The status ailments themselves weren't particularly threatening. Any well-prepared raid would bring Ascetics or high-ranking Priests capable of cleansing poison, burns, curses, and other debilitating conditions.
Or so they would think.
The Tomb of Queen Aurora was never meant to be conquered by brute force or ordinary preparations.
The afflictions hidden within weren't merely status effects.
They were curses.
A simple [Cure] spell was utterly ineffective against them. Adventurers who relied on low-level healing magic would quickly discover that the curses lingered no matter how many times they attempted to cleanse them.
Only advanced holy magic—spells such as [Angel's Cure], [Dispel All], and other high-tier purification techniques—could break Queen Aurora's lingering enchantments.
It was a fitting defense.
