For now, though, his attention shifted back to the item itself.
"Damaged Coffin of the Forgotten…"
The name stuck with him.
Why damaged?
Was it simply a narrative label? Or… was there more to it?
His thoughts spun in slow circles. A part of him wondered if the system couldn't—or wouldn't—give him a perfect item. Was it bound by limitations? Could it only pull from things that already existed?
If so… then this coffin wasn't just a created reward.
It was something that had been.
Something that once existed in full.
Something that had been used.
The idea gave him pause.
The system always seemed game-like, and this only reinforced it. In games, loot often had history. Weapons that belonged to past heroes. Artifacts pulled from shattered civilizations. Fragments of legendary sets with missing pieces. And sometimes, the most powerful items weren't the newest—they were the ones with stories.
Was this coffin one of those?
A relic?