Chapter 595 Rest Of June.
In June 1995, several notable events shaped the gaming world. ZAGE released two major titles that month: Paperboy 2 on the ZEPS 2 console, developed by ZAGE Japan in Tokyo, and Quake on PC, launched by ZAGE America.
Paperboy 2 is the sequel to the infamous, goofy game from ZEPS 1, and players were thrilled to see a follow-up to the cult favorite.
Overall, Paperboy 2 offered gameplay similar to Paperboy 1 on the ZEPS 1, but with superior graphics thanks to the power of the ZEPS 2 and more chaotic neighborhoods. It combined the quirky humor of the original with bigger, wilder environments, increased hazards, and a range of oddball obstacles that made every delivery unpredictable. Instead of just a single street like in the original Paperboy, the sequel featured multiple neighborhoods, each with its own unique look and dangers. Players could also choose between a boy or girl paper carrier, a small but appreciated addition that added variety and charm.
The stages were divided into a series of suburban routes that became increasingly difficult as the week progressed. Players made morning deliveries during the weekdays, followed by the famous "training course" at the end of each stage—a bonus round where they could rack up points by hitting targets. Each neighborhood was packed with hazards that gave the game its quirky and unpredictable charm. For example:
People Hazards: Breakdancers spun around on sidewalks, skateboarders zoomed past, cheerleaders blocked the path, angry neighbors threw bottles, A muscular guy who threw their dumbells , A office man who Shredded Electric guitar , Some Martial artist who practice kung-fu with leather jacket saying ATATATATA and thieves lurked trying to mess with your deliveries.
Animals: Dogs chased the player, cats darted across lawns, bats swooped down, and even crocodiles snapped in certain yards.
Vehicles: Cars pulled out of driveways without warning. Ambulances rushed down the street. A racing motorcycle that happens in the same streets. Some Buff guys wearing Rollerboots tanking around destroying stuff Dump trucks, taxis, and reckless drivers were constant threats. There was even a mysterious black-and-gray vehicle with a giant 'Z' on top—flying instead of using wheels, like some alien machine. It was none other than the Zabo-man car!
Oddball Obstacles: Runaway lawnmowers rolled across lawns, tornadoes sometimes appeared, manholes opened unexpectedly, and even haunted houses sent out spooky hazards like ghosts. Some homes even had bizarre gimmicks—such as vampire neighbors or medieval knights guarding their lawns or even a plumber with red and Green hat jumping around! even Some Fast blue hedgehogs occasionally run past the player!.
Players loved that every house and yard felt different—some were friendly subscribers where you'd score extra points for hitting the mailbox, while others were non-subscribers who became fun targets for mischief, like smashing windows, knocking over statues, or breaking fences. The sense of freedom to either be a "good" paperboy delivering cleanly or a "chaotic menace" breaking everything made the game hilarious and replayable.
The training course at the end of each stage was a fan favorite: a BMX-style obstacle course where players could show off their skills by hitting ramps, dodging water hazards, and smashing extra targets for bonus points. It provided a satisfying break from the chaos of the neighborhoods and added an arcade-style mini-game that kept the gameplay fresh and exciting.
Players absolutely loved this game and it sold really well.
Next up is Quake, which quickly became a phenomenon. Every PC gamer was talking about it. Unlike earlier ZAGE shooters like DOOM or Duke Nukem, which used 2.5D graphics, Quake was fully rendered in true 3D—and it ran remarkably smooth. It introduced 3D maps, enemies, and full movement control, letting players look and aim up and down, leap across ledges, and explore complex vertical environments.
The game's eerie, Lovecraftian atmosphere—filled with castles, crypts, and otherworldly realms—gave it a dark fantasy-horror vibe. Instead of military sci-fi, Quake dropped players into a nightmare world of medieval knights, grotesque ogres, and shadow-dwelling abominations.
Beyond single-player, Quake revolutionized multiplayer gaming. It was one of the first games to offer online play via QuakeWorld, and deathmatches quickly became legendary at LAN parties and across the early internet. QuakeWorld was essentially a prototype for services For Battle.net, but developed by ZAGE exclusively for Quake. Despite its early technical issues, the ability to play online blew players' minds. The sheer fact that people could now battle others across the globe from their own homes was a massive leap—and it changed everything.
Zaboru also introduced a major game-changer with the launch of QuakeMod. This feature allowed players to create their own stages, design unique enemies, and even craft custom weapons using ZAGE resources. It opened the door to an entirely new level of creativity. Modders could share their creations through the "Custom MOD Map" section in QuakeWorld, fostering a growing community. While no groundbreaking mods had emerged just yet, the community was buzzing with excitement, eager to explore this new sea of possibilities.
Next also Zaboru ever since Ninja Gaiden Release in april he already gave a new task to Osaka team which took full power of the Osaka team and the game is none other than Donkey Kong Country and it will be ready in July.
Also in June Zaboru is giving the Osaka team another task for Release on ZGB Handheld and that game is The Legend of Zelda Oracle of All Ages and expected to be released in August.
In Tokyo Zaboru let the team focus on Phantasy Star 2 that will be released on July while also working on next games that will be released on ZEPS 2 also and its none other than Unirally which are racing games that are really goofy but fun.
Outside of video games, Nickelodeon officially launched its subscription channel in the U.S., promoting it with ads promising six brand-new shows along with two currently airing: X-Men: The Animated Series and Transformers. The new lineup included Powerpuff Girls, Spider-Man: The Animated Series, Teenage Mutant Ninja Turtles, Thundercats, Taz Mania, and RoboCop. Of these, only Taz Mania and Thundercats were original animations; the rest were adapted from video games.
Nickelodeon also began airing dubbed anime, including Sailor Moon, Pokémon, Let's & Go!, Gundam, and even re-runs of SpongeBob SquarePants. In addition, they brought back several classics from Tatsunoko's catalog because ZAGE owned Tatsunoko now—like Time Bokan, Gatchaman, and Yatterman. The first episodes of these shows sparked strong interest in anime from American audiences.
The channel sold extremely well, in part due to advertisements bearing the "ZAGE - Nickelodeon" branding. For many, seeing the ZAGE name instantly meant quality. This subscription service quickly became one of the driving forces behind the growing global popularity of anime.
Next, Nickelodeon is set to expand into Europe and likely Latin America as well, aiming to broaden its international reach.
As for YaDo and Tatsunoko Anime Studio in Japan, Zaboru plans to launch a similar subscription service, likely ready by either August or September. Zaboru also aims to introduce American cartoons to Japanese audiences. Now that ZAGE owns both Nickelodeon and Disney, they have the rights to broadcast these shows on Japanese subscription TV.
Overall, that's what happened in June 1995. Now, in early July, Zaboru is meeting with Jan Timmer, CEO of Philips, to discuss the current ZAGE and Philips projects for the DVD.
To be continue
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