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System Auxillary

HP: Health, 0 = death

Mana: Used to cast energy-based things

STR: Strong Hand, and strong melee prowess.

END: Gives more health.

INT: Gives more mana, and a power boost supernatural powers that require mana. (Mc not getting smart when it increases... I made it that way._.)

DEX: Speed, Precision, more reaction time.

LUCK: good RNG.

CHARM: You interpret it as you like.

SYSTEM POINTS: Currency used in the system shop.

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ABILITY:

-List downs Ability-

Traits:

-Normally things like they have at birth-

ITEMS:

-List of Items-

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T1 Reward/Gift = Common / Basic

T2 Reward/Gift = Uncommon

T3 Reward/Gift = Rare

T4 Reward/Gift = Epic

T5 Reward/Gift = Legendary

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