This is not a chapter, but instead a record of Gehrman's runes as of chapter 101 (directly after the events of 100). This was requested by commenter "SSDDZeus_6783".
It also seemed like a good idea for me to keep track of all the shit Gehrman's got going on. I will be breaking it up into sections, providing descriptions for Aspect Abilities, Attributes, and Memories. I will also be adding additional notes/explanations if I feel the need to.
Base Runes
Name: Gehrman.
True Name: Paleblood.
Rank: Ascended.
Class: Titan.
Soul Cores: [7/7]
Blood Fragments: [0/7,000]
Memories: [Burial Blade], [Hunters Attire], [Blunderbuss], [Uncanny Saw Spear], [Portable Blood Imbiber], [Red Messenger Ribbon], [Cainhurst Knight's Attire]...
Echoes: —
Attributes: [Sixth Sense], [Contracted], [Otherworldly Seal], [Otherworldly Abomination], [Inheritor of Madness], [Unnatural Rune Witness]
Aspect: [The Last Hunter].
Aspect Rank: [Divine]
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Aspect Abilities/Flaw
Flaw: [Fear The Old Blood]
Flaw Description: [The more you consume the flesh and blood of the Corrupted, the deeper you descend into madness.]
Aspect: [The Last Hunter].
Aspect Rank: [Divine].
Aspect Description: [You are an impossible being whose creation is divine and corrupt in nature. The only thing binding your memories and being together is the purity of your desire to hunt. As the sole surviving hunter of Yharnam you exist in an endless crusade of blood and beasts. Your unique nature allows for bizarre and deadly powers to take root in your soul. As long as you live, you teeter on the edge of absolute madness.]
Innate Ability: [Predator].
Ability Description: [Every time you consume the flesh or blood of the Corrupted you will absorb some of its strength, the stronger the madness in a beast the stronger the absorption.]
Dormant Aspect Ability Name: [Blood Manipulation].
Aspect Ability Description: [You are one with the blood. The very essence of life runs hot. While it does, it will heed your call.]
Awakened Aspect Ability Name: [Eyes On The Inside].
Aspect Ability Description: [You have glimpsed the Eldritch Truth and can fathom the unfathomable. In doing so, you gain Insight that can be used for many Arcane rituals.]
NOTE (not in the runes): This ability lies in three different areas. The first is the ability to peer into different dimensions, specifically, the ones that a Great One thinks and resides on. The second is the accumulation of "Insight" which
Ascended Aspect Ability Name: [Walking Workshop].
Aspect Ability Description: [You are an arsenal. The versatility of a Hunter is to create and sharpen deadly weapons and tools in their workshop. That very same Workshop now resides in your Soul. Your prey is the fuel that burns the forge and allows for acts of Arcane creation and augmentation.]
NOTE (not in the runes): This ability modifies Gehrman's soul, changing its very nature to reflect an echo of the old dream of Yharnam. In this space, a mini dream-realm is projected via Paleblood's murmurs and whispers. Its contents contain dream materials that can be converted to physical matter via a catalyst. The catalyst are bloodstone shards, the solidified Will of a Nightmare Creature. In order for this creature to manifest in the Soul Workshop, its Will must be distinct from those of its Rank and Class. Its remains are then reanimated by Paleblood's essence. Once defeated, their Will crystalizes into various catalysts depending on their Rank. Please note that this is not their true Will (as that dissipates upon death) but instead a manifestation of Paleblood that has gone through several checks by the Spell in order to be recreated in the Soul Workshop. This will be explored more in later chapters…I guess this is a bit of a spoiler for now.
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Attributes
[Sixth Sense]: As a Hunter you have mastered all of your five senses unlocking the sixth sense which can sense anything within its range, if you hone your focus to the utmost your sixth sense will allow you to see one second into the future.
NOTE (not in the runes): This is Dorian's inherent Attribute, similar to Sunny's [Fated] and Neph's [Dreamspawn]. The original version would have been less powerful, but it was augmented upon Old Gehrman and Johann's Souls merging with Dorian's.
[Contracted]: You have made a contract with the ??? Each time you drink the blood of the Corrupted, your body will regenerate as long as you don't die. If you die you will be revived, every time you revive there must be a price.
NOTE (not in the runes): The "price" for revival is Blood Fragments. The price increases depending on the number of deaths, as it grows more and more expensive each time. The exception to this is in Nightmare's as the Moon Presence has more control, and thus needs less of a catalyst. This is Old Gehrman's Inherent Attribute.During his first death Gehrman lost 100 Blood Fragments, during his second (recently occurred when he glanced at the Moon Presence's cage below his Soul Sea) he lost 200. I believe that this might be a retcon, as I may have initially just had each death "zero out" the Blood Fragment counter but I felt this was too inconsistent in the long run.
[Otherworldly Seal]: An unfathomable seal has been placed on you by a third party. Modifications have been made to your very being to introduce your soul into the embrace of the Nightmare Spell. Certain functions of the Spell are limited. Certain boons from the third party will be allowed.
[Otherworldly Abomination]: Your soul is a patchwork of pain, misery, and sorrow. The memories of different entities make up your very being, some of which are not of this reality.
YOU SHOULD NOT BE HERE.
This is Johann's Inherent Attribute.
[Inheritor of Madness]: You who are from both the light and darkness have been gifted with a seed of the primeval Chaos that is the source of the [Unknown]. As you grow, so will the seed. It will envelope your soul and speak the truths of Madness. Each growth will be marked by a truth. Consume the truth or be consumed by it. This is the mercy of Frenzy.
[Unnatural Rune Witness]: A genius once parted the veil between the dream and the cosmos. Despite being unable to understand it, she brought with her knowledge of the great beyond. As a witness to this knowledge, you can imbue unnatural power from the [Unknown].
Runes Memorized
Oath Rune: [Hunter Rune]
Rune 1: [Anti-Clockwise Metamorphosis]
Rune 2: [Clockwise Metamorphosis]
Rune 3: [Eye]
NOTE (not in the runes): [Hunter Rune] increases Stamina/Endurance (includes ability to stay awake, ability to last longer in battle, etc.). [Anti-Clockwise Metamorphosis] also increases Stamina/Endurance. [Clockwise Metamorphosis] offers an increase in vitality (boost in all around defense/health). [Eye] increases "Discovery" this is a MUCH weaker version of the [Lucky] Attribute that Fiend has. It is often not very noticeable.
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Memory Descriptions:
Memory: [Portable Blood Imbiber].
Memory Rank: Ascended
Memory Tier: II
Memory Type: Tool
Memory Description: [Yharnam is the home of blood ministration, but Yharnam is gone. This small tool is one of the only remnants left of a fallen Church. It's simple yet potent design allows for the easy imbibing of blood without risking the user's health.
Memory Enchantments: [Marvelous Ministration], [Surreal Storage].
[Marvelous Ministration]: The process of blood ministration is greatly amplified with the Memories needles being impossibly sharp while also greatly increasing the speed of the transfusion.
[Surreal Storage]: This Memory is able to store a large amount of blood, beyond what is physically possible. Multiple types of blood can be stored as well.
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Memory: [Red Messenger Ribbon].
Memory Rank: Ascended
Memory Tier: III
Memory Type: Charm
Memory Description: [On the night of a gruesome Hunt, the father and mother of two young girls disappeared. A strange Hunter appeared to offer them aid, but only brought them despair. The Hunter gave them news later on. The children' s parents were dead. The first daughter was eaten by an odious beast after trying to find someone else to protect her and her sister. The second daughter fell into madness. Her family, everyone she loved, was taken from her on the same night.]
Memory Enchantments: [Nascent Purity]
Enchantment Description: [The wearer of this ribbon receives an immunity to a certain poison and high resistance to all others].
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Memory: [Cainhurst Knight's Attire].
Memory Rank: Ascended
Memory Tier: I
Memory Type: Attire
Memory Description: [The Cainhurst way is a mix of nostalgia and bombast.
They take great pride even in the blood-stained corpses of beasts that they leave behind, confident that they will stand as examples of decadent art.]
Memory Enchantments: [Knight's Honor]
Enchantment Description: [The wearer of this attire carries the aura of a knight. As such they will command more respect from equals and subordination from those weaker than the wearer.]
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Memory: [Gluttonous Reiterpallasch].
Memory Rank: Ascended
Memory Tier: IV
Memory Type: Weapon
Memory Description: [A twisted version of the Weapon wielded by the Knights of Cainhurst. Combines an elegant knight's sword with the peculiar firearm wielded by the Cainhurst order. The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague, and the disposal of beasts was a discrete task left to their servants, or knights, as they were called for the sake of appearances. But on the inside, they are most impure. This Knights weapon has been drenched in sin, and gained both power and curse because of it.]
Memory Enchantments: [Gluttonous], [Digestion], [Impure], [Knights Way].
[Gluttonous]: The weapon exudes an aura of Gluttony. Those who are in its vicinity will be struck with the desire for an endless feast. The pains of hunger can never be sated.
[Digestion]: The tip of this weapon will feed on the blood of its enemies. The poisonous and toxic traits of the blood are consumed by the rapier. The stronger the poison, the more lethal the blade becomes.
[Impure]: All blood eventually festers and rots. The bullets shot from the firearm are tinged with a corrosive poison.
