Level 2 Perks
| Dad's Favorite | (Ranks 5) Requirements Level 2, Intelligence 4: +5 to both your medicine and science skills. Other than that, your dad will be more receptive to you.
| Growth Rank 70 | (Ranks Unlimited) Requirements Level 2: Gain 1 attribute point that you can distribute freely.
| Mama's Boy | (Ranks 5) Requirements Level 2, Charisma 4: +5 to both your medicine and science skills. Aside from that, your mom will be more receptive to you.
Level 12 Perks
| Backpacker | Requirements Level 12, Endurance 6, Strength 6: +100 to carry weight.
Level 30 Perks
| Strong Back | Requirements Level 30, Strength 6, Endurance 6: +100 Carry weight.
Level 40 Perks
| Tech Scav | Requirements Level 40: When salvaging robots and other electronics and technology, you have a very high likelihood of looting mostly intact components.
Level 54 Perks
| Space Traveler | Requirements Level 54, Explorer: Gain 10 attribute points that you can freely distribute whenever you step foot on a new planet and enter a new solar system.
Level 58 Perks
| Armada | Requirements Level 58, Intelligence 10, Perception 10: This perk will immediately grant you the knowledge and experience required to manage and operate an armada, whether that be a normal seafaring one or a space-faring one. +30% to armada's overall damage output, armor, shields, power efficiency, and maximum speed.
Level 60 Perks
| Shocker | Requirements Level 60: All your attacks will now cause lightning damage at 3% of your total damage output each second for 5 seconds, and all your lightning and electrical-based attacks deal 10% more damage. [ Additional Information ] This ability can be toggled.
Level 62 Perks
| Well Insulated | (Ranks Unlimited) Requirements Level 62, Endurance 8: Your body will become more resistant to varying weather conditions, +10 to maximum comfortable temperature, -1 to minimum comfortable temperature, +1 to Endurance, and +1 to fire and ice resistance.
Level 92 Perks
| Assault Rifle Mastery | (Ranks 5) Requirements Level 92, Ballistic Weapons 95: Your mastery of assault has improved your damage by 20% when using assault rifles.
Level 100 Perks
| Xeno Tech | (Ranks 5) Requirements Level 100, Intelligence 10, Science 100: +20% Alien weapon damage.
Level 106 Perks
| Space Voyager | (Ranks 10) Requirements Level 106: The longer you are traveling through space, the faster your spaceship will travel, so for every day spent traveling your spaceship's speed is increased by 0.1%. This speed boost is kept permanently and will be applied to whatever spaceship you are currently aboard. [ Additional Information ] The provided speed boost can be controlled at will, and if you take all 10 ranks of this perk, you will unlock a powerful effect.
Level 118 Perks
| Dreadnought Specialization | (Ranks 2) Requirements Level 118, Intelligence 45: Dreadnought class vessels that you own or under your control gain 50% to all parameters.
Level 126 Perks
| Capital Class Weapon Proficiency | (Ranks 5) Requirements Level 126, Science 250: All capital class weapons you own or you control now do +20% more damage.
Level 130 Perks
| Orbital Bombardment | Requirements Level 130, Intelligence 49, Ballistic Weapons 485, Energy Weapons 485, Explosives 485, Repair 485, Science 485: All weapons that you and your forces use to bombard from space do 250% more damage, and the area of effect is increased by 500%
Level 132 Perks
| Deadshot | Requirements Level 132, Perception 100, Ballistic Weapons 2,500, Energy Weapons 2,500: Acquire the ability to fire 1 shot every 24 hours that can't miss and increases the damage of whatever weapon you are using by a massive 500% for that single round. This ability's cooldown can be reduced by 1 hour for every 100 Perception you have after 100, and if you reach 2,500 Perception this ability's cooldown is reduced by 1 minute for every 1,000 Perception after 2,500. Adding on to that further, if you reach 61,500 Perception the cooldown will cap out at 1 minute until you reach 100,000 Perception which at that point the ability will be active at all times and unless you intend to miss, all shots will hit whatever you are aiming for. [ Warning ] This ability will not work if you aren't able to sense the target with your various senses.
