The Nightcrawlers: Tiers 1 to 9.
Tier 1: basic intelligence, follows instinct primarily.
Tier 2: a child-like intelligence, but still follows instincts primarily.
Tier 3 to Tier 9: Adult Human Intelligence, and it increases as the Nightcrawler keeps evolving.
The Daywalkers Ranks:
Rookie Daywalker(Tier 1) → Junior Daywalker (Tier 2)→ Pathfinder Daywalker(Tier 3) → Warden Daywalker(Tier 4) → Solarbound Daywalker(Tier 5) → Blazewarden Daywalker(Tier 6) → Ecliptic Daywalker (Tier 7)→ Radiant Daywalker (Tier8)→ Eternal Daywalker(Tier 9)
Daywalkers Summerized Power System:
Daywalkers are born after a human signs a beneficial contract with a nightcrawler, giving them full control over their destiny.
The early Ranks have three stages, split into three checkpoints; each checkpoint represents 5% of the seed's growth. Once 100% is reached, the system changes.
Each 5% rewards the owner of an inherited ability called Innate Abilities.
The first 5% allows the Daywalker to transform his contracted nightcrawler into a signature weapon.
To break through next rank, an evolution is required.
Evolution can happen through three choices: Limited, Remarkable, or Perfect.
Each one provides a different quality, with perfect evolution providing the best evolutionary path for the Daywalker...After Evolution, a Daywalker is awarded with an ultimate ability.
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Nightcrawlers' Nests grades.
Twilight Burrow (Tier 1)→ Obsidian Den (Tier 2) → Midnight Dominion (Tier 3) → Shadow Castle (Tier 4) → Abyssal Lost City (Tier 5)
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The CRS Platform:
The CRS Platform is a multi-dimensional platform that involves almost all races within the Chained Universe and the realms surrounding it.
It's a platform that rewards live-streamed dimensional conquest, raids to plunder territories of riches, and lastly, the saviors' guardianship of protected territories.
// The Conquerors (Path of Dominion):
Philosophy: "Expand or be erased… and corrupt or be consumed."
Conquest without corruption is hollow... a barren trophy. Only by defiling land, life, and light can the Conquerors truly prove their supremacy and serve the Tree of Death's insatiable hunger.
Rank Structure:
Invader → Warmonger → Warlord → World breaker → Oblivion King/Queen
Promotion Criteria:
Territories corrupted... Armies crushed... Duration of rule.
Rewards per Victory (against Raiders or Saviors)
Evolutionary Materials
Evolutionary Recipes
Artifacts
Natural Dimensional Treasures
Minor Territory Grants (in the Boundless Expense)
Yearly Stability Rewards (for each full year without losing any territory)
High-Grade Artifacts, Dimensional Treasures, Evolutionary Materials
Unique Evolutionary Recipes
Nocrix Credit
Major Territory Grants (in the Boundless Expense)//
The Saviors (Path of Guardianship):
Philosophy: "The shield is mightier than the blade."A creed of steadfast protection… true strength lies in preserving life and land, even at the cost of one's own.
Rank Structure:
Sentinel → Bulwark → Lightbringer → Paragon → Celestial Warden
Promotion Criteria:
Territories defended… Lifeforms rescued… Sacrifices made (Lives traded for victories).
Rewards per Victory (against Raiders and Conquerors):
Evolutionary Materials, Evolutionary Recipes...Etc
Yearly Stability Rewards (for each full year without losing any territory)
High-Grade Artifacts, Dimensional Treasures… etc//
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//The Raiders (Path of Plunder)
Philosophy: "Take what burns brightest."
A faction focused on quickness, ferocity, and the shine of newly acquired riches. Progress is achieved by collecting valuable treasures and destroying enemy bases.
Rank Structure:
Marauder → Reaver → Pillarlord → Ravager → Chaos Harbinger
Promotion Criteria:
Treasures looted.
Territories sacked.
Speed & efficiency (Fastest Raids recorded).
Rewards per Victory (Against Conquerors and Saviors):
Evolutionary Materials, Evolutionary Recipes, Artifacts, etc. //
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The Nocturnal Ring: An underground individual-based platform backed by millions of races across the realms, spectating the Death Games for their enjoyment like a sport.
It's a sub-branch of the CRS Platform, where individuals from all realms can join in death games for glory, riches, honor, authority, and territory within the Boundless Expense.
Ranks:
Homeless → TeraOwner→ Baron → Viscount → Count...
Points Allocation:
Match Victory … +50 pts
Finalist Bonus … +20 pts
Title's Boon … +100 pts (once a game)
Participation … +10 pts
Defeat … −20 pts
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