[Knights Way]: This weapon mockingly adheres to the posturing way of Knights. If wielded in a manner unbefitting a Knight, the blade and bullets dull.
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Memory: [Lustful Vial].
Memory Rank: Ascended
Memory Tier: II
Memory Type: Tool
Memory Description: [The vial was a constant companion for all Yharnam Hunters. Filled with the Blood, they would be used to restore Hunters quickly. But its power came with a price. Accumulating Madness. It was a widely believed myth that the Blood and the Madness brought about by it crawled up the right leg.]
Memory Enchantments: [Lustful], [Rumored Vial]
[Lustful]: Increases one's base urges to procreate and indulge in pleasure.
[Rumored Vial]: Allows for the recreation of a liquid so long as the user supplies adequate Essence and holds a fundamental understanding of their desired creation.
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Memory: [Wrathful Shaman Bone Blade].
Memory Rank: Ascended
Memory Tier: I
Memory Type: Tool
Memory Description: [It is unknown who the Shamans were. Though their creations could be traced to the derelict dungeons lost to time and space, any remnants of these powerful people have been lost. Only their most harrowing creation still cling to a fleeting reality.]
Memory Enchantments: [Wrathful]
Enchantment Description: [When struck with the Arcane secretion of this Tool, the victim will fall into mindless wrath and attack all who are foolish enough to draw near.]
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Memory: [Worms Sorrow].
Memory Rank: Awakened
Memory Tier: II
Memory Type: Attire
Memory Description: [Hateful Maggots cavort in hatred and madness. Damn these things.]
Memory Enchantments: [Preserve Through Derision]
Enchantment Description: [Offers small resistance to Mind and Soul attacks.]
NOTE (not in the runes): briefly mentioned in chapter 59. Fuck those little white worms in Cainhurst and Nightmare of Mensis (called Hateful Maggots in the Wiki).
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Memory: [Slothful Evelyn].
Memory Rank: Ascended
Memory Tier: II
Memory Type: Weapon
Memory Description: [Lovingly named after a woman and graced with an intricate design, Evelyns were adored by Cainhurst knights. But they rarely saw use against Beasts, instead their dreadful power was hidden. The pistol was only used to flaunt position.]
Memory Enchantments: [Slothful], [Roses Thorns]
[Slothful]: The wearer is burdened by drowsiness and lethargy. The more one moves the weaker the power of the pistol.
[Roses Thorns]: When shot from a still bearer, this pistol unleashes extraordinary piercing power.
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Memory: [Prideful Chikage].
Memory Rank: Ascended
Memory Tier: I
Memory Type: Weapon
Memory Description: [The closer a noble is to the Vileblood Queen the greater the esteem they carry. While this used to be performative, an event occurred that made the matter of blood purity all the more important.
One night, a fanatic spoke of this. "Once, a scholar betrayed his fellows at Byrgenwerth and brought forbidden blood back with him to Cainhurst Castle. It was there that the first of the inhuman Vilebloods was born."
Though the auspicious people of Cainhurst had ruled the mountainous Western regions for centuries. It was only a few years before the founding of the Healing Church that the creatures known as Vilebloods were born.]
Memory Enchantments: [Prideful]
Enchantment Description: [This blood blade exudes an aura of Pride. When fed with arrogant blood, the blade will become impossibly light. But those who feel the weight of the world upon their backs will find this weapon just as heavy as their kindness.]
Memory: [Envious Executioner Gloves].
Memory Rank: Ascended
Memory Tier: I
Memory Type: Tool
Memory Description: [The servants of Cainhurst Castle lived and died in pain. The hands of their tormentors were stained with their tortured blood. Their pain and hate live on in these gloves. A testament to the lives that would otherwise be easily forgotten.]
Memory Enchantments: [Ghosts Envy]
Enchantment Description: [This tool draws on the Envy of its wielder to create apparitions of their past prey. The dead's resentment fuels this Memory's power. The ghostly remnants will cause disastrous effects under certain conditions.]
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Memory: [Greedy Bloodstone Talisman]
Memory Rank: ???
Memory Tier: VI
Memory Type: Charm
Memory Description: [He lost countless lives to his own Greed. Only in reaping his own did he realize the depths of his Sin.]
Memory Enchantments: [Greed], [Coldblood], [Bloodflame], [Hunter's Flesh], [Hunter's Mind], [Hunter's Soul]
[Greed]: These wondrous enchantments of this Charm will grow stronger when the wearer is filled with Greed.
[Coldblood]: The wearer is given a small resistance to cold.
[Bloodflame]: The wearer is given a small resistance to heat.
[Hunter's Flesh]: The wearer's physicality will be slightly improved.
[Hunter's Mind]: The wearer is given a small resistance to mind attacks.
