[Adjust the difficulty each player will encounter daily during exploration; it will not be lower than the overall combat power by one tier, nor higher than the overall combat power by one tier.]
Li Zheng pulled up the announcement and read it twice, finally tasting a hint of difference.
According to this, doesn't it mean that the tier of the items players can obtain is fixed?
In the future, won't high-tier players have to buy low-tier materials from low-tier players?
And over time, isn't there a chance low-tier items might become rarer than high-tier items?
Yet now, all the recruitment posts in the world channel only recruit experts, and those new players wanting to join are being ignored.
Isn't this falling into a trap?
Recruiting experts, boosting scores, competing for tomorrow's guild leaderboard buff rewards, there's nothing wrong with this thinking.
