Right now, I was lying on a creaky cot inside a cold barracks, dressed in stiff leather armor and surrounded by rookies with big swords and bigger egos.
Outside, the moon hung low over the jagged cliffs of what they called "The Crimson Frontier"—the edge of no man's land between human and vampire territories.
The air smelled like ash and iron. Somewhere in the distance, a siren blared. A hunting party must have gone missing again.
So . . . how was I supposed to make him win?
Step one: Stay alive. Always a great start.
Step two: Gather intel. About Salister, the war, and any potential plot twists the system wasn't telling me.
Step three: Infiltrate his world.
And that's the fun part. Because how does a low-ranking vampire hunter waltz into the vampire prince's court without getting skewered?
That's what I needed to figure out.
And I would. Because I've played this game long enough to know one thing: