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Chapter 20 - Chapter 20: The Empire That Cannot Be Bought

Chapter 20: The Empire That Cannot Be Bought

Three rivals remained.

They had no borders, no kings, no banners.

But each believed the world should kneel to them.

They underestimated one thing:

I don't fight for coins.

I fight to own the system that prints them.

I. Target One: House Merravin – The Crown's Banker

They thought they were untouchable — lenders to kings, keepers of royal debts. But even a gold vault cracks under the right pressure.

The Plan:

Expose a hidden debt-for-blackmail racket involving three nobles and a cathedral project

Reveal that Merravin owns more than 60% of the royal mint's future income — a violation of sovereign law

Leak documents anonymously to the royal treasury

[Spy Mission: SUCCESS]

Noble factions forced to vote

Result: Merravin excommunicated from all official royal lending

Crown declares their coin no longer legal tender

They begged to settle.

I bought their entire debt portfolio — for one copper coin.

[Merravin Holdings Absorbed – Goldbank Protocol Secured]

New Asset: Control of 3 national lending rates

Bonus: Unlock "Currency Influence" skill — nudge inflation in rival states

II. Target Two: The Sindurati Pact – Poison in Silk

Their assassin-traders and perfume guilds whispered death wherever they went. But I had already turned one of their master mixers — a poisoner named Solani.

She switched the scent used in the Pact's elite initiation ritual.

The Result:

At a ceremony attended by three of their regional heads…

The incense fog turned into a truth compound.

They confessed — under enchantment and full witness — to:

A plot to poison a queen

Assassination of a rival ambassador

Funding rebel slave-traders

The evidence was sent to four courts across the world.

By the end of the week, every noble house canceled trade with them.

Their wealth collapsed.

I bought their remaining spice ports through shell companies within two days.

[Sindurati Pact Dissolved – Luxury Vice Market Absorbed]

Bonus Unlocked: Exotic Goods Prestige Tier ↑

New Trait: "Scent of Power" — +20% persuasion in noble or black market negotiations

III. Target Three: The House of Ash and Song

They had no ledgers. No titles. Just songs.

Stories passed between traveling bards, encoded with destruction.

Cities fell because they sang the right words in the right tavern.

But stories have one weakness: the audience.

I hired every major bard guild in the known world — and rewrote the songs.

Songs of debt they couldn't pay

Ballads of betrayal they'd done to friendly nations

A musical mockery of their oldest myths, rewritten to blame them for every major crisis in the last decade

The people turned.

The mystique faded.

The last true agent of the Ash and Song fled the capital, muttering:

"He stole our tongue…"

[Ash and Song Network Broken – Cultural Control Achieved]

Trait Gained: "Master Narrative" — You now influence public sentiment across all territories

IV. And Then… Silence

The merchant courts fell still.

No more thefts.

No more sabotage.

No more whispers.

You weren't just a conglomerate now.

You were a continent-wide machine.

And they understood something vital:

This empire cannot be bought.

Because it already owns everything.

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