[Hunter's Soul]: The wearer is given a small resistance to soul attacks.
NOTE (not in runes): the Rank will be explained in future chapters.
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Memory: [Crows Vow].
Memory Rank: Transcendent
Memory Tier: I
Memory Type: Charm
Memory Description: [A strife-filled Crow looked upon the creation of a blasphemous Church. He steeled his resolve and made a solemn vow to never allow its horror to spread.
This vow cost him his life.]
Memory Enchantments: [Deadly Vow]
Enchantment Description: [The wearer of this Charm must make a promise to themselves that binds their soul. The more restrictive the promise the greater power this Memory grants. Those who break this promise will immediately die. Removing the Memory will result in its breaking.]
NOTE (not in runes): now in the possession of Caster.
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Memory: [Burial Blade (Sealed)].
Memory Rank: Dormant/Awakened/Ascended
Memory Tier: III
Memory Type: Weapon
Memory Description: [A terrible scythe brought from another reality. The craftsmanship, blood, and runes of alien entities brought it to a Transcendent level. Upon entering the warm embrace of the Spell, this weapon's true might was sealed].
Memory Enchantments: [Trick Weapon], [Forged from Blood], [Blood Seal]
[Trick Weapon]: This weapon can switch between two forms in a curious, and speedy fashion.
[Forged from Blood]: This weapon is blessed with increased durability and sharpness when covered in blood.
[Blood Seal]: A terrible and reckless third party intervened in the creation of the seal, allowing for a slow and gradual recovery back to this weapon's former glory.
NOTE (not in the runes): This is the sealed version prior to the end of the 2nd Nightmare.
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Memory: [Burial Blade].
Memory Rank: Transcendent
Memory Tier: III
Memory Type: Weapon
Memory Description: [A terrible scythe brought from another reality. The craftsmanship, blood, and runes of alien entities brought it to a Transcendent level. It has now returned to its former fiendish form and has acquired new power.]
Memory Enchantments: [Trick Weapon], [Forged from Blood], [Reaping Blade]
[Reaping Blade]: This weapon can deal a certain amount of soul damage.
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Memory: [Hunter's Attire (Sealed)].
Memory Rank: Dormant/Awakened/Ascended
Memory Tier: II
Memory Type: Attire
Memory Description: [One night, a new Hunter came across the attire of Yharnam Hunters in the bowels of a sewer. After cleaning them, the tough leather and intricate design would fit the man's body as he slayed countless beasts and covered it in shining blood. It has now returned to its former fiendish form and has acquired new power.]
Memory Enchantments: [Forged from Blood], [Blood Seal]
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Memory: [Hunter's Attire].
Memory Rank: Transcendent
Memory Tier: II
Memory Type: Attire
Memory Description: [One night, a new Hunter came across the attire of Yharnam Hunters in the bowels of a sewer. After cleaning them, the tough leather and intricate design would fit the man's body as he slayed countless beasts and covered it in shining blood. It has now returned to its former fiendish form and has acquired new power.]
Memory Enchantments: [Forged from Blood], [Ageless].
[Ageless]: This attire has seen the death of thousands of enemies. It is able to quickly repair any damage to it, even outside the owner's Soul Sea.
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Memory: [Blunderbuss (Sealed)]
Memory Rank: Dormant/Awakened/Ascended
Memory Tier: III
Memory Type: Weapon
Memory Description: [A blunderbuss created at the workshop for the hunters' line of work. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The impact of this highly-effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark]
Memory Enchantments: [Quicksilver], [Forged from Blood], [Blood Seal].
Enchantment Description:
[Quicksilver]: This weapon's bullets form from the user's blood or the blood supplied to the appropriate place. The result of this Arcane infusion are bullets of the same property as the blood supplied.
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Memory: [Blunderbuss].
Memory Rank: Transcendent
Memory Tier: III
Memory Type: Weapon
Memory Description: [A blunderbuss created at the workshop for the hunters' line of work. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The impact of this highly-effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark.]
Memory Enchantments: [Quicksilver], [Forged from Blood], [Weakness Mark]
Enchantment Description:
[Weakness Mark]: After bullets from this weapon land on prey, they will be "marked" and have their weakness laid bare before the wielder of this Memory.
Memory: [Uncanny Saw Spear]
Memory Rank: ???
Memory Tier: II
Memory Type: Weapon.
Memory Description: [A curious weapon crafted by an Otherworldly Abomination. Its serrated teeth and crude design were crafted with the sole intent of making its prey bleed as much as possible. It grows strong when held with firm resolve].
Memory Enchantments: [Trick Weapon], [Proud Resolve].
[Proud Resolve]: When held by one whose determination is singular and focused, its power increases. The more difficult the goal, the stronger the blade.