Time rewinds to just before the closing bell of the dungeon rang.
"Just by defeating a head boss and obtaining a Great Rune, does the dungeon undergo so many changes?"
Uffie watched the slowly opening large door and saw the figures of the Two Fingers and Granny Enya through the crack.
She couldn't help but recall that at the round table, she had three more bosses to choose from in her memory, and she even saw the Elden King's obsession with the guardian dragon head. Now, even the previously closed large door was open.
How should I put it, though there wasn't any substantial reward, it gave her a sense of great achievement, like she had done something incredible, and the whole world was celebrating her.
The design of changes in the Sain Dungeon probably came about because Gong Qiying was the type of player who loved experiencing a series of game content changes after completing an important event in a game, so when creating the dungeon, he unknowingly incorporated that element.
