The Adventurers Guild dominated an entire city block, its three-story façade a masterwork of functional architecture that managed to convey both welcome and warning. Carved reliefs depicting heroic deeds covered the massive oak doors, while the constant flow of people in and out spoke to the organization's central role in the capital's economy.
Inside, barely controlled chaos reigned. The main hall buzzed with activity as adventurers studied job postings, negotiated contracts, and shared tales of recent exploits. Notice boards covered every available wall space, their surfaces hidden beneath layers of quest announcements, monster warnings, and official proclamations.
Yomi took it all in with the calculating gaze of someone assessing a potential battlefield. The hierarchy was visible in how people moved and spoke, veteran adventurers commanded respect through presence alone, while newer faces pressed against the walls like nervous prey animals.