| Incendiary Rounds | Requirements Level 132: All your ranged weapon attacks excluding thrown weapons will now deal an additional 10% more damage as fire/incendiary damage, and in the event the rounds you fired penetrate the target's armor the target will be burned for 5% more fire damage every second for a period of 3 seconds. This ability can be toggled via your will.
| Meditation | Requirements Level 132, Mana or Qi: Figure out the way to absorb mana or qi or both around you via meditation; therefore, while you are meditating, you gain mana and or qi equal to 0.01% of your maximum limit for every hour you spend meditating.
Level 134 Perks
| Corrosive Personality | (Rank 5) Requirements Level 134: Your acid and corrosive-based attacks will deal an additional 20% damage.
| Everyone Has A Weak Spot | (Rank 5) Requirements Level 134: +20% Damage.
| Fastest Gun In The Wasteland | Requirements level 134, Agility 23, Ballistic Weapons 195, Energy Weapons 195: +50% pistol holster and unholster speed and +20% pistol fire rate.
| Pistol Mastery | (Ranks 5) Requirements Level 134, Ballistic Weapons 125: Your mastery of sidearms will improve, and so too will your damage. +20% Pistol damage.
Level 136 Perks
| Cleave | (Ranks 5) Requirements Level 136, Strength 30, Melee Weapons 300: Learn to somehow increase your force and damage output when performing wide cleaving swings, +30% to damage and +10% to attack speed when performing cleaving type attacks.
Level 138 Perks
| Chip Production Speed Rank 2 | (Ranks 10) Requirements Level 138, Intelligence 43, Repair 500, Science 500: Upgrade your chip production methods. +25% Chip production speed.
| Flame Coated | Requirements Level 138, Endurance 100: Obtain the ability to coat your body and melee weapons that you wield with flames that boost your damage by 100%. Adding on to that further, all of your melee attacks will now deal an additional 100% damage as fire damage. This effect will also affect thrown weapons and can be controlled at will.
Level 140 Perks
| Heavy Swings | Requirements Level 140, Strength 49, Melee Weapons 490, Unarmed 490: Discover the way to throw 100% of your weight into your melee and unarmed attacks. +100% Melee damage and unarmed damage.
| Qi | Requirements Level 140, Perception 11: Sense and figured out how to absorb and use qi that has long been lost and forgotten by most on this planet bar a few. [ Additional Information ] When this perk is taken, it will unlock the Qi Power attribute as well as the Cultivator Arts. Adding onto that, all humans have a base of 100 qi unless they have some sort of special physique, mutation, talent, curse, or disease, and if that is not the case then it will normally increase by 100 qi for every point of qi power that they have. Continuing on from that, qi is also affected by Endurance, Intelligence, and Perception, though they all affect it differently, such as Endurance increasing the max amount of qi capacity by 100 per point and allowing the cultivator to train and cultivate beyond the normal cultivation ranks. Which are normally ranks 1-10, and for every point of Endurance you have beyond 10; you have the ability to train 1 more rank in the realm that you are currently in beyond 10. However, be warned, the difficulty spikes with each new increase beyond the standard realm. As for Intelligence and Perception, they increase the efficiency of your qi and your cultivation speed by 10% for every attribute point in either of those 2 attributes. [ Warning ] Qi requires a training method to make any real progress unless, of course, you're willing to venture into uncharted territories and explore your meridians all on your own to figure out what they each do and develop your very own cultivation method.
Level 142 Perks
| Explosive Plasma | Requirements Level 142, Energy Weapons 250: All of your ranged plasma weapons will fire their normal projectiles but when the fired projectile impacts something it will explode and produce a small corona of energy, that will deal 25% of the weapon's damage. This ability can be controlled and toggled on or off by the user's will and is affected by the user's explosive skill and related perks.
| Healing Hands | Requirements Level 142, Medicine 390: Your hands will become known for their healing ability, and as a result of that they have somehow gained the power to accelerate the healing of wounds. This ability scales with your medicine skill and health regeneration rate and requires your hands to be relatively close to the injury and can be controlled by your will.
| Medicine Man | Requirements Level 142, Intelligence 17, Medicine 240: Enhance the positive effects of all of your medicines and drugs. +100% to all positive benefits of drugs and medicines that you own or have had a hand in producing.
