Full Name: Sterling Schnee
Nicknames Given: Guardian of Humanity – Twin Goddesses, Knight of Equestria – Celestial & Luna, And Mr. S – Harley Quinn.
Title/s: President of the United Minutemen Federation, Freedom Holder, World Traveler, And The Guardian of Humanity
Age: 18
Gender: Male
Sexual Preferences: Female Race: Higher-Human
Affiliations: United Minutemen Federation
Nationality: Atlesion
Language Spoken: English/All Languages.
Height: 5'9" Weight: 132 lbs Eye color: Slate Blue Eyes (Normal) & Pure White Silver Eyes (Using his SEMS) Hair color//Style: White Hair
Occupation: President of the United Minutemen Federation
Jinchūriki Status: Complete Jinchūriki of Nine-Tails | Yukiukon
Semblance: Glyphs can create a slippery platform to skate on at high speed, Generate midair platforms to manipulate his trajectory in the air, and perform limited-time dilation that can speed up actions.
Relationship: Willow Schnee – Mother, Winter Schnee – Sister, Weiss Schnee – Twin Sister, Diana Prince – Girlfriend, Neo Politan – Girlfriend, Kali Belladonna – Girlfriend, Pyrrha Nikos – Girlfriend, Jacques Schnee – Father [Deceased].
Sterling's Powers:
Power Source:
Chakra
Mana
Aura
Power Category: Main Power
Electrokinesis/Cryokinesis
Power Category: Bolt
Lightning Bolt
Magnum Bolt
Bolt Stream
Pincer Bolt
Ice Bolt
Harden Ice Bolt
Freezing Ice Bolt
Power Category: Grenade
Lightning Grenade
Sticky Grenade
Shock Grenade
Cluster Grenade
Double Grenade
Ice Grenade
Ice Sticky Grenade
Double Ice Grenade
Freezing Spiked Grenade
Freezing Sticky Spiked Grenade
Freezing Cluster Spiked Grenade
Power Category: Missile
Mega-Watt Missile
Redirect Missile
Sticky Missile
Freeze Missile
HellFreeze Missile (Four Warheads)
Redirect HellFreeze Missile (Four Warheads)
Freeze Sticky Missile
Freeze Redirect Missile
Power Category: Blast
Alpha Blast
Graviton Blast
Shatter Blast
Power Category: Shield
Kinetic Pulse Shield
Harden Frost Shield
Frost Shield
Power Category: Karmic
Civilian Safety
Bolt Recharge
Group Heal
Bolt Chain
Ultimate Moves:
Ionic Lightning Storm
Ionic Snow Storm
Ionic Freeze
Ionic Vortex
Ionic Strike
Skills/Abilities:
Silver Eternal Mangekyou Sharingan: S.E.M.S is an Upgraded Version of the regular Eternal Mangekyou Sharingan just with the powers of the Silver Eyes. – Silver Eternal Mangekyou Sharingan: Abilities;
Tracking: The ability to track movement & chakra.
Amaterasu: Creates unstoppable Black Flames that burn until the target is destroyed or The Chakra for the Black Fire ends.
Susanoo: The ability to summon a giant humanoid avatar made of chakra that fights on the user's behalf. Grimm Destruction: They can turn Grimm to Stone, Blind them, or Vaporize them. Light Weapons: They can summon weapons made of pure light, Similar to the powers of the Maidens, Just not the ability to control elements or nature.
Universal Equipment Summoning: The ability to summon any type of Commercial & Military Vehicle/Equipment as well as AI Robots.
Interdimensional Summoning: The ability to Summon any person from other universes.
All Vehicle Driving Mastery: The ability to be a master of driving & operating cars and automotive vehicles, As well as all military vehicles.
Universal Communication: The ability to speak any language.
God's Mind Fortification: When someone tries to enter the User's mind, A Fortification of "God" will defend the User's mind from unknown people Or creatures entering their minds.
Techno-Eidetic Recall: Eidetic memory is specific to Video Games, Music, And all facets of Technology.
Zombie-Skill Mastery: The user will have Weapon Classes, Field Upgrades, Perks, And Ammo Mods.
