Here is the culmination of millennia of recording, down to its very center. These catalogues are recorded by the Adventurer's Guild, Alaunus, and a few more we can not mention. Dare to travel this world? Don't be empty minded.
MAGIC:
Soil Magic: Soil Magic is inferior to hand magic. Anyone may use it upon use, which will not drain mana. It is said that those who go to the sanctuaries dispersed over the corners of the world will come across enchanted soil. This soil will do wild things, depending on where it originated. For instance, Linuxinia heals, while Astait slows down. Using Soil Canisters, one may use the ability to wield the Enchanted Soil components for a brief moment of time. It is not recommended that one go out into the wilderness and search for Soil Sanctuaries or even try to use normal soil, which remains ineffective. It is rare that these sanctuaries remain unguarded. It is best to purchase them in canisters, which will not drain mana. Sailor ships sail all over the world to sell soil canisters. And many merchants stash a steady sum of Gincoins from these sales. Some soil magic can branch off to several other instances, splitting off to other abilities. It is not recorded in the documents of those branches. That must be discovered. The following Enchanted Soil, abilities, and nations have been recorded down below.
Hand Magic: A skill only the supreme can use. It takes a lot of studying and work to use Hand Magic. Unlike Soil Magic, not all people can use Hand Magic. Hand Magic is in its own category of complexities. Not just that, but it also depletes mana in significant amounts. When engaged in a battle, use one of the eight elements of soil magic and toss it, before ending it with Hand Magic. Or, if daring, try to use Hand Magic without canisters.
Creation Magic: Only the elite four creators, the Meticulous Ones, and the Alchemists can use creation magic without Soil Canisters. This magic is a form of alchemy that involves creating living things or objects. The power is very limited. If not handled well, using creation magic can cause fainting in seconds. Poor maintenance can lead to major loss. Use this magic only if it is absolutely necessary.
Ending Magic: A breed of ultimate destruction. Be advised, all the components are unknown. It is advised to run and evacuate as much as possible. It is a tumorous virus that spreads in visceral speeds. A super powerful force that originates from The Engulfing Light.
Adtraic Magic: Powerful magic that can reshape an entire world. Only the Adtraic family can use this type of magic. If one were to stumble upon, it is best if you kneel than to engage a fight. It can alter people and its users in dominant ways. It can also counter against two if not three worlds. Be advised, never mess with the Owners of Gincad.
Factions:
The Ending: A powerful group that was assumed to hide within the outskirts of Gincad. They wander the world and pursue their objective to obliterate everything in this world. They dwell within a lost nation ruled by an unimaginably powerful girl who they simply referred to as 'The Princess'. These Monsters come from a foreign place known as 'The Inanis Infinitum.'
The Promise: A large, powerful association that came from the merciless nation of Wraileza. Like their Queen, this group is ruthless and determined to grow closer to their ruler's goal. They are highly enforced with extremely advanced technology, and they make no mistakes to their objectives. They will do anything that is required to advance closer to their aim.
The Cult: The Adtraic Cult is a formerly organized, powerful syndicate that expresses their religious beliefs and 'love' for the original owners of this world. (The Adtraic / Asahi and Aletha) The group is split into a hierarchy of individuals. The first being The High Priestess, second the Arch Lectors, and below, the Cult Warriors, Priests, and finally, disciples.
The Kings: Eight male sovereigns that had once existed with the Eight female sovereigns before disaster struck. Some of their influence changed the world, while others contaminated it with nothing but harm and corruption. Some may even say that the men's' power surpasses that of the female sovereign's. However, now, these eight divine kings live in the minds of those who remember in forms of memories.
The Decayed: Ancient creatures that reside only in The Depths. They are but foul, menacing creatures that bear several forms. Some say that their skin peels off and decays enterally just for the reason it can. No matter if one slaughters them or not, The Decayed will always remain. And they will stay in herds, mourning for their loss of sanity and health. These are one of the only creatures not under the influence of The Orb.
The Last Colony: The remaining few of the thousands of worlds that existed before. Gincad is part of this cluster of planets.
Events:
The War of The Wish: A devastating war against the unknown that devastatingly whittled and sculpted the present world. It was a moment in time where all hope for the world was lost, where all peace dwindled, and every single person in Gincad fought for their lives. Though the chaos of The War of The Wish had ceased from a miraculous conclusion and victory for The World of Gincad, monsters from that war still remain deep in the depths and the surface. The influence from this event still lives on in this nearly united world in many forms. One individual was responsible for such a calamitous event. The King of Obrus.
Dreams: A strange element that runs through Gincad. Some say that these transport you to other areas, while others may think to be memories of mixed thoughts. Dreams take no effect on anyone, only their minds can make it that way.
The Last Calamity: The ending of the old world. And the detriment to the Adtraic family's rule. Everything collapsed that day. The Kingdoms, cities, towns, factories, all of it perished, snuffed out in a blink of an eye. Only few survivors managed to escape, while others were caught like a snare, devoured by the Engulfing Light in a heartbeat.
The Engulfing Light: A mysterious entity known only to destroy and nothing more. A universal tumor that plagues the lives dwelling in the Last Colony and the world of Gincad.
Objects:
The Swords of Eventide: A powerful blade forged from the deepest roots of darkness and the glittering blossoms of light. It sparkles with a starry pattern, shimmering like the stars in the twilight. Darkness drips among the edge of the blade, coating the bottom with a pure black, while its top blankets in a warm, gleaming white. With even the tiniest slash from this celestial blade, it could effectively perish the target or damage their souls.
