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Chapter 289 - pathway Jörmungandr

Sequence 9: Rippling Coil

Gains the ability to sense vibrations across water and ground over moderate distances.

Can subtly induce discomfort or unease by manipulating minor currents or pressure.

Slight resistance to minor physical or elemental attacks.

Sequence 8: Ocean Whisper

Can subtly influence small water bodies, creating currents or waves that hinder movement.

Can evoke feelings of fear or claustrophobia related to depth or drowning.

Gains minor ability to extend awareness through water, detecting motion or disturbances.

Sequence 7: Crushing Coil

Gains serpentine constructs capable of constriction and striking with immense force.

Can manipulate water pressure locally, making movement difficult or dangerous for foes.

Can subtly manipulate currents to isolate or trap targets in water.

Sequence 6: Serpent of the Deep

Can manifest a massive, semi-physical serpentine form that dwarfs buildings and ships.

Gains the ability to increase water pressure around themselves, creating crushing environments for enemies.

Can influence weather near oceans, producing storms, tides, and surges.

Sequence 5: Leviathan of the Abyss

Can summon enormous serpentine constructs to act independently across oceans.

Gains regional control over water currents, tides, and localized sea-level changes.

Can create zones of crushing pressure that make movement on land or sea extremely dangerous.

Sequence 4: Oceanic Colossus

Body becomes colossal, stretching across vast stretches of sea, instilling awe and terror.

Gains near-complete mastery over oceanic phenomena: currents, tides, waves, and storms.

Can manipulate environmental pressure on a scale that affects ships, islands, and coastal cities.

Sequence 3: Avatar of the Sea

Can influence global ocean currents, subtly affecting climate and sea levels.

Gains ability to create massive tidal waves or cyclones capable of destroying cities.

Can summon gargantuan serpentine avatars to act as extensions of themselves.

Sequence 2: World Serpent

Becomes nearly immortal as long as the oceans exist.

Gains planetary-scale influence over water pressure, tides, and storm systems.

Can warp the physical environment near oceans, crushing landscapes and reshaping coastlines.

Sequence 1: Incarnation of the Abyss

Body becomes a titanic, planet-spanning serpent, embodying the full force and weight of the ocean.

Gains near-complete control over global seas, storms, and the crushing depths of the ocean.

Can create "Abyssal Domains," where water pressure, tides, and oceanic phenomena obey their will.

Sequence 0: Jörmungandr, World Serpent

Exists as a cosmic, omnipresent force of oceanic pressure and planetary-scale power.

Gains the ability to manipulate all seas, weather, and coastal regions toward disaster or dominance.

No longer bound by physical form, acting as an eternal, incomprehensible embodiment of the ocean's immensity.

Mythical Creature form is Jörmungandr

Honorific name

Lord of oceans

The world serpent

God of pressure

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