Dimensional Storage: The user can put items/beings into a separate dimension for safekeeping and can summon them back with relative ease. This space is often unnoticed, but in the cases it is, it typically is a pocket dimension where a character possesses control. It can also be an object capable of holding many items in it or a higher-dimensional space in which an object is sent away for keeping.
Teleportation: The user can now teleport any distance to evade danger or avoid an impending threat, As long as they have a good idea where they are going. For instance, If they find themselves cornered in a confrontation, they could instantly teleport away to a nearby alley, behind cover, very far away, or just allow them to escape without physical confrontation. This swift relocation not only enhances their safety but also gives them a tactical advantage in navigating potentially hazardous situations.
Temporary Powers: The Power to Temporarily use a power the User doesn't have, For an Unknown amount of time.
Angel's Presence: The user with "Angel Presence" enters a room, and their aura radiates warmth and positivity. With the power of "Angel Presence", The others will feel an immediate level of trust in the user. This could be particularly beneficial in negotiations or conflict resolution, The User will now be able to have Angel Wings on their back. – Note: "Angel Presence" Doesn't affect people who already trust or like the user, But the user's aura will still work normally.
Super Hacking: The user can break any sort of codes that have been placed, Decipher, And solve any mysterious message, which may lead to a clue or objective. The user can also break certain seals that have encrypted messages or symbols. The process can be achieved through wireless connections or wired lines or through the addition of equipment (Corrupted USB Add-Ons, Nanomachines, Etc...)
Customization: The user can customize Vehicles & Weapons Realistically or Unrealistically, Or Customize other People. [Warning! Changing someone to love will Fail! Unless the User sees the other person as evil.]
Transformtrix: Allows you to turn into one of the members of Rainbow Six Operators, And summon Rainbow Six Operators Temporarily or Permanently.
Full Recovery: The ability to Fully Recover after taking damage! [Warning! Users will need to eat more food for the "Full Recovery" to work completely.]
Magic: The ability to manipulate supernatural forces to achieve any effect one desires. In most cases, The use of magic requires special magical energy, often called mana. The user has access to magic, Visa the use of rituals, Symbols, Actions, Gestures, Language, Etc… – How "Magic" Works: Well it all comes from if the user can Visualize & believe it'll happen, Then the user can cast it.
Abilities:
Tactical: Into the Void. Get to a new location quickly through a void space…
Passive: Voices from the Void. A voice will warn you when danger is approaching.
Ultimate: Dimensional Rift. Link two locations for 5 Minutes with a portal for your whole team or yourself to use.
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Tactical: – Arc Snare. You deploy a snare that damages & tethers a single enemy if they're caught in its 20-meter radius.
Passive: – Marked for Death. You can see the location of the enemy dead bodies on your map on the Pip-Pad.
Ultimate: – Phase Breach. You can tear open a one-way portal to a targeted location.
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Tactical: Missile Swarm - Fires a swarm of mini-rockets that both damage and disorient opponents when hit.
Passive: VTOL Jetpack - Jumping again mid-air activates your jetpack. You have a limited amount of fuel that slowly regenerates while you're not using the jetpack.
Ultimate: Skyward Dive - Activate to prepare for launch. While preparing, Your teammates can hook up to you. After a second activation, You'll take off to 1000-meters with any teammates hooked up in tow for a dive.
Normal Perk Effects on Sterling:
Double Time: Double the duration of Tactical Sprint & Increase crouch movement speed by 38%.
Lightweight: Moves faster by 10%.
Iron Lungs: Longer breath hold for sniper rifles.
Fast Hands: Swap guns faster, Use lethal Or Tactical equipment faster, Throw back frag grenades.
Quickdraw: ADS time reduced by 31%.
Steady Aim: Increases hip firing accuracy by 21%.
Double Tap: Increases rate of fire by 27%.
Stopping Power: Increases bullet damage by 40%.
Deep Impact: Extra bullet damage when shooting through walls.
Bandolier: Gives the User extra ammo for their primary & secondary weapons.
Strong Arm: See a preview of the trajectory for throwing equipment.
Bomb Squad: Take reduced damage from explosives by 44%. Enemy explosives are marked in red. Reset fuze timers when picking up live grenades.
Overkill: Carry three primary weapons,
Scavenger: Resupply ammo & throwing knives from dead players.
