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Chapter 7 - Guide to the Races of Balo

Guide to the Races of Balo - This book clearly introduces the main races of Balo. However, that does not mean that these are the only races. A list will be provided. Please take the time to educate yourself on the races in the next book All Races of Balo.

Birdfolk -

Dwarf -

Elf -

Giant -

Human -

Lamia -

Werefolk -

Vampires -

Centars

Dragonkin

Dryad

Ent

Gnome

Lizardfolk

Merfolk

Minotaur

Naga

Oger

Orcs

Satyr/Faun

Birdfolk - Technically, Birdfolk is just an extremely large umbrella that attempts to encase any humanoid creature with avian-like features. There are hundreds if not thousands of birds even if one does not include their subspecies. Then that number skyrockets. The more common ones you may see are the Harpies, the Owlings, and the Carnets.

Dwarf - The Dwarven race depending on where one encounters them can be either peaceful or aggressive. For example amongst the Chesborough Highlands mountain range, there live the Chesborough Dwarfs. They are friendly to other races excluding Vampires. While further down at the Thessawe Mountain Range which is only separated by the Enchanted Canyon. Which is home to the Thessian Dwarfs, who are anti-non-Dwarfs? If you aren't a Dwarf you're not worth their time unless they want something from you. But there are no other differences between the two.

Elf - There are Sun, Wood, and Dark Elves. We will not cover Sun Elves as they are believed to be extinct. Wood Elves are the most common of the Elves and even they are a secluded race living only in the forests and being somewhat dismissive of humans and humans alone. And even going so far as to intentionally allow Ents to kill them by not stepping in. Next are the Dark Elves. Don't be fooled in no way are they by any means evil. In fact, they are far more pleasant than the wood elves. If by pleasant we mean only stepping in if a valuable life was in danger, then yes. Dark elves are more secluded and value acceptance a little more.

Human - Are a common species. They are both accepting and volatile. Going northeast of the Ironwood wilds non-human races may find themselves in slavery without proper identification. Going northwest it is illegal to buy sell or trade slaves of any species but so long as you don't live there slaves are allowed to be brought over for a limited time. But going south is a bit different where the same rules of the northwest apply if a slave is kept too long it will automatically gain their freedom and will be allowed to call that kingdom their home. The laws against it are a lot harsher than in the northwest.

Lamia - A very small group. This race is mostly secluded and a little more on the aggressive side towards other races. They won't attack sight. But don't expect anything from them. This group of snake-people has a low tolerance for outsiders, but they are extremely loyal, once their nemesis the bird folk was despised by them. However their beloved Matriarch fell sick and was to die soon, but a group of bird folk saved her some odd hundreds of years ago, and now bird folk is a common sight in that one Lamia nest.

Werefolk - Werefolk like bird folk are not anyone species but a large group of subspecies but with a smaller known sub-pool. The most common werebeast, are the werewolf, the werecat, and the beast folk. The werewolf is a known nemesis of the vampiric race. The werecat has a distaste for vampires but not to the point of a century-old war dragging in thousands of innocents. The beastfolk have their own group of subspecies. The difference between were folk and beastfolk is that beastfolk have the appearance of humanoid animals while Werefolk are humans that change into beasts

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