Without missing a beat the receptionist pulled back the extended blood red crystal, reached into his desk and pulled out an almost identical sky blue crystal and extended it to me. "Here put a drop of blood on this crystal instead, it will record your personal status into the adventurer guild database so that your new I.D will be valid no matter which branch of the guild you are visiting. Don't worry the crystal can only record your partial status and won't record any of your skills or attributes. It will only record your name while putting your genetic signature into our system. It's mostly to check to see if you've ever registered before and if you're a convicted criminal in the eyes of the Adventurers guild. The I.D itself is to keep a record of accomplishments as an adventurer" said the receptionist with the same bored look and tone he used the first time.
Hearing him talk about my status made me ponder what exactly he was talking about. As soon as I did some kind of screen popped up in front of my face. At the top of the screen was my name and underneath it was all of my personal information, such as my health, energy and experience. Each appeared with numbers and a bar next to them. My health read Hp 1000 /1000 , the bar next to it was completely filled with red. Next was my energy which read 1500/1500 and had a bar next to it but this one was the color blue, it was completely full as well. The last one said "level" which had the number 10 next to it alongside that was 500/1000 exp, this time though the bar was yellow and half full.
My guess was that I had leveled up so much because of the man I killed in the desert. Falling back on my video game knowledge I deduced that the man I killed had to be a much higher level than I was. In the rpg games that I used play that was the only way to gain so many levels from one kill.
After that it listed a break down of my Attributes points and what they governed.
Free attribute points: 10
Intelligence: 10 (Governs your total Energy pull as well as the damage done by your energy attacks)
Agility- 30 (Governs your overall reflex's, balance, and overall coordinated movement of your body)
Speed: 30 (Governs how fast you can move your appendages)
Strength: 10 (Governs the overall physical power of your body)
Constitution: 10 (Governs you total overall health points and how sturdy your body is. it also Governs how resistant you are to diseases and poison)
Below that was a breakdown of my passive and active skills.
PASSIVE SKILLS: Enhanced reflex's- Take in information faster while allowing your body to react accordingly. (ability scales off of your Agility stat, allowing for faster information absorption and quicker reflex's)
Premonition- A sixth sense which allows a forewarning of danger (scales off of your Mental stat, allowing a more precise feeling of where, and what the danger is, as well as how much danger it poses)
Stones Resolve- increases mental fortitude. Also slightly decreases the damage you take from energy based abilities while greatly reduces the effect of abilities that affect your mind. Also makes your own mental attacks much stronger.(scales off of your mental stat, allowing for greater damage reduction at higher levels as well as increases the power of your own mental abilities)
ACTIVE SKILLS: Telekinesis- Move things with your mind, the more Energy you put into the ability when used gives increased power ( Scales off of your mental stat allowing you to pick up heavier objects and add more force to them for less energy per stat point.
Shadow meld: Allows you to become one with shadows and freely jump between them, has a range of Five meters. While you're one with a shadow you don't take any physical damage, but you will pop out of shadow form if the shadow you're hiding in disappears. Costs ten energy to assume shadow form, maintaining shadow form costs one Energy for every two minutes, jumping between shadows costs an additional ten Energy per jump. (Scales off your intelligence stat, for every stat point it increases range while reducing Energy consumption for every twenty points put into Intelligence by 1, caps at 100.)
Solid Energy- Make simple objects out of your energy and harden them. Objects become more durable depending on how much energy is used to create them, objects also last longer depending on how much energy is used. Create a permanent object by consuming at least twelve-hundred Energy, said object will have the durability of the amount of total Energy used (Scales off of your max Energy, increases base durability of objects per consumption of one energy, for every thousand total Energy it doubles the durability of objects per 1 energy used)
Fleet Footed- Increases your speed stat by twenty-five percent and raises your Agility 10 points for the duration of skill. Costs one-hundred Energy every two seconds( skill does not scale with any stat because it already gives an overall twenty-five percent increase in speed stat)
"Please register your genetic signature sir" the receptionist says in a clearly annoyed tone.