Battle Hardened: Reduce the effect of enemy Flash, Stun, EMP, Gas Grenades, and Shock Sticks. Immune to Snapshot Grenades.
Team Link: See friendly teammates through walls & reveal a Fog of War circle around you and your teammates.
Tracker: Enemies leave behind a footprint trail.
Dead Silence: Footsteps are 75% more silent.
Cold-Blooded: Undetectable by Al targeting systems, And thermal optics. Does not trigger a High Alert warning. Does not highlight enemy Tactical Cameras, Recon Drones, And Spotter Scopes.
Resupply: Gets an additional Lethal Equipment recharge over 15 seconds.
Spotter: Spot enemy equipment, Field Upgrades, And Aircraft through walls. Aiming down sights highlights them for the team. Hack enemy Claymores, Proximity Mines, C4, And Trophy Systems.
Focus: Reduce flinch when aiming down sights & extend Hold Breath duration by 24%.
High Alert: Vision pulses when spotted by an enemy outside of view.
Quick Fix: Killing Enemies immediately triggers health regeneration. Capturing & holding objectives increases the health regeneration rate.
Ghost: An undetectable by UAVs, Portable Radars, And Heartbeat Sensors.
Afterburner: Thruster packs recharge faster.
Blast Suppressor: Using thrusters are quieter by 57% & does not make you appear on the radar.
Extra info:
If Sterling had a health bar, It would be at 100%.
Zombie Perk Effects on Sterling:
JUGGER-NOG
I – Reduce status effect durations by 50%.
II – Armor Plates replenish 25% additional armor.
III – Increase maximum health by 100.
IV – Armor durability increased by 25%.
V – Instead of getting downed on a lethal hit, Armor is depleted, and health is reduced to 1.
——
SPEED COLA
I – Swap weapons faster.
II – Field Upgrades recharge 20% faster.
III – Increase reload speed bonus to 30%.
IV – Repair barricades faster. The Mystery Box settles much faster.
V – Fire & Reload while sprinting at full speed.
——
QUICK REVIVE
I – Downed crawl speed is increased by 100%.
II – Reduce the delay before health starts regenerating by 50%.
III – Reviving an ally will also heal you to full health.
IV – Reviving an ally will increase both players movement speed for a limited time.
V – Killing an enemy while downed will revive you & remove Quick Revive Perk.
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MULE KICK
I – Crafted equipment grants an additional equipment if able.
II – All enemies have a small chance to drop ammo.
III – Stowed weapons slowly refill ammo from stock.
IV – 25% chance to keep non-retrievable equipment when used.
V – The 3rd primary weapon is recovered when eating a Mule Kick bubble gum.
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STAMIN-UP
I – Increase backpedal speed.
II – Immunity to fall damage.
III – Walk faster while aiming down sights.
IV – Use equipment while sprinting.
V – Remove sprint speed falloff.
——
PHD SLIDER
I – Immunity to environmental damage while sliding.
II – Increased slide duration.
III – Immunity to self-inflicted explosive damage.
IV – Increased slide speed.
V – Falling from a large height will trigger an explosion. The size & damage increase the higher you fall.
——
ELEMENTAL POP
I – Equipment damage also has a small chance to apply a random base Ammo Mod effect.
II – Reduce Ammo Mod cooldowns by 20%.
III – When random Ammo Mod is applied, it uses the Ammo Mod's current Skill Tier instead of the base.
IV – Increase enemy elemental weakness damage by 50%.
V – Reloading creates an electric damage discharge that damages & stuns nearby normal enemies.
——
DEATH PERCEPTION
I – Minimap update rate is increased.
II – Enemies give danger indicators when behind the Player.
III – Gain 20% more looted Salvage & High-Grade Salvage.
IV – Increase armor penetration damage by 25%.
V – Nearby Chests, Resources, And Item drops are keylined through walls.
——
DEADSHOT DAIQUIRI
I – Deal 100% extra critical damage if an enemy is at full health.
II – Increase damage against armor pieces by 50%.
III – Reduce hip-fire spread.
IV – Increase critical bonus damage to 10%.
V – Each consecutive hit on the same enemy deals 3% more damage to a maximum of 20% damage.
——
TOMBSTONE SODA
I – Shadow form can regenerate health.