Level 144 Perks
| Heavy Armor Expertise | Requirements Level 144, Endurance 15, Strength 15, Repair 300, Science 250: Heavy armor has many advantages, and this perk will give you the knowledge to somehow pack on even more armor than you thought was possible. On top of that, your body will grow used to the weight of the armor, resulting in your body becoming stronger and gaining more stamina. +3 Endurance, +3 Strength, +30% Armor DT, +50% stamina, and +35% stamina regeneration.
| Thornmail | Requirements Level 144, Endurance 26: Obtain even stronger defenses and gain a passive unique ability that returns 25% of your combined DT as damage to whoever attacks you. Your thorn damage can be controlled at will and can be toggled on and off as well.
Level 146 Perks
| Brawler | Requirements Level 146, Strength 11, Melee Weapons 105, Unarmed 105: Brawling is a favorite pastime of many, including you, so whenever you are fighting an enemy either in melee or unarmed combat gain a 20% damage increase, and if there are multiple enemies within 15 meters of you gain an additional 10% for each enemy within that range.
| Charge | Requirements Level 146, Agility 15, Endurance 15, Strength 15, Unarmed 100: When you are charging, gain 500% movement speed and whatever you collide with will take an additional 250% more damage. This ability will only take effect if you intend to inflict damage to whatever you are charging at.
| Lacerate | Requirements Level 146, Bloodletter, Strength 33, Ballistic Weapons 1,000, Melee Weapons 1,000, Unarmed 1,000: All of your attacks now deal an additional 20% of their damage as bleeding damage every second for 5 seconds.
Level 148 Perks
| Death's Hook Rank 2 | Requirements Level 148, Agility 100, Charisma 100, Endurance 100, Intelligence 100, Luck 100, Perception 100, Strength 100: Your deathly powers increase, so too does this perk. +25% Death affinity and death power.
| Magic Weapon | Requirements Level 148, Mana, Intelligence 10, Perception 10: Acquire the ability to imbue your weapon or weapons with magical energy, increasing its damage by 20% for 1 hour. This ability costs 20 mana and can not be used again until the hour duration has passed.
Level 150 Perks
| Corrosive Rounds | Requirements Level 150: All your ranged weapon attacks excluding thrown weapons will deal an additional 10% more damage as acid/corrosive damage, and if the rounds you fired penetrate the target's armor the target will be corroded for 5% more acid/corrosive damage every second for 3 seconds. This ability can be toggled via your will.
| Curb Stomp | Requirements Level 150, Strength 20, Unarmed 300: When you perform a stomp on your opponent's head with bone-crushing force, the damage of your stomp is increased by a hefty 250%.
| Xeno Annihilator | Requirements Level 150: When you face off against races of alien origin that are not your own, gain a damage increase of 50% against them. This bonus is shared with all of your forces and all units under your control.
Level 152 Perks
| Corrosion Affinity | (Ranks 10) Requirements Level 152: Your affinity with corrosive and acidic elements will increase by 20%.
| Fire Affinity | (Ranks 10) Requirements Level 152: Your affinity with fire and heat will increase by 20%.
| Ice Affinity | (Ranks 10) Requirements Level 152: Your affinity with ice and cold will increase by 20%.
| Lightning Affinity | (Ranks 10) Requirements Level 152: Your affinity with lightning will increase by 20%.
Level 154 Perks
| Earth Affinity | (Ranks 10) Requirements Level 154: Your affinity with earth elements will increase by 20%.
| Metal Affinity | (Ranks 10) Requirements Level 154: Your affinity with metal elements will increase by 20%.
| Wood Affinity | (Ranks 10) Requirements Level 154: Your affinity with nature and wood elements and energies will increase by 20%.
