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Chapter 275 - Chapter : 273 : How Should This Be Attack?

Because of the brand recognition of PixelPioneers Games itself, combined with John's extensive online hype before the premiere, a considerable number of players and anime fans were already paying attention to the project.

Compared with other anime airing during the same season, aside from a handful of established franchises, there were few truly standout productions.

As for the anime adaptation of "Yu-Gi-Oh!", it was far more than a simple recreation of the version from John's dream memories. A dedicated screenwriting team had carefully revised and refined the story based on the framework John provided.

At the same time, the production quality was on an entirely different level. Compared to the original anime from his memories, with its occasional off-model characters, exaggerated expressions, and limited budget, the 20 million yen invested into every episode by the company was clearly visible on screen.

The story itself had also been polished significantly. Rather than feeling like a simple children's show, the narrative was structured to appeal to a much broader audience.

For example, in the early storyline, Kaiba's obsession with obtaining Grandpa Muto's Blue-Eyes White Dragon was handled with greater depth and stronger character motivations. Likewise, many of the early Monster Duel battles, which in the original version often relied on sudden declarations and improvised rules, had been rewritten.

In John's adaptation, duels followed a far more detailed and consistent rule system. The audience could clearly understand how cards interacted, why strategies worked, and how victory was achieved.

John's revisions, combined with the expertise of the professional writing staff, the animation team, and Company I's experienced supervisors, transformed the project from top to bottom. Card mechanics were explained more thoroughly, the strategic side of dueling was emphasized, and the world itself felt more believable.

With more advanced animation technology, stronger storytelling techniques, and a significantly larger budget, the "Yu-Gi-Oh!" produced by PixelPioneers Games was leagues ahead of the version stored in John's memories.

Inside the offices of PixelPioneers Games, John sat in front of his computer, closely monitoring data from major websites and streaming platforms while reading player comments in real time.

For "Yu-Gi-Oh!", these numbers were extremely important. If the anime and manga failed, the game itself would not die immediately. However, the impact on its future growth would be enormous.

At the same time, countless players and curious bystanders were opening video websites, preparing to watch the premiere of "Yu-Gi-Oh!".

Meanwhile, in a room of a community, Roy sat before his computer, fingers flying rapidly across the keyboard. At the same time, he posted comments on the official PixelPioneers Games forum.

"Anime adaptation? Seriously? What kind of anime can a game company make? This card game is obviously just another cash grab. And you people are actually excited about it? What a bunch of fools."

A few seconds later, another comment appeared.

"What's wrong? Am I wrong? Then tell me! What exactly can a card game do? I'll make a promise right here. If this isn't another pay-to-win money pit, I'll personally carry ten pounds of crap to the front door of PixelPioneers Games and eat it live!"

In less than five seconds, Roy had typed two lengthy posts.

As a professional internet troll, he understood one principle. If someone insulted you with one sentence, you had to respond with ten. Only then could you achieve victory.

As for why he enjoyed arguing online so much? The answer was simple. In real life, he was insignificant. No one paid attention to him. But on the internet, nobody knew who he was. There, he could unleash every frustration he had accumulated.

Whenever he found something he disliked, or even something he barely understood, he would immediately attack it. Whether it was games, anime, comics, movies, or novels, it didn't matter. Criticizing things had become a hobby. After all, he considered himself one of the legends of cyberspace.

"Hmph. Let's see what this anime can actually do." Checking the time, Roy opened one of his favorite video websites. The first thing that appeared on the homepage was a promotional banner for "Yu-Gi-Oh!".

Unlike ordinary trolls who criticized everything blindly, Roy preferred finding actual points he could use as ammunition. That way, his arguments would sound more convincing.

Click, and the first episode began.

The opening scene showed a school campus. Although the setting was different, the familiar Japanese anime style immediately evoked memories of countless youth-themed school stories. The animation quality, however, was strikingly refined.

The camera shifted to a classroom, and a somewhat childish-looking student with spiky blond hair sat at his desk, holding a deck of cards. Through narration and subtitles, the audience was gradually introduced to the game's core concept: Card Duels.

"That's it?" Roy sneered. "Looks like another card game similar to Skyrim's card mechanics. I thought there'd be something special."

However, as the episode continued and Yugi confronted Kaiba, the atmosphere suddenly changed. When the Pharaoh's soul, Atem, emerged from within Yugi, the entire tone of the anime transformed.

The production team had clearly poured tremendous effort into this sequence. Following John's requests, both the company and the animation staff had practically burned money on the first episode. The visual effects, music, and direction were all exceptional.

Unlike the dream-memory version, where protagonists often won through miraculous top-decks and convenient card draws, this adaptation emphasized strategy.

Trap cards.

Magic cards.

Monster effects.

Field control.

Resource management.

Every move was presented logically, and the audience could follow the thought process behind each decision. Compared to the original version's tendency toward dramatic declarations and sudden miracle victories, John's adaptation portrayed duels as battles of intelligence. At the same time, the duel pacing had been streamlined.

Although only a handful of cards were involved, every action felt meaningful. The result was a strange but powerful feeling among viewers. The rules looked simple, the strategies looked understandable, and yet every play felt clever. It created the impression that anyone watching could learn it. For a game intended to attract players, that was exactly the desired effect.

The first day of the anime's release focused on introducing the world itself. Viewers learned about Yugi, the mysterious spirit Atem residing within him, and the ancient Millennium Puzzle that connected them. The larger mysteries of the story were only beginning to emerge.

After finishing three episodes in a row, Roy sat motionless in front of his computer. For the first time in a long while, he genuinely didn't know what to criticize.

Attack the gameplay? At first, he thought it was another generic card game; now it clearly wasn't.

Attack the production quality? Twenty million yen per episode, produced by the highly respected company. The animation was excellent.

Attack the story? The anime had only just begun, yet it had already introduced ancient artifacts, hidden souls, and a mysterious world filled with secrets. The main plot hadn't even fully unfolded.

Attack its values? That was even harder. From beginning to end, the anime revolved around friendship, courage, growth, and determination. There was nothing controversial to target.

Roy stared at the screen in silence. For perhaps the first time in his online career, the legendary keyboard warrior found himself completely lost. He had arrived prepared for battle, instead, he discovered that he had no ammunition at all.

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