II – Increase downed duration to 5 minutes.
III – On death, Drop a Tombstone stash that saves your Weapons, Equipment, And Resources.
IV – Respawn near the end of the Round instead of the beginning of the next. Respawn timers are reduced by 50%.
V – Prevent Perk decay while downed. Tombstone Soda is always lost when downed.
Zombie Weapon Upgrades:
AETHER SHROUD
I – Activation instantly reloads ammo for your weapon.
II – Increase shroud duration to 10 seconds.
III – Activation instantly warps you forward a small distance.
IV – Increase movement speed while shrouded.
V – Increase maximum charges to 2.
——
TESLA STORM
I – Double the damage dealt to enemies stunned by Tesla Storm.
II – Increase the duration to 15 seconds.
III – Special enemies can be stunned & damaged by Tesla Storm by 15%.
IV – User generates a field gain of 25% increased movement speed.
V – Special enemies can be stunned & damaged by Tesla Storm by 30%.
——
RING OF FIRE
I – Double burn effect damage.
II – Ring blocks enemy projectiles.
III – While in the ring, Ammo is taken from your stock instead of the magazine.
IV – Burning effect has a small chance to Insta-Kill.
V – Ring duration, Burn effect damage, And Insta-Kill chance all increase the longer any user is inside the Ring Of Fire.
HEALING AURA
I – You & Allies gain a regenerative healing effect that lasts 15 seconds.
II – Beam knocks down normal enemies & heavily stuns special enemies.
III – Beam revives downed allies.
IV – Allies revived, Keep all Zombie Perks on their decay meter.
V – Beams persist at their initial locations & continue to heal users for 10 seconds.
——
TOXIC GROWTH
I – Double the health of the growth.
II – Increase maximum changes to 2.
III – Double the damage enemies take while moving through the growth.
IV – Increase maximum changes to 3.
V – Enemies killed by the growth explode, Dealing toxic damage to nearby enemies & slowing them by 50% for 5 seconds.
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ENERGY MINE
I – Activation repairs your armor to full.
II – Enemies you kill repair 10% of your armor.
III – Normal enemies explode after hitting you.
IV – Increase duration to 15 seconds.
V – Normal enemies are slowed to walking speed while active.
——
FROST BLAST
I – Increase maximum charges to 2.
II – Double the size of the blast.
III – Mine detonates 2 times in rapid succession.
IV – Enemies damaged by the blast have their armor destroyed.
V – Mine detonates 3 times in rapid succession, Stunning Special enemies.
Zombie Weapon Mods:
SHATTER BLAST
I – Explosion also deals damage to nearby enemies.
II – All normal enemy armor damaged by explosion is destroyed.
III – Normal enemies damaged by the explosion are knocked down.
IV – The explosion size is doubled to 10 meters.
V – On explosion, 3 additional staggered explosions occur in close proximity (15-second cooldown).
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NAPALM BURST
I – Initial burn effect deals 10% of enemy maximum health in fire damage.
II – Increase burn duration to 15 seconds.
III – Double burn effect damage.
IV – Special enemies can be burned.
V – On a burned enemy kill, The enemy explodes, spreading the burn effect to 5 nearby normal enemies (20-second cooldown).
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BRAIN ROT
I – Turned enemies explode on death, Dealing toxic damage.
II – Increase the "turned" duration to 20 seconds.
III – Turned enemies' damage is doubled.
IV – Special enemies can be turned.
V – On turned enemy death, The turned enemy explosion turns 3 nearby enemies (20-second cooldown).
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DEAD WIRE
I – Stunned enemies generate an electric field, Dealing electric damage to self & nearby enemies.
II – Increase stun duration to 6.5 seconds.
III – Double the electric field damage.
IV – Special enemies can be stunned.
V – On stun, Arcs of electricity jump & spread the stun to 5 nearby enemies (15-second cooldown).
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CRYOFREEZE
I – Slowed enemies take 35% more damage.
II – Slowed enemy duration increased to 5 seconds.
III – Slowed enemy speed decreased to 50%.
IV – Special enemies can be slowed.
V – On a slowed enemy kill, The enemy shatters spreading the slow effect to 5 nearby normal enemies (20-second cooldown).