Level 156 Perks
| Darkness Affinity | (Ranks 10) Requirements Level 156: Your affinity with dark elements will increase by 20%.
| Light Affinity | (Ranks 10) Requirements Level 156: Your affinity with light elements and energies will increase by 20%.
| Poison Affinity | (Ranks 10) Requirements Level 156: Your affinity with poisons and venoms and their related elements and energies will increase by 20%.
Level 158 Perks
| Death Affinity | (Ranks 10) Requirements Level 158: Your affinity with death energy will increase by 20%.
| Demonic Affinity | (Ranks 10) Requirements Level 158: Your affinity with demonic elements and energies will increase by 20%.
| Water Affinity | (Ranks 10) Requirements Level 158: Your affinity with water elements will increase by 20%.
| Wind Affinity | (Ranks 10) Requirements Level 158: Your affinity with air and wind elements will increase by 20%.
Level 160 Perks
| Luck Of The Draw | Requirements Level 160, Luck 50: When drawing your weapon there is a certain chance that your weapon will trigger a damage boost of 100%, that will last 5 seconds, and the chances of this ability triggering will be dependent on your luck, so the higher it is the more frequently it will appear.
| Qi Affinity | (Ranks 10) Requirements Level 160: Your affinity with qi will increase by 20%.
| Revenge | Requirements Level 160, Agility 30, Strength 30, Melee Weapons 300, Unarmed 300: You're not one to let yourself be beaten up, and this perk more than represents that. When you take any amount of damage from an enemy, retaliate with an attack of your own with a +300% movement speed modifier and a +30% damage boost for that retaliatory strike. This ability will only trigger once per attack sustained.
Level 162 Perks
| Galactic Conquest | Requirements Level 162: For each new planet that you take over, gain 100 attribute points that you can freely distribute.
| Enhanced Armaments | (Ranks 5) Requirements Level 162, Intelligence 59, Ballistic Weapons 500, Energy Weapons 500, Melee Weapons 500, Unarmed 500: All of your armaments, including those used by your forces, will be enhanced. +20% to damage output for all weapons that you own and all the weapons used by your forces.
Level 164 Perks
| Energy Shield Proficiency | Requirements Level 164, Intelligence 52, Science 420: Your knowledge of and experience with energy shields will improve. +100% energy shield capacity and recharge rate.
| Lightning Rounds | Requirements Level 164: All your ranged weapon attacks excluding thrown weapons will deal an additional 10% more damage as lightning damage and the speed of the projectiles you fire will be increased by 25%, excluding those at the speed of light, which will further increase damage dealt. On top of that, if the rounds you fired penetrate the target's armor, the target will be shocked for 5% more lightning damage every second for 3 seconds. This ability can be toggled via your will.
| Profiteer | Requirements Level 164, Mr. Banks, Trade 500: You'll learn new ways to profit and as a result of that all things that make you money whether they be businesses, trades, or something else entirely as long as it makes you money it will generate an additional 10% more profit.
| Radioactive Cleaner | Requirements Level 164, Endurance 100: Your body now has the ability to cleanse harmful radiation and radioactive material from the surrounding environment around you. Adding onto that, this ability has a base radius of 100 meters and will increase in size by 1 meter for every point of Endurance you possess above 100. Adding on further, this ability will increase in potency the higher your Endurance rises and can be controlled via your will, so you won't have to worry about removing radioactive materials and radiation you wish to remain.
Level 166 Perks
| Improved Energy Shield Capacity | Requirements Level 166, Intelligence 34, Repair 305, Science 340: Learn how to drastically improve energy shield capacity. +100% to energy shield capacity for all energy shields.
| Turret Expertise | Requirements Level 166, Intelligence 13, Repair 330, Science 330: Your love for turrets has made you an expert in all things turret, and this has resulted in you being able to improve and upgrade all of your turrets quite drastically. +100% to turret barrel durability, +30% to turret damage output and accuracy, +50% to turret armor, and shielding, +200% to turret cooling and overheating resistance, +25% to turret fire rate and projectile speed (Excluding those that fire projectiles that move at the speed of light), and +40% to turret tracking speed.
