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Chapter 2 - Bio for powers

Dark claw: Dark Claw is a mutant with a number of both natural and artificial improvements to his physiology. His primary mutant power is an accelerated healing process widely known as a "healing factor" that regenerates damaged or destroyed areas of his body far beyond the capabilities of an ordinary human and renders him immune to most toxins and diseases.

He can regenerate organs such as eyes and large portions of his body. For example, he can regenerate all of his soft body tissue after having it incinerated from his skeleton within a matter of minutes.

Dark Claw's healing factor affords him increased physical attributes such as superhuman levels of stamina as well as superhuman agility and reflexes.

Dark Claw also possesses superhumanly acute senses of sight, smell, and hearing. He can see with perfect clarity at greater distances than an ordinary human, even in near-total darkness. His hearing is enhanced in a similar manner, allowing him to both hear sounds ordinary humans can't and also hear to greater distances. Dark Claw is able to use his sense of smell to track targets by scent, even if the scent has been eroded somewhat over time by natural factors.

Dark Claw's entire skeleton, including his claws, is molecularly infused with adamantium, rendering it practically indestructible. Due to the adamantium coating, the claws can cut almost any known solid material. The only known exception is adamantium itself. Dark Claw's ability to slice completely through a substance depends upon both the amount of force he can exert and the thickness of the substance. The adamantium also weights his blows, dramatically increasing the effectiveness of his punches and kicks.

Dark Claw's healing factor allows him to push his muscles beyond the limits of the human body without injury, granting him some degree of superhuman strength. This is augmented by the constant demand placed on his muscles by over one hundred pounds of adamantium, which also removes skeletal structural limitations. As a result, he can lift or move weight that would damage a human skeleton.

Dark Claw is physically at the peak of 3x human ability in dozens of areas, notably martial arts, acrobatics, and escape artistry. Intellectually, he is just as peerless; Dark Claw is one of the world's greatest scientists, criminologists, and tacticians, as well as a master of disguise, often gathering information under the identity of Patch Malone.

Dark Claw often uses cunning and planning to outwit his opponents.

Dark Claw utilizes a large arsenal of specialized gadgets in his war against crime. He has a utility belt and claw-arangs. He has a claw-computer, claw-scanner and a claw-radar.

Spider-boy: Originally designed to be able to control gravity, Spider-Boy's powers were altered during the sabotage (since the cloning process wasn't complete). He can increase his own personal gravity so that he is pulled towards large objects, and can therefore walk up walls and buildings. He can focus gravity inwards to increase the energy of his muscles, and boost his strength and speed to superhuman levels, or lower gravity around himself to jump much higher than a normal human can But also he has fangs that have a venom that paralyzed as person or can kill and a venom blast of bio electricity.

Amazon: Atmokinesis

Hydrokinesis

Electrokinesis

Weather Manipulation

Elemental Control

Flight

Willpower

Geo-connexion

Self-Sustenance

Magical Abilities

Superhuman Strength

Superhuman Durability

Superhuman Speed

Superhuman Reflexes

Superhuman Agility

Longevity

Dr.strange fate: Doctor Fate: By simply being an incarnation of Dr. Fate, Charles automatically has superhuman strength, telekinesis, flight, and superhuman durability.

Sorcery: By casting spells, Doctor Strangefate has these abilities:

Elemental Manipulation: Dr. Strange can manipulate and control the elemental forces

Intangibility: Able to turn intangible, allowing objects to pass through him, or vice versa.

Mystic Energy Bolts: Able to project energy bolts made from mystical energy.

Banishment: Strangefate is able to banish people or demons to other dimensions, but this only works if his magic is greater than the person he is trying to banish. He can also summon creatures from other dimensions.

Transmutation: Able to modify atoms and molecules.

Teleportation: Doctor Strangefate can teleport from one location to another.

Protective Shields: He can create force fields and shields from mystical energy. These are an extension of his life force.

Time Manipulation:Strangefate is able to slow time, travel through it, and even freeze it.

Dimension Traveling: Strangefate can travel through dimensions under his own power.

Item Conjuring: Strangefate can summon objects to him seemingly out of thin air.

Divine Sources: Charles can channel the forces of other gods or cosmic beings to strengthen or add to his magic.

Darkness of the Divine Conduit: He can forcibly take the power of another entity.

Cosmic Awareness: He can become able to see the entire universe, and can sense anomalies in time and space.

Hypnotism: Charles can force others to submit to his will and carry out his commands.

Levitation: Strangefate can lift himself and others several dozen feet off the ground.

Superhuman Growth: Strangefate can grow to a height of a few dozen feet tall.

Invisibility: Charles can use a spell to become invisible, so no one can see him.

Dimensional Manipulation: Xavier has the power to manipulate dimensions as he sees fit.

Postcognition: Charles is able to view the past.

Psychometry: Able to read the past and possible futures of an object.

Magic Detection: Xavier can sense other magic or magic users in the area.

Superhuman Speed: Charles can reach a speed of running beyond that of other humans.

Immortality: Charles has the capacity to live forever.

The Words: Doctor Strange has become an expert in the Black Priests's ability to use language to distort reality, becoming even more capable than the Black Priests themselves in a short amount of time. Each "word" is a symbol which means "something." The addition of another symbol can change the meaning of that "something." Doctor Strange stated this method to be akin to replacement cipher. This way, he can distort the reality in different ways, depending how many symbols are said and in which order. Some of the features achieved by the use of Words include:

Energy Blasts[160]

Pyrokinesis[160]

Cryokinesis[1]

Organic Disintegration[160]

Paralysis[1]

Divine Sources: Dr. Strange can channel the extra-dimensional energy of mystical and non-mystical beings in multiple dimensions (known as Principalities) to empower his spells. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just state what he wants to occur and channeling some being to make it happen. It is unknown at this time what debt, if any, he incurs by invoking the powers that be. There is no strict quid pro quo (as the simple acknowledgment and invoking of the entity increases the entity's own powers, inexplicably), though some entities will feel he is obliged to heed their call when they need help in their conflicts as did the Vishanti. This ability to be a conduit to multiversal power sources has given rise to the phrase "Dr. Strange is as powerful as the god he invokes." Doctor Strange's powers typically come from one of three divine sources: The Vishanti (a trinity formed of Hoggoth, Oshtur, and Agamotto), the Octessence (a group of eight beings, consisting of Balthakk, Cyttorak, Farallah, Ikonn, Krakkan, Raggadorr, Valtorr, and Watoomb) and other beings who owe him a debt (this includes Satannish and even Dormammu). However, certain abilities of his stem from more obscure sources, such as the Faltine, the Seraphim, Cinnibus, Sheol, Ikthalon, Denak, Cyndriarr, Munnopor, Morpheus, Dyzakk, the Olympian deities (such as Poseidon and Hades) and others.[citation needed]

Various Other Spells: Charles can cast spells that can have nearly any other function.

Telepathy: Charles is a natural telepath do to his mutant nature, and even without his magic he can:

Create Telepathic Illusions

Cloak his Presence and that of Others

Link his Mind with Someone Else

Mind Control/Possess Others

Alter the Mind of Another

Cause Memory Loss

Erect a Shield for his Mind

Project Psychic Force Sufficient to hurt One's Mind

Enter the Astral Plane

Detect Other Mutants in a 250-mile Radius

Place his Mind in Other Bodies

Clairvoyance: He knows a ritual to see through a brasier what is happening in a far place

Eldritch Blast: Ankh-shaped blasts.

Abilities

Expert Surgeon: Charles spent many years as a surgeon and retains full knowledge of his skills.

Expert Strategist: Charles is a master at formulating battle plans.

Expert Occultist: Charles' expertise in the magic arts has made him an expert occultist.

Expert Martial Artist: Xavier has trained in martial arts for a long time, and it has saved his skin many a time when he couldn't use telepathy or his sorcery.

Psychiatrist: Charles has also spent time as a psychiatrist, and combines this with his telepathy to make him a most formidable opponent.

