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Chapter 747 - Narisva's Exploration: The Justice Divinity

Justice is one of those words that sounds simple until you actually try to pin it down. 

People throw it around like it is some shining, absolute blade that only cuts the guilty and never the innocent, but from where I stand, justice has always looked more like a mirror than a weapon.

It reflects whoever is staring into it, twisting itself to match their beliefs, their fears, their excuses and their righteousness. Veneri once told me that concepts only look stable from far away but when you get close enough, you start to see that they are constantly collapsing, and reshaping themselves, and justice is probably the worst offender of them all.

Rulers can call their massacres justice. Rebels call their revolutions justice. Grieving mothers call their vengeance justice. Every single one of them believed it with the same terrifying sincerity, which is exactly why the universe itself turned justice into a Divinity instead of leaving it as a mere idea floating around in the minds of living beings.

When justice manifests as a Divinity, it does not come in a single, neat form. The concept itself is too vast and contradictory to be contained in one expression. From what I've learned and observed, it tends to appear in three major ways.

The first form is the most literal and, ironically, the most suffocating: justice as the conceptual framework of laws.

In this form, a being can embody laws themselves and even initiate them, turning their will into something that the universe recognizes as binding. It sounds impressive and honestly, it is, because being able to define what is permitted and what is forbidden is the closest thing to playing god that most entities will ever get.

However, there is a catch that people conveniently ignore when they fantasize about this type of power, which is that the moment you become an embodiment of law, you also become its servant.

Universal Laws are not suggestions and they are not flexible just because you happen to be powerful or important. They are woven into the very structure of it and if you align yourself with them, you are shackled to them just as much as you can wield them. Only those who climb high enough in power and comprehension can begin to draft their own laws but even then, that requires an almost obsessive understanding of how reality functions, because you cannot write a law that contradicts the fabric of existence without tearing yourself apart in the process.

The first manifestation is a form of justice that offers immense authority but at the cost of personal freedom. I've never been fond of powers that come with invisible chains attached to them.

The second manifestation of justice is far more brutal and in my opinion, far more practical, which is why many beings consider it the strongest version of the concept. This form revolves around restrictions and self-inflicted limitations, binding oneself through vows, oaths, and deliberate handicaps in exchange for greater strength and certainty.

Spheraphase itself plays a direct role in this. It's a Supreme Entity and a Sentient World that actively observes and governs those who live within it. That is where the phrase "I swear under the name of Spheraphase" came from. It originated as a literal contract with the world we stand on.

When someone makes a vow in the name of Spheraphase and then dares to break it, the punishment is real, absolute and often worse than death. Justice, in this form, is not something you impose on others but something you chain around your own neck and tighten willingly, trusting that the universe will reward your sincerity with power.

The more severe the restriction, the more potent the return. That includes self-inflicted conditions such as limiting one's abilities, restricting one's actions or tying one's strength to emotional triggers. It reminds me of those old Earth superhero stories Veneri once showed me in his memories.

It's where the hero suddenly becomes stronger when someone they love is hurt or killed, as if their grief or rage is a key that unlocks hidden reserves of power. As ridiculous as those stories sometimes are, the underlying principle is not entirely fictional because self-inflicted conditions and emotional catalysts are very real pathways to amplifying one's capabilities under the banner of justice.

You are essentially telling the universe that you are willing to suffer and be bound in order to prove your conviction, and Spheraphase, being the nosy and overbearing entity that it is, tends to reward that kind of dramatic sincerity.

Despite how effective those two forms can be, the Justice Pentarch of Veneri, or rather, Veneri himself in that aspect, has shown no real interest in pursuing them as his primary path, which says a lot about how his mind works.

Instead, he is focusing on the third manifestation of justice, the one that is both the most abstract and the most psychologically dangerous: self-enhancement through the perception of good and evil.

This version does not rely on universal laws or external vows but instead feeds on the internal convictions of the individual, weaponizing their personal understanding of morality and purpose. To put it simply, justice in this form becomes a battleground of perspectives rather than a system of rules or restrictions.

Imagine a hero and a villain clashing, each one absolutely certain that their actions are justified. The villain might believe that the world is rotten beyond repair and must be destroyed so that something better can rise from its ashes, while the hero might be fighting to protect the innocent lives currently existing within that flawed world.

From a detached, conceptual standpoint, neither of them is objectively wrong, because both are acting according to a coherent interpretation of what they believe justice should accomplish. One seeks renewal through destruction and the other seeks preservation through protection, and both of those goals can be framed as righteous depending on where you are standing and who is writing the history books afterward.

In this third form, justice as a Conceptual Divinity does not automatically favor one side over the other simply because one of them calls themselves a hero and the other is labeled a villain. Instead, the concept itself clashes against the convictions of both individuals, measuring the depth of their resolve, the consistency of their beliefs and the weight of their intentions.

The one whose sense of justice is more complete, more unyielding and more deeply rooted in their identity is the one who gains the advantage. This is probably why, in so many of those Earth stories, heroes end up losing against villains until they suddenly pull out something called the "power of friendship," which always made me laugh because it sounds childish to prove that the villain's conviction was greater.

Heroes often operate under the assumption that they are inherently right because society told them so, which makes them complacent and, ironically, weaker in conceptual confrontations.

Villains, on the other hand, are usually painfully aware that the world sees them as wrong, which forces them to constantly justify their actions to themselves, sharpening their resolve and, by extension, strengthening their alignment with their own version of justice.

That's the cruel joke hidden inside the concept of heroism, and it's one of the reasons both Veneri and I have always been skeptical, if not outright dismissive, of that title.

Heroes tend to act as if justice is a divine badge that was handed to them at birth, something they never needed to question or define for themselves, which effectively turns them into slaves of a concept they barely understand. They follow what they have been told is good, punish what they have been told is evil, and never stop to ask whether those definitions were ever truly universal to begin with.

Villains, despite their reputation, are often the ones who spend the most time interrogating their own morality, because they are constantly forced to confront the fact that they are standing against the majority.

If you take that dynamic and place it in a world where evil is the dominant social norm, then suddenly the entire moral landscape flips on its head. In such a world, cruelty would be considered ordinary, kindness would be suspicious and someone trying to act with compassion might be branded as a criminal or a destabilizing force.

Would the inhabitants of that world call their cruelty justice simply because it is normal to them, and would they condemn goodness as a violation of order?

The answer is already too obvious and deeply uncomfortable, which is exactly why most people avoid thinking about it.

That is what justice truly represents when you strip away the pretty speeches and heroic imagery. It's not a glowing scale hovering in the sky, weighing souls with perfect neutrality, nor is it a sword that only ever strikes the wicked. It's a reflection of how a being perceives existence itself, shaped by their experiences, their fears, their culture and their desires for the future.

When Veneri manipulates justice as self-enhancement, he's not trying to impose a single, rigid definition of good and evil onto the world. He's strengthening his own conviction and letting that conviction collide with others where only the most coherent and resolute perspective can stand unbroken. That way he's enhanced and gets stronger in a fight.

That's also why I've never been particularly interested in being called a hero, and why Veneri tends to roll his eyes whenever someone tries to praise him with that word.

Heroism pretends that justice is simple and that the world can be divided into neat categories of right and wrong, but the moment you start dealing with Conceptual Divinities that enforce oaths, you realize that existence is far messier than those stories ever admitted and honestly, I would rather navigate that mess with clear eyes than comfort myself with a label that was never designed to survive real scrutiny.

That's what the Justice Divinity is about.

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