So, the Fortune-teller didn't blindly change the ingredient she represented.
She was looking for a way out while also tracking the pattern of the tasks issued by the food factory.
The structure of the food factory was incredibly complex. Each floor had a locked iron door at the stairway. When the Fortune-teller and her team of players entered the instance, they started on the top floor. To escape, they needed to unlock all the iron doors below.
Jumping off the building wasn't an option. All the windows were equipped with anti-theft grates that only allowed a single finger to pass through.
Breaking the door locks was also not feasible, as they discovered they couldn't damage the doors at all.
The only way to leave was to find the keys. For the Fortune-teller, finding things was a piece of cake.
The tricky part was finding the keys while also avoiding being sent onto the production line.