Genius-Level Intellect: Charles is an expert on the subject of genetics, mutation, and psionics. He has formulated several extensive plans against enemies, and is a natural genius.

Military Training: Strangefate has served in the U.S. Military, and retains full knowledge of his training.

Knowledge of the Body: Strangefate knows all of a human's pressure points, and has maintained a peak physique since he first appeared.

Super soilder: Superhuman Strength: Clark Kent's strength can reach over 48 million tons.

Invulnerability: Clark is invulnerable to everything but "Green K."

Longevity: Clark has an advanced life-span.

Superhuman Stamina: Clark is virtually tireless.

Flight: Clark can fly at speeds around Mach 12.

Superhuman Speed:Clark has superhuman speed enabling him to run at speeds of about Mach 9350 (approx. 2000 miles per second). This also enhances his reflexes.

Superhuman Hearing: Clark can hear anything on Earth, including everyone's heartbeat.

Superhuman Smell: Clark can smell anything around the globe, making him an excellent tracker.

Super Scream: Basically a sonic scream that allows Clark to destroy one's essence with it.

Self-Sufficient: Clark does not need to eat or sleep due to the Super-Soldier Serum.

Regenerative Healing Factor: The one power not affected by Green K, Super-Soldier can heal instantly from most any injury, due to his altered metabolism.

Superhuman Breath: Clark can create hurricane-level winds by blowing, and can also chill his breath to project ice from his mouth.

Heat Vision: Clark can project beams of heat from his eyes. These beams can become invisible, and are extremely hot, able to melt all known substances.

Enhanced Vision: Clark's vision allows him to see things at an enhanced distance (telescopic vision), allows him to see things at the sub-atomic scale (microscopic vision), see all known spectrums, and see through objects (x-ray vision).

Abilities

Advanced Hand-to-hand Combat: Clark has advanced knowledge of boxing, and has trained under Amazon, and Dark Claw. He also is a master of European and Chinese martial arts, and is skilled in Judo, Jujitsu, and fencing.

Master Shield Fighter: Years of training with his shield have made Kent a master shield fighter.

Master Tactician and Strategist: Clark has absolute knowledge of being a leader of combat operations and devising plans.

Indomitable Will: Kent is immune to all forms of temptation.

Professional Sketch Artist: Kent is a professional sketch artist due to his background.

Expert Marksman/Weapons Proficiency: Kent is a master of using all firearms, daggers, and other weapons, though he usually does not use any of them until necessary.

Multi-Lingual: Kent is well versed in English, German, Russian, Japanese, and Italian.

Expert Vehicular Driver: Kent is well versed in driving cars, trucks, jets, motorcycles, helicopters, tanks, motorboats, submarines, and some trains.

Genius-Level Intellect: Kent 's mind works with extreme speed, compared to humans.

Torquasm Rao/Torquasm Vo: Allows complete focus of mental discipline/ tapping instincts and separating from body (entering astral plane).

Investigation/Journalist: Kent is a skilled journalist and investigator due to working as a reporter.

Limiters:Self-imposed power-limiters to keep his powers in check.

Iron lantern: granted him by the suit, Stark is an inventive genius, constantly creating new technology and looking for ways to improve it. · Charisma: He is well-respected in the business world, able to command people's attentions when he speaks on economic matters. He is known for the loyalty he commands from and returns to those who work for him, as well as impeccable business ethics.

Powers

Iron Lantern wears an armor that can generate a variety of effects, such as:

Constructs of green 'solid-energy,' often of tremendous size and/or complexity.

Plasma bolts

Flight, including flight at speeds beyond that of light by the use of wormholes.

Time travel

Translation of virtually all languages

Force field generation

The armor gives him superhuman strength and durability.

The armor is also able to convert nearby energy sources, such as heat or kinetic energy into electricity. Miniature panes can protect Iron Lantern's eyes when needed. In addition, the armor can be completely sealed for operations in vacuum or underwater, and is shielded against radiation.

The onboard systems of the armor are controlled by Hal Stark's brain patterns, read from a cybernetic interface in his helmet.

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