I quickly grab both objects, then prick my index finger with the needle to create a drop of blood which I smear onto the crystal. As soon as I do so the crystal begins to pulse with light for about five seconds before going dim again. After it dims the receptionist gestures for me to hand it back. His eyes go vacant for a minute as he checks my information, then he reaches into his desk and pulls out a smaller crystal of the same blue color, it was about the size of a ping pong ball. He then touches the smaller crystal to the larger crystal, which causes them both to pulse with light for another five seconds. once the both dim he hands me the smaller crystal while saying
"Ok this will be your new guild I.D. You will need to use it every time you take a job for the guild, as well as every time you complete a job. You are currently unranked. You'll have three months in which to complete an unranked job, once you do so your rank will increase to E rank, that is truly when you will become part of the Adventurers guild. Failure to complete an unranked job in three months will result in your genetic signature and information to be deleted from our system and enforce a penalty onto you which will require you to have to pay a fee as well as wait one year to register again. If you would like to look at the jobs that you are eligible to take as an unranked adventurer, then go to the job board which can be found against the back left wall of the guild. Have a good rest of your day."
After clearly being dismissed I walk away and head to where the receptionist said the Job Board was located. As I do so I sink my mind into my new I.D just as I do my spatial device. It immediately causes a screen to pop up in front of my face as if I was looking at my status, the screen reads,
Name: Cole Johnson
Race: Ashura
Time to complete unranked job: 90 days
Time until city fee is due: 90 days
It's not a lot of information right now, but i would assume it will show more once i actually start taking jobs.
Fighting my way through the crowd I finally made my way to the Job Board. There are hundreds of jobs posted on it. The jobs range from harvesting precious plants to escorting caravans to other cities. A majority of the jobs though are for hunting specific monsters for their beast cores.
Luckily the board is organized by the rank of job because it would have taken hours to sift through so many jobs for an unranked one. It takes me only a minute to realize though that there are not many unranked jobs to choose from. There were only five of them out of the hundreds posted on the board. Three of them were to hunt for specific herbs, while the other two were for slaying monsters. All five of them were said that you would only have to travel about a day from the city to get to the general area where either the plants or beasts would be.
I decide on taking one of the gathering jobs since I am still not accustomed to fighting yet. My thought process is that I can use my Shadow Meld and Premonition skills to avoid danger as I look for what I am supposed to gather.
The plants I am supposed to gather are actually just fruits which grow on a tree called a Macktosh. Macktoshs are supposedly really easy to find, the tree is usually large and distinctive. The leaves of the tree are bright red with the fruits being the same color. They should be hard to miss since most trees have green leaves all year on Endora due to the planet staying tropical all year long. It doesn't say what the fruits will be used for, the posting just gives me the general area where I can find them and specifies that I need to turn in twenty of them to complete the job. The only other thing the posting says is to be careful when picking them because usually there is a nest of unranked beasts nearby who use the fruits as their primary source of nutrients, claiming them as their territory.
After grabbing down the job I head back to the reception area to make it official. After waiting in line for another hour I finally find myself stand back in front of one of the receptionists. The process of taking the job is quick and easy. I simply hand them the job post as well as my Adventures I.D. The Receptionist touch my I.d to a fist size blue crystal and then hands my I.d back to me.
With that being done I decide to look around the Adventures Guild. I stop at a few stores just to check out what the prices are like for equipment. I find that weapons in this World Game come in different tiers. The first tier grey then green, blue, purple, orange and finally red. Needless to say the only Weapons I can buy would be at the grey tier. At the grey tier the weapons have no additional effects as they do at the higher tiers. When I check one of the grey tier weapons status all that pops up is its name, durability and base damage.
Weapon name: Simple Dagger
Tier: grey
Durability: 1000/1000
Base Damage: 20
Cost: 10 gold
After realizing I can check the status of weapons I decide to check out the sword I had taken from the man I killed in the desert.
Name: Blazing Great Sword
Tier: Green
Enchantment: Adds 20 fire damage on strike
Durability: 1500/2000
Base Damage: 75
After seeing its status I decided it would probably be better to sell. That's because the thing weighs way to much for me to use. with my strength stat only being ten I just don't have the strength to use it in battle. It'd be better to sell it than to hold onto it.
I approach the counter of the weapons booth and make and make my intention known to the clerk. He takes the sword from me, handling it with ease. After looking at it for a minute he tells me that the best he could was sixty gold since the enchantment was only a low level elemental enchant. Feeling as though I'm getting ripped off in the end I decide to sell it.
After selling I go back to the display of daggers and pick out two of the simple daggers I had inspected earlier. My thought process being that since my build right now leans towards speed and agility then I should pick out weapons that match those stats. From playing so many Rpgs in my old I know that the best weapon type for a agility/speed build would be daggers.
Thinking about my build reminds me that I still have ten attribute points to distribute since I leveled up ten times from killing that man on the hover bike.