWA WHAT ARE YOU DOING!?"

"THIS LOOKS TOO SERIOUS!"

"MY BRAIN IS NOT READY!"

"ZAGE REALLY SAID FIVE GAMES AND EVERY ONE IS A DIFFERENT ATTACK!"

Every single one of those games looked insane.

And the craziest part?

None of them even felt similar to each other.

There was a modern MMORPG, a massive civilization-building RTS, emotional JRPG sequels, mythological fantasy tragedies, and a dark gothic action RPG filled with politics and monsters. ZAGE was not simply releasing games.

They were attacking almost every genre at once.

The audience could already feel their wallets dying in real time.

Some people wanted to buy Xbox tomorrow.

Some wanted to save money for iPlay.

But now?

ZAGE suddenly arrived and dropped five massive games in the same month.

Forums instantly became financial survival discussions.

"BRO I WAS SAVING FOR XBOX!"

"MY PLANS ARE COLLAPSING!"

"ZABORU REALLY SAID 'GOOD LUCK CHOOSING'!"

Even worse, Zaboru's phrase somehow became unbelievably catchy.

"Are you sure about that?"

The way he said it kept replaying inside people's heads repeatedly.

Whenever someone talked about buying Xbox...

"Are you sure about that?"

Whenever someone mentioned iPlay...

"Are you sure about that?"

Whenever someone checked their bank account...

"Are you sure about that?"

The phrase spread across forums, gaming sites, chatrooms, memes, and even school conversations ridiculously fast.

And once again, Zaboru showcased just how absurd ZAGE's reputation had become.

Apple and Microsoft spent enormous amounts of money building hype for their consoles, yet somehow ZAGE still managed to dominate the conversation using only games and Zaboru's personality.

Even worse?

Now he accidentally had a new catchphrase.

"Are you sure about that?" 

To be continue 

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