The Prism: An infrangible omnipotent alien object harnessing unimaginable power. It offers those who touch it, near it, or bless it with ineffable strength. The Prism doesn't reside in just one place; it is many, with its gems extending and spreading throughout every corner of the world. Some say that it is the reasoning of The Prism's existence that was the reasoning behind all The Lesser Rulers', Adtraic, and everyone's magic. Others say it is the source of Creation and how this world remains stable. Nonetheless, it seems that no matter how many pieces The Prism may be fractured into, its existence will eternally inhabit The World of Gincad.
The Orb: To be revealed.
The Perfect Darkness: A living manipulative powerful remnant left behind a monster that had once existed during The War of The Wish. There are many things The Perfect Darkness can do; however most of them if not all are used only for pure evil. It is rumored that it can transform anyone into the Twisted Fantasy of their dreams. One could make a Perfect Warrior, or another could make an entire army. However, all of its power is connected only to The Orb.
Essence of Weakness: A tangible, manipulative essence that sources from the power of The Orb. It can influence anyone it so desires to touch, robbing away all their strength and magic. The Essence of Weakness takes the form of nearly transparent black streams of spider-web-like texture that can easily convert its prey to weaker beings. Some say it can grant sadness and despair to those that may dare to touch it, others say that even the caster of such ability may become weak. Nevertheless, the only redeeming factor of this Essence is that it is a temporary effect.
SPOILER TERRITORY
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Gincad's Incarnations: Their world still has its mysteries. Which contains three layers throughout the timespan of nearly countless years. Though much of the past had been destroyed, it is said that the ruins from these embodiments and time periods would further enhance the history of what truly happened in this forsaken world.
The First Incarnation: A time period that pinpointed the very beginning of the world of Gincad; before even The Adtraic Family ruled. The Happener took precautions and assisted the Creators of the newly found world; transforming it from the ground up. It would be then, that constant catastrophe and devastation would ensue as a powerful race returned, and when a black comet flew from the sky.
The Second Incarnation:After the unexpected destruction of the First Embodiment of Gincad; one took pursuit and birthed another incarnation of the world, with a kingdom residing high and the skies, and its new rulers; that being The Adtraic Family. After the discovery of the potential to become Rulers, many humans started yearning to become Rulers; and soon, Cleira was born. The rest remains a mystery, as some of the secrets and ruins of The First Incarnation remain hidden from seals, both underground and The Sky.
The Last Incarnation:The present time period of Gincad. After the catastrophe that happened five thousand years ago, and after The Adtraic Family abandoned this world; the elements that were drawn in created a perfect, almost Ruler-less world. It is rumored that if the world were to perish again, the fate of the universe would be sealed.
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The Sealed Beatific: A loving, graceful, and generous blessing given by the supreme Sovereign of Linuxinia. The name is given just because the sovereign had a liking to the term, 'Beatific'. Many years ago, after The War of The Wish, it is rumored that The King of Linuxinia used his power mingled with The Prism's to create this essence. His reasoning, "I never want to see such faces of sorrow again. After a thousand years of casting light onto the neighboring nations, my people had never felt so miserable. That's why I decide we should cast light onto ourselves. So that everything in Linuxinia, even its soil should will be at its best quality; untouched from the corruption and influence of negativity from our neighbors." And so, people from all over the world visit Linuxinia in order to feel that sense of happiness consume them. Although forced, it is said that because of The Sealed Beatific, it had brought in motivation, love, and happiness into everyone under its influence; feelings which everyone desired to feel. This had inevitably led to the renaissance and reconstruction of one of the most beautiful nations in The World of Gincad, Linuxinia, and the rise of something tame. There are many things The Sealed Beatific can do, not just serve as a happiness source, but also serve as an amplification of magic. Rumored by many adventurers, those under the influence of The Sealed Beatific experience an amplification to both their magic and physical strength, making this nation the best one in its time. The Sealed Beatific takes the form of streaming green luminescent essence with cyan hues scattered around its particles. However, though there may be positives to such strengths, believe it or not, there are also negatives to The Sealed Beatific. Blindness. Overwhelming sensations causing death. Exploitation of people and animals. Manipulation. Greed. Buried deep under the soil of Linuxinia Peak is a massive containment chamber made from natural resources. It is where the Heart of The Sealed Beatific rests. The only reasoning behind The Sealed Beatific's containment is for the reason that it doesn't become impure and touch the monsters that reside within the neighboring nations, including Wraileza. So, to this day people visit and dwell in this nation to feel the rare emotion of happiness.
The Adlement: (UNKNOWN)
The Forbidden Angel Factors: Long ago, during the end of The First Incarnation, during the dragon age when an ancient race was bound to fabricate a city in the sky; they conducted experiments creating new essences from the aspects of Angels. With this, they stored all of these elements inside storage; after discovering that some of these Angel Factors are deceptive and untrustworthy. However, during The Second Incarnation; within the Dragon Age, the King of Obrus unleashed his faction of Dragons to ambush the hidden city and scatter the Angel Factors all over the world. Only forty-six of these remain, all possessing an ability corresponding to their given function. Now, the people who absorbed these remain a mystery; as some forgot they even had them in the first place.